Difference between revisions of "AI War:Astro Trains"
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{| border="1" cellpadding="2" | {| border="1" cellpadding="2" | ||
− | ! align="center" | [[Knowledge|Mark]] || align="center" | [[Armor|Damage]] || align="center" | Attack Range || align="center" | Reload || align="center" | Health || align="center" | [[Armor]] || align="center" | [[Engines and Speed|Speed]] || align="center" | [[Engines and Speed|Engine Health]] || align="center" | Single Ship | + | ! align="center" | [[Knowledge|Mark]] || align="center" | [[Armor|Damage]] || align="center" | Attack Range || align="center" | Reload || align="center" | Health || align="center" | [[Armor]] || align="center" | [[Engines and Speed|Speed]] || align="center" | [[Engines and Speed|Engine Health]] || align="center" | Single Ship DPS || align="center" | [[Abilities]] |
|- | |- | ||
− | | align="center" | I || align="center" | 32 || align="center" | 13,000 | + | | align="center" | I || align="center" | 32 x16 || align="center" | 13,000 || align="center" | 6 sec || align="center" | 800,000,000 || align="center" | 1,500 || align="center" | 40 || align="center" | Inf || align="right" | 80 dmg/sec || align="left" | Tachyon Beam Emission (750 Range) |
|- | |- | ||
− | | align="center" | II || align="center" | 64 || align="center" | 18,000 | + | | align="center" | II || align="center" | 64 x21 || align="center" | 18,000 || align="center" | 6 sec || align="center" | 800,000,000 || align="center" | 1,500 || align="center" | 40 || align="center" | Inf || align="right" | 231 dmg/sec || align="left" | Tachyon Beam Emission (1500 Range) |
|- | |- | ||
− | | align="center" | III || align="center" | 128 || align="center" | 23,000 | + | | align="center" | III || align="center" | 128 x26 || align="center" | 23,000 || align="center" | 6 sec || align="center" | 800,000,000 || align="center" | 1,500 || align="center" | 40 || align="center" | Inf || align="right" | 546 dmg/sec || align="left" | Tachyon Beam Emission (2000 Range) |
|} | |} | ||
== How to use in your fleet == | == How to use in your fleet == |
Revision as of 22:49, 25 February 2012
This page is up to date for game version 5.027 and is probably outdated |
Nearly-indestructible robotic courier. Slightly damages nearby ships, damages constructors, heavy defense, and turrets more heavily. More importantly, they reveal any cloaked ships that come near, and they tend to disrupt player minefields. Build Counter-Dark-Matter Turrets to protect against them, or destroy Astro Train Stations to re-route them. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Dark Matter | Command-Grade | Fusion Cutters Black Hole Machines Speed Boosts Gravity Effects Attrition Tractor Beams Reclamation Paralysis Attacks Transport Swallow Force Fields Being Insta-Killed Repair | 40 Turret, 40 Ultra-Heavy, 40 Structural |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|
I | 32 x16 | 13,000 | 6 sec | 800,000,000 | 1,500 | 40 | Inf | 80 dmg/sec | Tachyon Beam Emission (750 Range) |
II | 64 x21 | 18,000 | 6 sec | 800,000,000 | 1,500 | 40 | Inf | 231 dmg/sec | Tachyon Beam Emission (1500 Range) |
III | 128 x26 | 23,000 | 6 sec | 800,000,000 | 1,500 | 40 | Inf | 546 dmg/sec | Tachyon Beam Emission (2000 Range) |
How to use in your fleet
Coming soon
How to counter when in the AI fleet
Coming soon