Difference between revisions of "AI War:Electric Guard Post"
Jump to navigation
Jump to search
m |
|||
Line 1: | Line 1: | ||
[[Category:AIWar]] | [[Category:AIWar]] | ||
[[Category:AIWarBase]] | [[Category:AIWarBase]] | ||
− | {{5. | + | {{5.050}}<br/> |
{| | {| | ||
|[[File:AIWarElectricGuardPost.png|100px|left|Electric Guard Post]] || valign="top" | Emits fearsome large-scale electric area damage. This damage is similar to the [[Lightning Warhead]] and strikes all enemies in range once.<br/>Must be destroyed before humans can damage the AI Command Station on this planet. All [[Core Shield Generator|Core Shield Generators]] (if enabled) in the galaxy must be destroyed before this can be damaged.<br/>This is a [[Core (type) Guard Post|Core Guard Post]] and will only spawn on AI homeworlds.<br/>Increases [[AI Progress]] by 2 when destroyed. | |[[File:AIWarElectricGuardPost.png|100px|left|Electric Guard Post]] || valign="top" | Emits fearsome large-scale electric area damage. This damage is similar to the [[Lightning Warhead]] and strikes all enemies in range once.<br/>Must be destroyed before humans can damage the AI Command Station on this planet. All [[Core Shield Generator|Core Shield Generators]] (if enabled) in the galaxy must be destroyed before this can be damaged.<br/>This is a [[Core (type) Guard Post|Core Guard Post]] and will only spawn on AI homeworlds.<br/>Increases [[AI Progress]] by 2 when destroyed. | ||
Line 12: | Line 12: | ||
! align="center" | [[Ammunition Types and Immunities|Ammo Type]] || align="center" | [[Armor Types and Bonus Damage|Armor Type]] || align="center" | [[Ammunition Types and Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]] | ! align="center" | [[Ammunition Types and Immunities|Ammo Type]] || align="center" | [[Armor Types and Bonus Damage|Armor Type]] || align="center" | [[Ammunition Types and Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]] | ||
|- | |- | ||
− | | align="center" | Major Electric || align="center" | Composite || align="center" | Mass Driver Ammo Artillery Ammo Sniper Shots Fusion Cutters Tractor Beams Reclamation Paralysis Attacks Transport Swallow Nuclear Explosions Being Insta-Killed EMPs Repair || align="center" | | + | | align="center" | Major Electric || align="center" | Composite || align="center" | Mass Driver Ammo Artillery Ammo Sniper Shots Fusion Cutters Tractor Beams Reclamation Paralysis Attacks Transport Swallow Nuclear Explosions Being Insta-Killed EMPs Repair || align="center" | |
|}<br/> | |}<br/> | ||
{| border="1" cellpadding="2" | {| border="1" cellpadding="2" | ||
! align="center" | [[Armor|Damage]] || align="center" | Attack Range || align="center" | Reload || align="center" | Health || align="center" | [[Armor]] || align="center" | [[Engines and Speed|Speed]] || align="center" | [[Engines and Speed|Engine Health]] || align="center" | Single Ship DPS || align="center" | [[Abilities]] | ! align="center" | [[Armor|Damage]] || align="center" | Attack Range || align="center" | Reload || align="center" | Health || align="center" | [[Armor]] || align="center" | [[Engines and Speed|Speed]] || align="center" | [[Engines and Speed|Engine Health]] || align="center" | Single Ship DPS || align="center" | [[Abilities]] | ||
|- | |- | ||
− | | align="center" | | + | | align="center" | 50,000 || align="center" | 8,000 || align="center" | 20 sec || align="center" | 6,000,000 || align="center" | 800 || align="center" | 0 || align="center" | Inf || align="right" | 2,500* dmg/sec || align="left" | Radar Dampening Range 5,500 Strikes All Enemies In Range Regen Time 180:00 Tachyon Beam Emission (2000 Range) Armor Piercing 999,999 |
|} <br/> | |} <br/> | ||
== How to counter when in the AI fleet == | == How to counter when in the AI fleet == | ||
− | + | Can hit up to 200 per shot, works like the [[Electric Shuttle]]. | |
{{AIWarShips}} | {{AIWarShips}} | ||
{{AIWarRefNav}} | {{AIWarRefNav}} |
Revision as of 00:42, 27 July 2012
This page is updated game version 5.050 and should still be correct |
Emits fearsome large-scale electric area damage. This damage is similar to the Lightning Warhead and strikes all enemies in range once. Must be destroyed before humans can damage the AI Command Station on this planet. All Core Shield Generators (if enabled) in the galaxy must be destroyed before this can be damaged. This is a Core Guard Post and will only spawn on AI homeworlds. Increases AI Progress by 2 when destroyed. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Major Electric | Composite | Mass Driver Ammo Artillery Ammo Sniper Shots Fusion Cutters Tractor Beams Reclamation Paralysis Attacks Transport Swallow Nuclear Explosions Being Insta-Killed EMPs Repair |
Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|
50,000 | 8,000 | 20 sec | 6,000,000 | 800 | 0 | Inf | 2,500* dmg/sec | Radar Dampening Range 5,500 Strikes All Enemies In Range Regen Time 180:00 Tachyon Beam Emission (2000 Range) Armor Piercing 999,999 |
How to counter when in the AI fleet
Can hit up to 200 per shot, works like the Electric Shuttle.