Difference between revisions of "AI War:Spire Shard"
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(Created page with 'Category:AIWar Category:AIWarBase {{5.032}}<br/> {| |left|Acid Sprayer || valign="top" | A strange crystalline artifact.<br/>Part of the [[F…') |
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{{5.032}}<br/> | {{5.032}}<br/> | ||
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− | |[[File: | + | |[[File:AIWarShard.png|100px|left|Spire Shard]] || valign="top" | A strange crystalline artifact.<br/>Depending on the progress through the campaign, it can be used to construct a [[Subspace Receiver]], [[Spire Colony Ship]] or [[Exogalactic Transceiver]].<br>Part of the [[Fallen Spire Campaign]]. |
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== How to use in your fleet == | == How to use in your fleet == | ||
− | + | Move it straight to your homeworld, protecting it from the hordes of AI ships trying to kill it. One useful tactic is to group-move it with your Fallen Spire fleet; they'll stay with it, covering it with their shields (if any), and their photon lances will make quick work of any tail-chasers. | |
+ | |||
+ | Once it reaches the homeworld, the pursuit waves will stop spawning, although any ships already spawned will still have to be dealt with. ''Don't'' move it off the homeworld or the pursuit waves will start again! | ||
{{AIWarShips}} | {{AIWarShips}} | ||
{{AIWarRefNav}} | {{AIWarRefNav}} |
Latest revision as of 12:09, 4 December 2013
This page is up to date for game version 5.032 and is likely out of date. |
A strange crystalline artifact. Depending on the progress through the campaign, it can be used to construct a Subspace Receiver, Spire Colony Ship or Exogalactic Transceiver. Part of the Fallen Spire Campaign. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
-- | Neutron | Fusion Cutters Black Hole Machines Speed Boosts Gravity Effects Tractor Beams Reclamation Being Scrapped Paralysis Attacks Transport Swallow Force Fields Nuclear Explosions Being Insta-Killed EMPs Repair Being Cloaked |
Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|
-- | -- | -- sec | 300,000,000 | 200 | 12 | Inf | -- dmg/sec | Consumed After Building One Ship Blind |
How to use in your fleet
Move it straight to your homeworld, protecting it from the hordes of AI ships trying to kill it. One useful tactic is to group-move it with your Fallen Spire fleet; they'll stay with it, covering it with their shields (if any), and their photon lances will make quick work of any tail-chasers.
Once it reaches the homeworld, the pursuit waves will stop spawning, although any ships already spawned will still have to be dealt with. Don't move it off the homeworld or the pursuit waves will start again!