Difference between revisions of "AI War:Grenade Launcher"
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Because the Grenade Launcher increases the number of targets it hits as you increase its Mark level, it has a higher DPS increase as its Mark level increases then most other ships. | Because the Grenade Launcher increases the number of targets it hits as you increase its Mark level, it has a higher DPS increase as its Mark level increases then most other ships. | ||
− | [[Grenade Launcher]]s serve AOE-attack roles in the player fleet, and are generally used as a damage-dealer. The long reload of the ship and its small-AOE are most useful in defensive situations around wormholes or AI spawn-points. Its principal difference from the [[Electric Shuttle]] is a small number of shots necessary to reach maximum damage, keeping this craft away from the "attritioning" category. While it is technically artillery and thus vulnerable to [[Bomber]]s, these move as fast as [[Fighter]]s and have no bonuses - allowing them to move well with your fleet. | + | [[Grenade Launcher]]s serve AOE-attack roles in the player fleet, and are generally used as a strong damage-dealer. The long reload of the ship and its small-AOE are most useful in defensive situations around wormholes or AI spawn-points. Its principal difference from the [[Electric Shuttle]] is a small number of shots necessary to reach maximum damage, keeping this craft away from the "attritioning" category. While it is technically artillery and thus vulnerable to [[Bomber]]s, these move as fast as [[Fighter]]s and have no bonuses - allowing them to move well with your fleet. |
== How to counter when in the AI fleet == | == How to counter when in the AI fleet == |
Revision as of 07:38, 20 February 2012
This page was designed for release 5.026 and is likely extremely inaccurate. |
Launches mid-power grenades over medium distance. Grenades explode on contact and deal area damage to enemies. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Energy Bomb | Artillery |
Mark | Ship Cap | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|---|
I | 98 | 4,000 | 7,000 | 15 sec | 210,000 | 600 | 76 | 100 | 267 dmg/sec | 26,133 dmg/sec | |
II | 88 | 8,000 | 7,000 | 15 sec | 420,000 | 1,200 | 76 | 100 | 533 dmg/sec | 46,933 dmg/sec | |
III | 78 | 12,000 | 7,000 | 15 sec | 630,000 | 1,800 | 76 | 100 | 800 dmg/sec | 62,400 dmg/sec | |
IV | 68 | 16,000 | 7,000 | 15 sec | 840,000 | 2,400 | 76 | 100 | 1,067 dmg/sec | 72,533 dmg/sec | |
V | 49 | 20,000 | 7,000 | 15 sec | 1,050,000 | 3,000 | 76 | 100 | 1,333 dmg/sec | 65,333 dmg/sec |
Note: DPS assumes only a single target hit.
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 800 | 200 | 1,000 | 400 | 00:00:07 | 78,400 | 19,600 | 98,000 | 39,200 | 00:11:26 |
II | 2,500 | 1,600 | 400 | 2,000 | 800 | 00:00:14 | 140,800 | 35,200 | 176,000 | 70,400 | 00:20:32 |
III | 6,000 | 3,200 | 800 | 4,000 | 800 | 00:00:27 | 249,600 | 62,400 | 312,000 | 62,400 | 00:35:06 |
IV | Adv Fac | 4,800 | 1,200 | 6,000 | 800 | 00:00:40 | 326,400 | 81,600 | 408,000 | 54,400 | 00:45:20 |
V | Core Fab | 6,400 | 1,600 | 8,000 | 800 | 00:00:54 | 313,600 | 78,400 | 392,000 | 39,200 | 00:44:06 |
How to use in your fleet
The AOE of the Grenade Launcher hits multiple targets within a small range:
Mk. I: 8 targets, 200 range
Mk. II: 10 targets, 300 range
Mk. III: 12 targets, 400 range
Mk. IV: 14 targets, 500 range
Mk. V: 16 targets, 600 range
Because the Grenade Launcher increases the number of targets it hits as you increase its Mark level, it has a higher DPS increase as its Mark level increases then most other ships.
Grenade Launchers serve AOE-attack roles in the player fleet, and are generally used as a strong damage-dealer. The long reload of the ship and its small-AOE are most useful in defensive situations around wormholes or AI spawn-points. Its principal difference from the Electric Shuttle is a small number of shots necessary to reach maximum damage, keeping this craft away from the "attritioning" category. While it is technically artillery and thus vulnerable to Bombers, these move as fast as Fighters and have no bonuses - allowing them to move well with your fleet.
How to counter when in the AI fleet
Coming soon