Difference between revisions of "AI War:Exogalactic Transceiver"
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[[Category:AIWar]] | [[Category:AIWar]] | ||
− | [[Category: | + | [[Category:AIWarLotS]] |
{{5.032}}<br/> | {{5.032}}<br/> | ||
{| | {| | ||
− | |[[File:AIWarSpireExoTransceiver.png|100px|left| | + | |[[File:AIWarSpireExoTransceiver.png|100px|left|Exogalactic Transceiver]] || valign="top" | A massive subspace field control facility designed to create stable transit gates between galaxies.<br/>Even starting construction on this device will generate such intense subspace signals that the AI will know exactly what we are doing and will attack us with everything it can possibly spare.<br/>Note that this structure can only be built on a planet with a human Home Command Station.<br/>Only available if the [[Fallen Spire Campaign]] is enabled. |
|} | |} | ||
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== How to use in your fleet == | == How to use in your fleet == | ||
− | + | The one building more precious to the player than the [[AI War:Spire Galactic Capitol|Galactic Capitol]], building the Transceiver will start the Fallen Spire Campaign's endgame. The AI will flip out and throw everything it has at you. The reason is simple: The Spire use these devices to maintain their intergalactic travel network, and the AI destroyed them all so that it could fight and destroy the Spire at the Andromeda galaxy without the interference of the Spire Empire's fleet. | |
+ | When the Transceiver's 30 minute countdown finishes, the network will be restored, allowing the splintered Imperial Spire Fleet will jump to the system it's in, joining your army. With that fleet, the AI will have no chance whatsoever of winning against you. | ||
{{AIWarShips}} | {{AIWarShips}} | ||
{{AIWarRefNav}} | {{AIWarRefNav}} |
Revision as of 17:41, 30 October 2018
This page is up to date for game version 5.032 and is likely out of date. |
A massive subspace field control facility designed to create stable transit gates between galaxies. Even starting construction on this device will generate such intense subspace signals that the AI will know exactly what we are doing and will attack us with everything it can possibly spare. Note that this structure can only be built on a planet with a human Home Command Station. Only available if the Fallen Spire Campaign is enabled. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
None | Polycrystal | Fusion Cutters, Black Hole Machines, Tractor Beams, Reclamation, Being Scrapped, Paralysis Attacks, Transport, Swallow, Force Fields, Nuclear Explosions, Being Insta-Killed, EMPs, Translocation | None |
Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|
None | None | None | 1,000,000 | 10 | 0 | Inf | None | None |
Requirements | Metal Cost | Energy Cost | Build Time |
---|---|---|---|
? | 4,000,000 | 0 | 01:00:00 |
How to use in your fleet
The one building more precious to the player than the Galactic Capitol, building the Transceiver will start the Fallen Spire Campaign's endgame. The AI will flip out and throw everything it has at you. The reason is simple: The Spire use these devices to maintain their intergalactic travel network, and the AI destroyed them all so that it could fight and destroy the Spire at the Andromeda galaxy without the interference of the Spire Empire's fleet.
When the Transceiver's 30 minute countdown finishes, the network will be restored, allowing the splintered Imperial Spire Fleet will jump to the system it's in, joining your army. With that fleet, the AI will have no chance whatsoever of winning against you.