Difference between revisions of "AI War:Spire Armor Rotter"
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== How to counter when in the AI fleet == | == How to counter when in the AI fleet == | ||
− | Combat as normal - use [[Fighter]]s to increase your DPS against these vessels. Note that Spire ships are immune to Reclamation. | + | Combat as normal - use [[Fighter]]s to increase your DPS against these vessels. Note that all Spire ships are immune to Reclamation and paralysis. |
{{AIWarShips}} | {{AIWarShips}} | ||
{{AIWarRefNav}} | {{AIWarRefNav}} |
Revision as of 22:51, 14 March 2012
This page is up to date for game version 5.029 and should still be correct |
Shots do fairly little damage, but eat away at the armor of ships they hit with each shot. Ship armor gradually regenerates over time (it takes up to 10 minutes to fully regenerate, depending on how much armor the target has), but cannot be directly repaired. Thus the armor rotters can create a window of opportunity for other ships to strike high-armor ships. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Energy Burst | Medium | Reclamation Paralysis Attacks | 2 Heavy, 2 Ultra-Heavy |
Mark | Ship Cap | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|---|
I | 49 | 4,800 | 7,000 | 2 sec | 203,000 | 0 | 72 | 100,000 | 2,400 dmg/sec | 117,600 dmg/sec | Armor Piercing 999,999 Armor Damage 5,000 |
II | 44 | 9,600 | 7,000 | 2 sec | 406,000 | 0 | 72 | 100,000 | 4,800 dmg/sec | 211,200 dmg/sec | Armor Piercing 999,999 Armor Damage 10,000 |
III | 39 | 14,400 | 7,000 | 2 sec | 609,000 | 0 | 72 | 100,000 | 7,200 dmg/sec | 280,800 dmg/sec | Armor Piercing 999,999 Armor Damage 15,000 |
IV | 34 | 19,200 | 7,000 | 2 sec | 812,000 | 0 | 72 | 100,000 | 9,600 dmg/sec | 326,400 dmg/sec | Armor Piercing 999,999 Armor Damage 20,000 |
V | 24 | 24,000 | 7,000 | 2 sec | 1,015,000 | 0 | 72 | 100,000 | 12,000 dmg/sec | 288,000 dmg/sec | Armor Piercing 999,999 Armor Damage 25,000 |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 900 | 1,800 | 2,700 | 250 | 00:00:15 | 44,100 | 88,200 | 132,300 | 12,250 | 00:12:15 |
II | 2,500 | 1,800 | 3,600 | 5,400 | 500 | 00:00:30 | 79,200 | 158,400 | 237,600 | 22,000 | 00:22:00 |
III | 6,000 | 3,600 | 7,200 | 10,800 | 500 | 00:01:00 | 140,400 | 280,800 | 421,200 | 19,500 | 00:39:00 |
IV | Adv Fac | 5,400 | 10,800 | 16,200 | 500 | 00:01:30 | 183,600 | 367,200 | 550,800 | 17,000 | 00:51:00 |
V | Core Fab | 7,200 | 14,400 | 21,600 | 500 | 00:02:00 | 172,800 | 345,600 | 518,400 | 12,000 | 00:48:00 |
How to use in your fleet
Armor Rotters are capable combat vessels for use in combination with the player fleet. Its value over that of anti-armor ship-types is that these vessels effectively increase the damage of the entire fleet against highly armored targets (effectively in 5.029, Raid Starships, Armored Golems, and Spirecraft Siege Towers). Its armor-cancelling bonuses are marginally noticable against regular armored fleet ships such as Bombers. Admittedly, armor mechanics will be reviewed for the next large release - therefore watch this space for future developments.
How to counter when in the AI fleet
Combat as normal - use Fighters to increase your DPS against these vessels. Note that all Spire ships are immune to Reclamation and paralysis.