Difference between revisions of "AI War:Flak Turret"
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[[Category:AIWar]] | [[Category:AIWar]] | ||
[[Category:AIWarBase]] | [[Category:AIWarBase]] | ||
− | {{5. | + | {{5.041}}<br/> |
{| | {| | ||
− | |[[File:AIWarFlakTurret.png|left|Flak Turret]] || valign="top" | Fires bursts of hundreds of canisters each in turn containing hundreds of secondary explosives. Blankets an area with light damage that is extremely effective against small targets.<br/>Its short range renders it vulnerable to counter-attack, but it retains more of its attack power (75%, instead of 25%) when protected by a standard human forcefield generator.<br/>Mark I turrets AOE hits 5 up to targets.<br/>Mark 2 turrets AOE hits up to 6 targets.<br/>Mark III turrets AOE hits up to 7 targets. | + | |[[File:AIWarFlakTurret.png|left|Flak Turret]] || valign="top" | Fires bursts of hundreds of canisters each in turn containing hundreds of secondary explosives. Blankets an area with light damage that is extremely effective against small targets.<br/>Its short range renders it vulnerable to counter-attack, but it retains more of its attack power (75%, instead of 25%) when protected by a standard human forcefield generator.<br/>Flak Turrets AOE damages ships within a 500 radius.<br/>Mark I turrets AOE hits 5 up to targets.<br/>Mark 2 turrets AOE hits up to 6 targets.<br/>Mark III turrets AOE hits up to 7 targets. |
|} | |} | ||
Revision as of 22:13, 12 July 2012
This page is updated for game version 5.041 and should still be correct |
Fires bursts of hundreds of canisters each in turn containing hundreds of secondary explosives. Blankets an area with light damage that is extremely effective against small targets. Its short range renders it vulnerable to counter-attack, but it retains more of its attack power (75%, instead of 25%) when protected by a standard human forcefield generator. Flak Turrets AOE damages ships within a 500 radius. Mark I turrets AOE hits 5 up to targets. Mark 2 turrets AOE hits up to 6 targets. Mark III turrets AOE hits up to 7 targets. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Energy Bomb | Turret | Fusion Cutters Minor Electric Ammo Armor Boosts Reclamation Transport Swallow | 0.3 Heavy, 2.4 Swarmer, 2.4 Close-Combat, 0.1 Command-Grade, 2.4 Refractive, 2.4 Composite, 0.2 Ultra-Heavy |
Mark | Ship Cap | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|---|
I | 49 | 24,000 | 4,500 | 7 sec | 500,000 | 1,500 | 0 | Inf | 3,429 dmg/sec | 168,000 dmg/sec | Personal Attack Boost Limited To +100% Requires Supply |
II | 49 | 48,000 | 5,500 | 7 sec | 1,000,000 | 3,000 | 0 | Inf | 6,857 dmg/sec | 336,000 dmg/sec | Personal Attack Boost Limited To +100% Requires Supply |
III | 49 | 72,000 | 6,500 | 7 sec | 1,500,000 | 4,500 | 0 | Inf | 10,286 dmg/sec | 504,000 dmg/sec | Personal Attack Boost Limited To +100% Requires Supply |
Note: DPS assumes only a single target hit.
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 4,000 | 800 | 4,800 | 400 | 00:01:01 | 196,000 | 39,200 | 235,200 | 19,600 | 00:49:49 |
II | 2,500 | 8,000 | 1,600 | 9,600 | 400 | 00:02:01 | 392,000 | 78,400 | 470,400 | 19,600 | 01:38:49 |
III | 3,000 | 16,000 | 3,200 | 19,200 | 400 | 00:03:01 | 784,000 | 156,800 | 940,800 | 19,600 | 02:27:49 |
How to use in your fleet
Coming soon
How to counter when in the AI fleet
Coming soon