Difference between revisions of "AI War:Neinzul Melee Guard Post"
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[[Category:AIWar]] | [[Category:AIWar]] | ||
[[Category:AIWarBase]] | [[Category:AIWarBase]] | ||
− | {{5. | + | {{5.046}}<br/> |
{| | {| | ||
|[[File:AIWarNeinzulMeleeGuardPost.png|100px|left|Neinzul Melee Guard Post]] || valign="top" | This mobile alien guard post comes after human fleets with its guards in tow, chewing through any ships it touches with whirling blades.<br/>Must be destroyed before humans can damage the AI Command Station on this planet. All [[Core Shield Generator|Core Shield Generators]] (if enabled) in the galaxy must be destroyed before this can be damaged.<br/>This is a [[Core (type) Guard Post|Core Guard Post]] and will only spawn on AI homeworlds.<br/>Increases [[AI Progress]] by 2 when destroyed. | |[[File:AIWarNeinzulMeleeGuardPost.png|100px|left|Neinzul Melee Guard Post]] || valign="top" | This mobile alien guard post comes after human fleets with its guards in tow, chewing through any ships it touches with whirling blades.<br/>Must be destroyed before humans can damage the AI Command Station on this planet. All [[Core Shield Generator|Core Shield Generators]] (if enabled) in the galaxy must be destroyed before this can be damaged.<br/>This is a [[Core (type) Guard Post|Core Guard Post]] and will only spawn on AI homeworlds.<br/>Increases [[AI Progress]] by 2 when destroyed. | ||
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! align="center" | [[Ammunition Types and Immunities|Ammo Type]] || align="center" | [[Armor Types and Bonus Damage|Armor Type]] || align="center" | [[Ammunition Types and Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]] | ! align="center" | [[Ammunition Types and Immunities|Ammo Type]] || align="center" | [[Armor Types and Bonus Damage|Armor Type]] || align="center" | [[Ammunition Types and Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]] | ||
|- | |- | ||
− | | align="center" | Ram || align="center" | Close-Combat || align="center" | Mass Driver Ammo Artillery Ammo Sniper Shots Fusion Cutters Tractor Beams Reclamation Paralysis Attacks Transport Swallow Force Fields Nuclear Explosions Being Insta-Killed EMPs Repair || align="center" | | + | | align="center" | Ram || align="center" | Close-Combat || align="center" | Mass Driver Ammo Artillery Ammo Sniper Shots Fusion Cutters Tractor Beams Reclamation Paralysis Attacks Transport Swallow Force Fields Nuclear Explosions Being Insta-Killed EMPs Repair || align="center" | 4 Composite, 4 Light, 4 Neutron |
|}<br/> | |}<br/> | ||
{| border="1" cellpadding="2" | {| border="1" cellpadding="2" | ||
! align="center" | [[Armor|Damage]] || align="center" | Attack Range || align="center" | Reload || align="center" | Health || align="center" | [[Armor]] || align="center" | [[Engines and Speed|Speed]] || align="center" | [[Engines and Speed|Engine Health]] || align="center" | Single Ship DPS || align="center" | [[Abilities]] | ! align="center" | [[Armor|Damage]] || align="center" | Attack Range || align="center" | Reload || align="center" | Health || align="center" | [[Armor]] || align="center" | [[Engines and Speed|Speed]] || align="center" | [[Engines and Speed|Engine Health]] || align="center" | Single Ship DPS || align="center" | [[Abilities]] | ||
|- | |- | ||
− | | align="center" | | + | | align="center" | 300,000 || align="center" | 0 || align="center" | 1 sec || align="center" | 36,000,000 || align="center" | 800 || align="center" | 108 || align="center" | Inf || align="right" | 300,000 dmg/sec || align="left" | Radar Dampening Range 5,500 Tachyon Beam Emission (2000 Range) Target Seek Range 5,000 Can't Use Wormholes Attacks Are Self-Damaging |
|} <br/> | |} <br/> | ||
Revision as of 00:24, 27 July 2012
This page is updated for the current game version 5.046 and should still be correct |
This mobile alien guard post comes after human fleets with its guards in tow, chewing through any ships it touches with whirling blades. Must be destroyed before humans can damage the AI Command Station on this planet. All Core Shield Generators (if enabled) in the galaxy must be destroyed before this can be damaged. This is a Core Guard Post and will only spawn on AI homeworlds. Increases AI Progress by 2 when destroyed. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Ram | Close-Combat | Mass Driver Ammo Artillery Ammo Sniper Shots Fusion Cutters Tractor Beams Reclamation Paralysis Attacks Transport Swallow Force Fields Nuclear Explosions Being Insta-Killed EMPs Repair | 4 Composite, 4 Light, 4 Neutron |
Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|
300,000 | 0 | 1 sec | 36,000,000 | 800 | 108 | Inf | 300,000 dmg/sec | Radar Dampening Range 5,500 Tachyon Beam Emission (2000 Range) Target Seek Range 5,000 Can't Use Wormholes Attacks Are Self-Damaging |
How to counter when in the AI fleet
Coming soon