Difference between revisions of "AI War:Space Tank"
Jump to navigation
Jump to search
Line 42: | Line 42: | ||
A '[[Space Tank]]' is somewhat mis-named: it is essentially an more heavily-armoured [[Bomber]] that also counters [[Bomber]]s, leaving [[Fighter]]s as the best triangle ship counter. As they are as slow as [[Missile Frigate]]s, these ships serve better in a defensive role or in situations where polycrystal armour is essential (read [[Fortress]] assault). In such cases [[Space Tank]]s really shine. | A '[[Space Tank]]' is somewhat mis-named: it is essentially an more heavily-armoured [[Bomber]] that also counters [[Bomber]]s, leaving [[Fighter]]s as the best triangle ship counter. As they are as slow as [[Missile Frigate]]s, these ships serve better in a defensive role or in situations where polycrystal armour is essential (read [[Fortress]] assault). In such cases [[Space Tank]]s really shine. | ||
− | Comment on overall balance: Some players are of the opinion that more bombers is always good - others find this ship lack-lustre due to its low mobility, for which it doesn't actually get much more survivability. | + | Comment on overall balance: Generic force-multipliers are somewhat of a mixed bag. Some players are of the opinion that more bombers is always good - others find this ship lack-lustre due to its low mobility, for which it doesn't actually get much more survivability. |
== How to counter when in the AI fleet == | == How to counter when in the AI fleet == |
Revision as of 18:48, 11 March 2012
This page is up to date for game version 5.029 and should still be correct |
Very heavily armored with low speed and range, but a strong attack. Excellent against heavily defended targets in the same manner as bombers. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Shell | Polycrystal | 6 Heavy, 6 Artillery, 6 Ultra-Heavy, 6 Structural, 6 Polycrystal |
Mark | Ship Cap | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|---|
I | 98 | 9,200 | 6,500 | 9 sec | 102,200 | 1,500 | 44 | 200 | 1,022 dmg/sec | 100,178 dmg/sec | Armor Piercing 750 |
II | 88 | 18,400 | 6,700 | 9 sec | 204,400 | 3,000 | 44 | 200 | 2,044 dmg/sec | 179,911 dmg/sec | Armor Piercing 1,500 |
III | 78 | 27,600 | 6,900 | 9 sec | 306,600 | 4,500 | 44 | 200 | 3,067 dmg/sec | 239,200 dmg/sec | Armor Piercing 2,250 |
IV | 68 | 36,800 | 7,100 | 9 sec | 408,800 | 6,000 | 44 | 200 | 4,089 dmg/sec | 278,044 dmg/sec | Armor Piercing 3,000 |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 1,200 | 200 | 1,400 | 100 | 00:00:10 | 117,600 | 19,600 | 137,200 | 9,800 | 00:16:20 |
II | 2,500 | 2,400 | 400 | 2,800 | 200 | 00:00:20 | 211,200 | 35,200 | 246,400 | 17,600 | 00:29:20 |
III | 6,000 | 4,800 | 800 | 5,600 | 200 | 00:00:40 | 374,400 | 62,400 | 436,800 | 15,600 | 00:52:00 |
IV | Adv Fac | 7,200 | 1,200 | 8,400 | 200 | 00:01:00 | 489,600 | 81,600 | 571,200 | 13,600 | 01:08:00 |
Note: Tank does not have a Mark V version.
How to use in your fleet
A 'Space Tank' is somewhat mis-named: it is essentially an more heavily-armoured Bomber that also counters Bombers, leaving Fighters as the best triangle ship counter. As they are as slow as Missile Frigates, these ships serve better in a defensive role or in situations where polycrystal armour is essential (read Fortress assault). In such cases Space Tanks really shine.
Comment on overall balance: Generic force-multipliers are somewhat of a mixed bag. Some players are of the opinion that more bombers is always good - others find this ship lack-lustre due to its low mobility, for which it doesn't actually get much more survivability.
How to counter when in the AI fleet
Coming soon