Difference between revisions of "AI War:Standard Fighter"
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Mad Rubicant (talk | contribs) (→How to counter when in the AI fleet: +Missile Frigates are an ideal counter.) |
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| align="center" | Shell || align="center" | Light || align="center" | || align="center" | 2.4 Medium, 2.4 Close-Combat, 5 Polycrystal | | align="center" | Shell || align="center" | Light || align="center" | || align="center" | 2.4 Medium, 2.4 Close-Combat, 5 Polycrystal | ||
|}<br/> | |}<br/> | ||
− | {| | + | {| cellpadding="2" style="border-collapse: collapse; border-width: 2px; border-style: solid; border-color: #000" |
− | ! | + | ! {{AlgCtr}} | [[Knowledge|Mark]] || {{AlgCtr}} | [[Knowledge|Ship Cap]] || {{AlgCtr}} | [[Armor|Damage]] || {{AlgCtr}} | Attack Range || {{AlgCtr}} | Reload || {{AlgCtr}} | Health || {{AlgCtr}} | [[Armor]] || {{AlgCtr}} | [[Engines and Speed|Speed]] || {{AlgCtr}} | [[Engines and Speed|Engine Health]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | Ship Cap DPS || {{AlgCtr}} | [[Abilities]] |
|- | |- | ||
− | | | + | | {{AlgCtr}} | I || {{AlgCtr}} | 98 || {{AlgCtr}} | 4,800 || {{AlgCtr}} | 3,200 || {{AlgCtr}} | 4 sec || {{AlgCtr}} | 162,400 || {{AlgCtr}} | 300 || {{AlgCtr}} | 76 || {{AlgCtr}} | 200 || {{AlgRgt}} | 1,200 dmg/sec || {{AlgRgt}} | 117,600 dmg/sec || {{AlgLeft}} | Armor Piercing 750 |
|- | |- | ||
− | | | + | | {{AlgCtr}} | II || {{AlgCtr}} | 88 || {{AlgCtr}} | 9,600 || {{AlgCtr}} | 3,200 || {{AlgCtr}} | 4 sec || {{AlgCtr}} | 324,800 || {{AlgCtr}} | 600 || {{AlgCtr}} | 76 || {{AlgCtr}} | 200 || {{AlgRgt}} | 2,400 dmg/sec || {{AlgRgt}} | 211,200 dmg/sec || {{AlgLeft}} | Armor Piercing 1,500 |
|- | |- | ||
− | | | + | | {{AlgCtr}} | III || {{AlgCtr}} | 78 || {{AlgCtr}} | 14,400 || {{AlgCtr}} | 3,200 || {{AlgCtr}} | 4 sec || {{AlgCtr}} | 487,200 || {{AlgCtr}} | 900 || {{AlgCtr}} | 76 || {{AlgCtr}} | 200 || {{AlgRgt}} | 3,600 dmg/sec || {{AlgRgt}} | 280,800 dmg/sec || {{AlgLeft}} | Armor Piercing 2,250 |
|- | |- | ||
− | | | + | | {{AlgCtr}} | IV || {{AlgCtr}} | 68 || {{AlgCtr}} | 19,200 || {{AlgCtr}} | 3,200 || {{AlgCtr}} | 4 sec || {{AlgCtr}} | 649,600 || {{AlgCtr}} | 1,200 || {{AlgCtr}} | 76 || {{AlgCtr}} | 200 || {{AlgRgt}} | 4,800 dmg/sec || {{AlgRgt}} | 326,400 dmg/sec || {{AlgLeft}} | Armor Piercing 3,000 |
|- | |- | ||
− | | | + | | {{AlgCtr}} | V || {{AlgCtr}} | 49 || {{AlgCtr}} | 24,000 || {{AlgCtr}} | 3,200 || {{AlgCtr}} | 4 sec || {{AlgCtr}} | 812,000 || {{AlgCtr}} | 1,500 || {{AlgCtr}} | 76 || {{AlgCtr}} | 200 || {{AlgRgt}} | 6,000 dmg/sec || {{AlgRgt}} | 294,000 dmg/sec || {{AlgLeft}} | Armor Piercing 3,750 |
|} <br/> | |} <br/> | ||
{| border="1" cellpadding="2" | {| border="1" cellpadding="2" |
Revision as of 14:26, 13 September 2012
This page is up to date for game version 5.025 and should still be correct |
Inexpensive, with a small attack range. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Shell | Light | 2.4 Medium, 2.4 Close-Combat, 5 Polycrystal |
Mark | Ship Cap | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|---|
I | 98 | 4,800 | 3,200 | 4 sec | 162,400 | 300 | 76 | 200 | 1,200 dmg/sec | 117,600 dmg/sec | Armor Piercing 750 |
II | 88 | 9,600 | 3,200 | 4 sec | 324,800 | 600 | 76 | 200 | 2,400 dmg/sec | 211,200 dmg/sec | Armor Piercing 1,500 |
III | 78 | 14,400 | 3,200 | 4 sec | 487,200 | 900 | 76 | 200 | 3,600 dmg/sec | 280,800 dmg/sec | Armor Piercing 2,250 |
IV | 68 | 19,200 | 3,200 | 4 sec | 649,600 | 1,200 | 76 | 200 | 4,800 dmg/sec | 326,400 dmg/sec | Armor Piercing 3,000 |
V | 49 | 24,000 | 3,200 | 4 sec | 812,000 | 1,500 | 76 | 200 | 6,000 dmg/sec | 294,000 dmg/sec | Armor Piercing 3,750 |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 200 | 200 | 400 | 50 | 00:00:02 | 19,600 | 19,600 | 39,200 | 4,900 | 00:03:16 |
II | 2,500 | 400 | 400 | 800 | 100 | 00:00:04 | 35,200 | 35,200 | 70,400 | 8,800 | 00:05:52 |
III | 6,000 | 800 | 800 | 1,600 | 100 | 00:00:07 | 62,400 | 62,400 | 124,800 | 7,800 | 00:09:06 |
IV | Adv Fac | 1,200 | 1,200 | 2,400 | 100 | 00:00:10 | 81,600 | 81,600 | 163,200 | 6,800 | 00:11:20 |
V | Core Fab | 1,600 | 1,600 | 3,200 | 100 | 00:00:14 | 78,400 | 78,400 | 156,800 | 4,900 | 00:11:26 |
How to use in your fleet
The humble fighter is quick to build and has 6~8 times more HP per resource to build than the other triangle ships. It is designed to be a brawler and damage soaker, dying in place of valuable components in your arsenal. Their most noticeable bonus is against Bombers, which will go down very quickly in pitched battle.
It is an ideal ship to send against the Zombie Guardian, which can reclaim your ships.
How to counter when in the AI fleet
Just take your time and count your lucky stars that the AI isn't sending something more dangerous. :)
Missile Frigates are an ideal counter.