Difference between revisions of "AI War:Regenerator Golem"
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[[Category:AIWar]] | [[Category:AIWar]] | ||
[[Category:AIWarZR]] | [[Category:AIWarZR]] | ||
− | {{5. | + | {{5.051}}<br/> |
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− | |[[File:AIWarRegenGolem.png|100px|left|Regenerator Golem]] || valign="top" | Has very little in the way of weapons, but is able to use its own health to resurrect allied mobile ships that are killed on the current planet. Resurrected ships are teleported to the golem at full health at no cost beyond the health of the golem. The regeneration function stops when the golem drops to 10% health or lower.<br/>Golems are ancient ships lying broken around the galaxy. Capture the system they reside in to allow your forces to repair them and add these powerful ships to your fleet.<br/>The golems constructed by the [[AI Types|Golemite AI Type]] have 1/ | + | |[[File:AIWarRegenGolem.png|100px|left|Regenerator Golem]] || valign="top" | Has very little in the way of weapons, but is able to use its own health to resurrect allied mobile ships that are killed on the current planet. Resurrected ships are teleported to the golem at full health at no cost beyond the health of the golem. The regeneration function stops when the golem drops to 10% health or lower.<br/>Golems are ancient ships lying broken around the galaxy. Capture the system they reside in to allow your forces to repair them and add these powerful ships to your fleet.<br/>The golems constructed by the [[AI Types|Golemite AI Type]] have 1/2 the health of the original, broken golems that humans can repair. |
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! align="center" | [[Metal and Crystal|Metal Cost]] || align="center" | [[Metal and Crystal|Crystal Cost]] || align="center" | Total Cost || align="center" | [[Energy|Energy Cost]] || align="center" | [[Build Time and Constructors|Build Time]] | ! align="center" | [[Metal and Crystal|Metal Cost]] || align="center" | [[Metal and Crystal|Crystal Cost]] || align="center" | Total Cost || align="center" | [[Energy|Energy Cost]] || align="center" | [[Build Time and Constructors|Build Time]] | ||
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− | | align="center" | | + | | align="center" | 20,000,000 || align="center" | 20,000,000 || align="center" | 40,000,000 || align="center" | 25,000 || align="center" | 12:00:01 |
|} | |} |
Revision as of 22:18, 31 July 2012
This page was last updated for game version 5.051 |
Has very little in the way of weapons, but is able to use its own health to resurrect allied mobile ships that are killed on the current planet. Resurrected ships are teleported to the golem at full health at no cost beyond the health of the golem. The regeneration function stops when the golem drops to 10% health or lower. Golems are ancient ships lying broken around the galaxy. Capture the system they reside in to allow your forces to repair them and add these powerful ships to your fleet. The golems constructed by the Golemite AI Type have 1/2 the health of the original, broken golems that humans can repair. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Laser | Ultra-Heavy | Sniper Shots Fusion Cutters Black Hole Machines Attack Boosts Armor Boosts Gravity Effects Tractor Beams Reclamation Being Scrapped Paralysis Attacks Transport Swallow Nuclear Explosions Being Insta-Killed EMPs |
Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|
600,000 | 23,000 | 2 sec | 200,000,000 | 0 | 44 | Inf | 300,000 dmg/sec | Self Attrition Time 120:00 Self Attrition Only When Not Low-Power Gathers Scout Intel |
Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time |
---|---|---|---|---|
20,000,000 | 20,000,000 | 40,000,000 | 25,000 | 12:00:01 |
How to use in your fleet
Coming soon
How to counter when in the AI fleet
Coming soon