Difference between revisions of "Area Mine"
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[[Category:AIWar]] | [[Category:AIWar]] | ||
[[Category:AIWarBase]] | [[Category:AIWarBase]] | ||
− | {{5. | + | {{5.041}}<br/> |
{| | {| | ||
|[[File:AIWarAreaMine.png|100px|left|Area Mine]] || valign="top" | Enemy ships coming too close to these invisible traps will incur heavy damage. The minefield is also damaged, and eventually destroyed, in the process.<br/>The explosions from these minefields also effect other enemy ships that are close by, up to 10 ships can be hit by an explosion. These are obviously useful for taking out groups of ships, but they are also useful for hitting ships that have Mine Avoidance -- those ships can still get caught in the blasts of area minefields that are triggered by another ship. Note however that ships with AOE Immune trait are still immune to the explosion.<br/>See [[Mine]] and [[EMP Mine]]. | |[[File:AIWarAreaMine.png|100px|left|Area Mine]] || valign="top" | Enemy ships coming too close to these invisible traps will incur heavy damage. The minefield is also damaged, and eventually destroyed, in the process.<br/>The explosions from these minefields also effect other enemy ships that are close by, up to 10 ships can be hit by an explosion. These are obviously useful for taking out groups of ships, but they are also useful for hitting ships that have Mine Avoidance -- those ships can still get caught in the blasts of area minefields that are triggered by another ship. Note however that ships with AOE Immune trait are still immune to the explosion.<br/>See [[Mine]] and [[EMP Mine]]. | ||
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! align="center" | [[Knowledge]] || align="center" | [[Metal and Crystal|Metal Cost]] || align="center" | [[Metal and Crystal|Crystal Cost]] || align="center" | Total Cost || align="center" | [[Energy|Energy Cost]] || align="center" | [[Build Time and Constructors|Build Time]] || align="center" | Cap Metal Cost || align="center" | Cap Crystal Cost || align="center" | Cap Total Cost || align="center" | Cap Energy Cost || align="center" | Ship Cap Build Time | ! align="center" | [[Knowledge]] || align="center" | [[Metal and Crystal|Metal Cost]] || align="center" | [[Metal and Crystal|Crystal Cost]] || align="center" | Total Cost || align="center" | [[Energy|Energy Cost]] || align="center" | [[Build Time and Constructors|Build Time]] || align="center" | Cap Metal Cost || align="center" | Cap Crystal Cost || align="center" | Cap Total Cost || align="center" | Cap Energy Cost || align="center" | Ship Cap Build Time | ||
|- | |- | ||
− | | align="center" | | + | | align="center" | 2,000 || align="center" | 40 || align="center" | 80 || align="center" | 120 || align="center" | 0 || align="center" | 00:00:45 || align="center" | 11,760 || align="center" | 23,520 || align="center" | 35,280 || align="center" | 0 || align="center" | 03:40:30 |
|} | |} |
Revision as of 21:37, 12 July 2012
This page is updated for game version 5.041 and should still be correct |
Enemy ships coming too close to these invisible traps will incur heavy damage. The minefield is also damaged, and eventually destroyed, in the process. The explosions from these minefields also effect other enemy ships that are close by, up to 10 ships can be hit by an explosion. These are obviously useful for taking out groups of ships, but they are also useful for hitting ships that have Mine Avoidance -- those ships can still get caught in the blasts of area minefields that are triggered by another ship. Note however that ships with AOE Immune trait are still immune to the explosion. See Mine and EMP Mine. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Mine | Refractive | Blade Attacks Fusion Cutters Reclamation Paralysis Attacks Transport Swallow Force Fields |
Ship Cap | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|
294 | 52,500 | 500 | 2 sec | 840,000 | 0 | 0 | Inf | 25,250 dmg/sec | 7,717,500 dmg/sec | Cloaking Blind |
Note that DPS is for only one target hit.
Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|
2,000 | 40 | 80 | 120 | 0 | 00:00:45 | 11,760 | 23,520 | 35,280 | 0 | 03:40:30 |
How to use in your fleet
Coming soon
How to counter when in the AI fleet
Coming soon