Difference between revisions of "AI War:Vorticular Cutlass"
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Note: Cutlass does not have a Mark V version. | Note: Cutlass does not have a Mark V version. | ||
== How to use in your fleet == | == How to use in your fleet == | ||
− | After the 5.026 buff, [[Vorticular Cutlass]]es have become the | + | After the 5.026 buff, [[Vorticular Cutlass]]es have become the units that they deserve to be. Numerous and vicious, if they can reach a non-command-grade target, they will shred it. The Blade attack has few immunities (where as fusion cutters have plenty). All of these points make the ships a good addition to the player fleet, as long as they are regularly replaced. |
− | Their ultimate | + | Their ultimate demise comes in the form of self-damage, and gravity (speed reduction). You will experience massive losses in a long battle just from the self-attritioning aspect of the ship, and you will also experience much waiting-angst nearby [[Gravity Guardian]]s. If the AI unlocks [[Spire Gravity Drainer]]s, your flying blades of doom will be reduced to glorified damage-soakers. |
== How to counter when in the AI fleet == | == How to counter when in the AI fleet == |
Revision as of 04:24, 20 March 2012
This page was designed for release 5.026 and is likely extremely inaccurate. |
Spinning blade mass crashes into enemies, damaging itself and them, straight through their armor. Unless issued a specific command by its controller, it will automatically attack nearby enemies. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Blades | Close-Combat | Tractor Beams Force Fields Repair | 4 Light, 4 Neutron, 0.01 Command-Grade, 4 Composite |
Mark | Ship Cap | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|---|
I | 196 | 1,440 | 0 | 1 sec | 147,000 | 1,500 | 128 | Inf | 1,440 dmg/sec | 282,240 dmg/sec | Regen Time 01:30 Target Seek Range 5,000 Armor Piercing 10,000 Attacks Are Self-Damaging |
II | 176 | 2,880 | 0 | 1 sec | 294,000 | 3,000 | 128 | Inf | 2,880 dmg/sec | 506,880 dmg/sec | Regen Time 01:30 Target Seek Range 5,000 Armor Piercing 10,000 Attacks Are Self-Damaging |
III | 156 | 4,320 | 0 | 1 sec | 441,000 | 4,500 | 128 | Inf | 4,320 dmg/sec | 673,920 dmg/sec | Regen Time 01:30 Target Seek Range 5,000 Armor Piercing 10,000 Attacks Are Self-Damaging |
IV | 137 | 5,760 | 0 | 1 sec | 588,000 | 6,000 | 128 | Inf | 5,760 dmg/sec | 789,120 dmg/sec | Regen Time 01:30 Target Seek Range 5,000 Armor Piercing 10,000 Attacks Are Self-Damaging |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 60 | 60 | 120 | 20 | 00:00:01 | 11,760 | 11,760 | 23,520 | 3,920 | 00:03:16 |
II | 2,500 | 120 | 120 | 240 | 40 | 00:00:01 | 21,120 | 21,120 | 42,240 | 7,040 | 00:02:56 |
III | 6,000 | 240 | 240 | 480 | 40 | 00:00:02 | 37,440 | 37,440 | 74,880 | 6,240 | 00:05:12 |
IV | Adv Fac | 360 | 360 | 720 | 40 | 00:00:03 | 49,320 | 49,320 | 98,640 | 5,480 | 00:06:51 |
Note: Cutlass does not have a Mark V version.
How to use in your fleet
After the 5.026 buff, Vorticular Cutlasses have become the units that they deserve to be. Numerous and vicious, if they can reach a non-command-grade target, they will shred it. The Blade attack has few immunities (where as fusion cutters have plenty). All of these points make the ships a good addition to the player fleet, as long as they are regularly replaced.
Their ultimate demise comes in the form of self-damage, and gravity (speed reduction). You will experience massive losses in a long battle just from the self-attritioning aspect of the ship, and you will also experience much waiting-angst nearby Gravity Guardians. If the AI unlocks Spire Gravity Drainers, your flying blades of doom will be reduced to glorified damage-soakers.
How to counter when in the AI fleet
Gravitational Turrets. End of story. As with all melee-ships, it is worth build an extra layer or two to increase the slowing area if you only unlock the mark-I version.
Adding the Flagship-line of starships to your fleet will also assist immensely with taking down Cutlasses.