Difference between revisions of "AI War:Tachyon Guardian"
Jump to navigation
Jump to search
(Created page with 'Category:AIWar Category:AIWarBase {{5.029}}<br/> {| |100px|left|Tachyon Guardian || valign="top" | The only immobile guardian, this can …') |
Mad Rubicant (talk | contribs) m (update hull type and version number) |
||
Line 1: | Line 1: | ||
[[Category:AIWar]] | [[Category:AIWar]] | ||
[[Category:AIWarBase]] | [[Category:AIWarBase]] | ||
− | {{5. | + | {{5.074}}<br/> |
{| | {| | ||
|[[File:AIWarTachyonGuardian.png|100px|left|Tachyon Guardian]] || valign="top" | The only immobile guardian, this can usually be found camped out at wormholes, but occasionally elsewhere, ready to uncloak scouts. Most of the time when these are killed, the AI won't build replacements, so you can use starships or your fleet to carve scouting paths for yourself if your scouts aren't able to progress in a given direction.<br/>Note that this ship is AI only. | |[[File:AIWarTachyonGuardian.png|100px|left|Tachyon Guardian]] || valign="top" | The only immobile guardian, this can usually be found camped out at wormholes, but occasionally elsewhere, ready to uncloak scouts. Most of the time when these are killed, the AI won't build replacements, so you can use starships or your fleet to carve scouting paths for yourself if your scouts aren't able to progress in a given direction.<br/>Note that this ship is AI only. | ||
Line 12: | Line 12: | ||
! align="center" | [[Ammunition Types and Immunities|Ammo Type]] || align="center" | [[Armor Types and Bonus Damage|Armor Type]] || align="center" | [[Ammunition Types and Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]] | ! align="center" | [[Ammunition Types and Immunities|Ammo Type]] || align="center" | [[Armor Types and Bonus Damage|Armor Type]] || align="center" | [[Ammunition Types and Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]] | ||
|- | |- | ||
− | | align="center" | Shell || align="center" | | + | | align="center" | Shell || align="center" | Medium || align="center" | Speed Boosts Tractor Beams Reclamation Paralysis Attacks Transport Swallow Being Insta-Killed || align="center" | 0.1 Command-Grade |
|}<br/> | |}<br/> | ||
{| border="1" cellpadding="2" | {| border="1" cellpadding="2" |
Revision as of 05:08, 31 August 2012
This page is up to date for game version 5.074 and should still be correct |
The only immobile guardian, this can usually be found camped out at wormholes, but occasionally elsewhere, ready to uncloak scouts. Most of the time when these are killed, the AI won't build replacements, so you can use starships or your fleet to carve scouting paths for yourself if your scouts aren't able to progress in a given direction. Note that this ship is AI only. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Shell | Medium | Speed Boosts Tractor Beams Reclamation Paralysis Attacks Transport Swallow Being Insta-Killed | 0.1 Command-Grade |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|
I | 8,000 x5 | 6,000 | 10 sec | 800,000 | 150 | 0 | Inf | 4,000 dmg/sec | Regen Time 90:00 Tachyon Beam Emission (6500 Range) |
II | 16,000 x5 | 6,000 | 10 sec | 1,600,000 | 300 | 0 | Inf | 8,000 dmg/sec | Regen Time 70:00 Tachyon Beam Emission (7000 Range) |
III | 24,000 x5 | 6,000 | 10 sec | 2,400,000 | 450 | 0 | Inf | 12,000 dmg/sec | Regen Time 50:00 Tachyon Beam Emission (7500 Range) |
IV | 32,000 x5 | 6,000 | 10 sec | 3,200,000 | 600 | 0 | Inf | 16,000 dmg/sec | Regen Time 30:00 Tachyon Beam Emission (8000 Range) |
V | 40,000 x5 | 6,000 | 10 sec | 4,000,000 | 750 | 0 | Inf | 20,000 dmg/sec | Regen Time 10:00 Tachyon Beam Emission (8500 Range) |
How to counter when in the AI fleet
Coming soon