Difference between revisions of "AI War:Riot Control Starship"
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Mad Rubicant (talk | contribs) (summarise the rules for allowable configurations - quite proud of this :-)) |
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== How to use in your fleet == | == How to use in your fleet == | ||
− | + | Summary of possible configurations: | |
+ | * Any module slot can be occupied by a some kind of gun (machine gun, laser, shotgun) that efficiently inflicts engine damage on many fleet ships. | ||
+ | * All Riot Control Starships can replace up to [Mark level +1] guns with forcefields. | ||
+ | * Mark Is can mount up to two Riot Control Tractors instead of guns or forcefields. | ||
+ | * Mark IIs can mount one Riot Control Tazer instead of a gun or forcefield. | ||
+ | * Mark IIIs can mount up to two Riot Control Tractors instead of guns or forcefields, and up to a total of two Riot Control Tractor IIs, Riot Control Grav Tazers, and/or Riot Control Grav Generators instead of guns or forcefields. | ||
+ | |||
== How to counter when in the AI fleet == | == How to counter when in the AI fleet == | ||
Coming soon | Coming soon |
Revision as of 11:18, 2 July 2012
This page is updated for game version 5.035 and should still be correct |
Specializes in disabling and destroying large numbers of weaker disturbances to the peace. Has a variety of hardpoints that mount a number of different weapons and modules. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Shell | Heavy | Fusion Cutters Area Damage Armor Boosts Tractor Beams Reclamation Paralysis Attacks Swallow Nuclear Explosions Being Insta-Killed EMPs | 4 Light, 4 Medium, 4 Swarmer, 4 Ultra-Light, 4 Close-Combat |
Mark | Ship Cap | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities | Module Slots |
---|---|---|---|---|---|---|---|---|---|---|---|---|
I | 4 | 8,000 x5 | 6,000 | 4 sec | 1,800,000 | 500 | 60 | 100,000 | 10,000 dmg/sec | 40,000 dmg/sec | Engine Damage 40 Personal Attack Boost Limited To +20% | 4x Light, 2x Medium |
II | 4 | 16,000 x5 | 6,000 | 4 sec | 3,600,000 | 1,000 | 60 | 200,000 | 20,000 dmg/sec | 80,000 dmg/sec | Engine Damage 80 Personal Attack Boost Limited To +20% Tachyon Beam Emission (6000 Range) | 2x Light, 1x Light(Advanced) , 2x Medium, 1x Heavy |
III | 4 | 120,000 x5 | 6,000 | 4 sec | 5,400,000 | 1,500 | 60 | 300,000 | 30,000 dmg/sec | 120,000 dmg/sec | Engine Damage 120 Personal Attack Boost Limited To +20% | 3x Light(Advanced), 2x Medium, 2x Heavy |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 30,000 | 50,000 | 80,000 | 3,000 | 00:06:57 | 120,000 | 200,000 | 320,000 | 12,000 | 00:27:48 |
II | 4,000 | 60,000 | 100,000 | 160,000 | 3,000 | 00:13:54 | 240,000 | 400,000 | 640,000 | 12,000 | 00:55:36 |
III | 5,000 | 120,000 | 200,000 | 320,000 | 3,000 | 00:27:47 | 480,000 | 800,000 | 1,280,000 | 12,000 | 01:51:08 |
Modules
Light Modules
Module | Damage | Attack Range | Reload | Health | Armor | Single Turret DPS | Damage Bonuses | Abilities | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Riot Control Machine Gun | 400 x12 | 14,000 | 4 sec | 22,000 | 600 | 1,200 dmg/sec | 4 Light, 4 Swarmer, 4 Close-Combat, 4 Refractive | Engine Damage 30 | 300 | 300 | 600 | 0 | 00:00:03 | Cannot reduce engine below 40% |
Riot Control Laser | 400 x8 | 23,000 | 8 sec | 40,000 | 800 | 400 dmg/sec | 4 Artillery, 4 Neutron, 4 Close-Combat | Engine Damage 30 | 400 | 1,300 | 1,700 | 0 | 00:00:11 | Cannot reduce engine below 25% |
Light(Advanced) Modules
Module | Damage | Attack Range | Reload | Health | Armor | Single Turret DPS | Damage Bonuses | Abilities | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Riot Control Machine Gun II | 800 x12 | 14,000 | 4 sec | 44,000 | 1,200 | 2,400 dmg/sec | 4 Light, 4 Swarmer, 4 Close-Combat, 4 Refractive | Engine Damage 60 | 600 | 600 | 1,200 | 0 | 00:00:05 | Cannot reduce engine below 20% |
Riot Control Laser II | 800 x8 | 23,000 | 8 sec | 80,000 | 1,600 | 800 dmg/sec | 4 Artillery, 4 Neutron, 4 Close-Combat | Engine Damage 60 | 800 | 2,600 | 3,400 | 0 | 00:00:22 | Cannot reduce engine below 10% |
Medium Modules
Module | Damage | Attack Range | Reload | Health | Armor | Single Turret DPS | Damage Bonuses | Abilities | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Havoc Riot Control Shotgun | 800 x25 | 12,000 | 5 sec | 80,000 | 2,000 | 4,000 dmg/sec | 4 Light, 4 Swarmer, 4 Close-Combat, 4 Refractive | Engine Damage 35 | 2,000 | 1,400 | 3,400 | 0 | 00:00:17 | Cannot reduce engines below 25% |
Riot Control Tractor | -- | -- | -- sec | 108,000 | 1,200 | -- dmg/sec | 72x Tractor Beam (4400 Range) | 200 | 1,800 | 2,000 | 0 | 00:00:15 | Cannot be mounted on a Mk II Riot | |
Riot Shield | -- | -- | -- sec | 2,000,000 | 4,000 | -- dmg/sec | Regen Time 00:30 | 400 | 1,000 | 1,400 | 0 | 00:00:30 | Can shield allies and block enemies |
Heavy Modules
Module | Damage | Attack Range | Reload | Health | Armor | Single Turret DPS | Damage Bonuses | Abilities | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
"Ave It!" Riot Control Shotgun | 800 x50 | 12,000 | 5 sec | 160,000 | 4,000 | 8,000 dmg/sec | 4 Light, 4 Swarmer, 4 Close-Combat, 4 Refractive | Engine Damage 36 | 4,000 | 2,800 | 6,800 | 0 | 00:00:34 | Cannot reduce engines below 10% |
Riot Control Tractor II | -- | -- | -- sec | 216,000 | 2,400 | -- dmg/sec | 144x Tractor Beam (4400 Range) | 400 | 3,600 | 2,400 | 0 | 00:00:30 | Cannot be mounted on a Mk II Riot | |
Riot Control Tazer | 600 | 4,000 | 8 sec | 40,000 | 800 | 75 dmg/sec | Artillery 4 Close-Combat 4 Medium 4 Swarmer 4 | Strikes all enemies in range Attack paralyzes x3 |
600 | 2,000 | 2,600 | 0 | 00:00:17 | Short range but stuns all enemies in range Can only be mounted on a Mk II Riot |
Riot Control Grav Tazer | 1,200 | 5,000 | 8 sec | 40,000 | 800 | 150 dmg/sec | Artillery 4 Close-Combat 4 Medium 4 Swarmer 4 | Engine Damage 4 Strikes all enemies in range Attack paralyzes x3 Armor Piercing 999,999 | 1,200 | 4,000 | 5,200 | 0 | 00:00:34 | Short range but stuns all enemies in range, also slows ships that are immune to stun. Can only be mounted on a Mk III Riot |
Riot Control Grav Generator | -- | 5,000 | -- | 40,000 | 0 | -- dmg/sec | Max Ship Speed 8 withing 5,000 Range | 500 | 7,000 | 7,500 | 0 | 00:00:59 | Slows the movement of enemy ships within range. Requires unlocking the Gravitational Turret Mark I before it can be built. Can only be mounted on a Mk III Riot | |
Riot Shield II | -- | -- | -- sec | 4,000,000 | 8,000 | -- dmg/sec | Regen Time 00:40 | 1,600 | 4,000 | 5,600 | 0 | 00:00:34 | Can shield allies and block enemies |
How to use in your fleet
Summary of possible configurations:
- Any module slot can be occupied by a some kind of gun (machine gun, laser, shotgun) that efficiently inflicts engine damage on many fleet ships.
- All Riot Control Starships can replace up to [Mark level +1] guns with forcefields.
- Mark Is can mount up to two Riot Control Tractors instead of guns or forcefields.
- Mark IIs can mount one Riot Control Tazer instead of a gun or forcefield.
- Mark IIIs can mount up to two Riot Control Tractors instead of guns or forcefields, and up to a total of two Riot Control Tractor IIs, Riot Control Grav Tazers, and/or Riot Control Grav Generators instead of guns or forcefields.
How to counter when in the AI fleet
Coming soon