Difference between revisions of "AI War:Gravity Drainer"
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== How to counter when in the AI fleet == | == How to counter when in the AI fleet == | ||
− | An AI unlock will unavoidably cause some frustrations, since most ships engage at 7000 range or below. Their composite hull can be countered by the player's [[Missile Frigate]]s, | + | An AI unlock will unavoidably cause some frustrations, since most ships engage at 7000 range or below. Their composite hull can be countered by the player's [[Missile Frigate]]s and other bonus ship-types that engage at range ([[Zenith Bombard]]s, [[Sniper]]s, [[Sentinel Frigate]]s, ''etc.'') If one is lacking in the ranged-combat department a few slow and ponderous [[Plasma Siege Starship]]s will help: it's not like you're going anywhere in a hurry. |
Note that all Spire ships are immune to Reclamation and paralysis. | Note that all Spire ships are immune to Reclamation and paralysis. |
Revision as of 23:31, 14 March 2012
This page is up to date for game version 5.029 and should still be correct |
Large, slow ship slows the movement of enemy ships near to it. Also has devastating short-range lasers. Part of the Spire Fleet |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Laser | Composite | Reclamation Paralysis Attacks |
Mark | Ship Cap | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|---|
I | 49 | 32,800 | 2,000 | 8 sec | 210,000 | 0 | 48 | 100,000 | 4,100 dmg/sec | 200,900 dmg/sec | Max Ship Speed 17 Within 8,000 Range Armor Piercing 999,999 |
II | 44 | 65,600 | 2,000 | 8 sec | 420,000 | 0 | 48 | 100,000 | 8,200 dmg/sec | 360,800 dmg/sec | Max Ship Speed 14 Within 8,000 Range Armor Piercing 999,999 |
III | 39 | 98,400 | 2,000 | 8 sec | 630,000 | 0 | 48 | 100,000 | 12,300 dmg/sec | 479,700 dmg/sec | Max Ship Speed 11 Within 8,000 Range Armor Piercing 999,999 |
IV | 34 | 131,200 | 2,000 | 8 sec | 840,000 | 0 | 48 | 100,000 | 16,400 dmg/sec | 557,600 dmg/sec | Max Ship Speed 8 Within 8,000 Range Armor Piercing 999,999 |
V | 24 | 164,000 | 2,000 | 8 sec | 1,050,000 | 0 | 48 | 100,000 | 20,500 dmg/sec | 492,000 dmg/sec | Max Ship Speed 5 Within 8,000 Range Armor Piercing 999,999 |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 1,000 | 2,000 | 3,000 | 400 | 00:00:17 | 49,000 | 98,000 | 147,000 | 19,600 | 00:13:53 |
II | 2,500 | 2,000 | 4,000 | 6,000 | 800 | 00:00:34 | 88,000 | 176,000 | 264,000 | 35,200 | 00:24:56 |
III | 6,000 | 4,000 | 8,000 | 12,000 | 800 | 00:01:07 | 156,000 | 312,000 | 468,000 | 31,200 | 00:43:33 |
IV | Adv Fac | 6,000 | 12,000 | 18,000 | 800 | 00:01:40 | 204,000 | 408,000 | 612,000 | 27,200 | 00:56:40 |
V | Core Fab | 8,000 | 16,000 | 24,000 | 800 | 00:02:14 | 192,000 | 384,000 | 576,000 | 19,200 | 00:53:36 |
How to use in your fleet
Gravity Drainers should not be underestimated - they are mobile Gravitational Turrets with a strong attack and large area of effect. As most ships in AI-War are not immune to gravity effects, adding these to your fleet will make kiting a simple affair in every engagement. Therefore, combines well with Missile Frigates and other such long-range ship-types.
Pre-emptively spacing a few Grav Drains around hostile wormholes will provide you with a handy counter to fast marauding ships. NB: Raptors and Hunter/Killers are immune to gravity effects, as are exo-waves until the lead ship has been destroyed (make that a priority!).
How to counter when in the AI fleet
An AI unlock will unavoidably cause some frustrations, since most ships engage at 7000 range or below. Their composite hull can be countered by the player's Missile Frigates and other bonus ship-types that engage at range (Zenith Bombards, Snipers, Sentinel Frigates, etc.) If one is lacking in the ranged-combat department a few slow and ponderous Plasma Siege Starships will help: it's not like you're going anywhere in a hurry.
Note that all Spire ships are immune to Reclamation and paralysis.