Difference between revisions of "AI War:Missile Frigate"
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[[Category:AIWar]] | [[Category:AIWar]] | ||
[[Category:AIWarBase]] | [[Category:AIWarBase]] | ||
− | {{ | + | {{6.002}}<br/> |
{| | {| | ||
|[[File:MissileFrigate.png|left|Missile Frigate]] || valign="top" | Fires powerful, long-range missiles, but has a very slow reload time. | |[[File:MissileFrigate.png|left|Missile Frigate]] || valign="top" | Fires powerful, long-range missiles, but has a very slow reload time. | ||
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== Base Stats == | == Base Stats == | ||
---- | ---- | ||
− | {| | + | {| {{AlgTop}} |
− | ! | + | ! {{AlgCtr}} | [[Knowledge|Ship Cap]] ||{{AlgCtr}} | [[Ammunition Types and Immunities|Ammo Type]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Armor Type]] || {{AlgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] |
|- | |- | ||
− | | | + | | {{AlgCtr}} | 96 || {{AlgCtr}} | Missile || {{AlgCtr}} | Artillery || {{AlgCtr}} | Area Damage || {{AlgCtr}} | 6 Light, 6 Neutron, 6 Swarmer, 6 Ultra-Light, 6 Refractive, 6 Composite |
|}<br/> | |}<br/> | ||
− | {| | + | {| {{AlgTop}} |
− | ! | + | ! {{AlgCtr}} | [[Knowledge|Mark]] || {{AlgCtr}} | [[Armor|Damage]] || {{AlgCtr}} | Attack Range || {{AlgCtr}} | Reload || {{AlgCtr}} | Health || {{AlgCtr}} | [[Armor]] || {{AlgCtr}} | [[Engines and Speed|Speed]] || {{AlgCtr}} | [[Engines and Speed|Engine Health]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | Ship Cap DPS || {{AlgCtr}} | [[Abilities]] |
|- | |- | ||
− | | | + | | {{AlgCtr}} | I || {{AlgCtr}} | 9,800|| {{AlgCtr}} | 10,000|| {{AlgCtr}} | 10 sec || {{AlgCtr}} | 156,000 || {{AlgCtr}} | 300 || {{AlgCtr}} | 44 || {{AlgCtr}} | 100 || {{AlgRgt}} | 980 dmg/sec || {{AlgRgt}} | 94,080 dmg/sec || {{AlgLeft}} | |
|- | |- | ||
− | | | + | | {{AlgCtr}} | II || {{AlgCtr}} | 19,600|| {{AlgCtr}} | 10,500|| {{AlgCtr}} | 10 sec || {{AlgCtr}} | 314,000 || {{AlgCtr}} | 600 || {{AlgCtr}} | 44 || {{AlgCtr}} | 100|| {{AlgRgt}} | 1,960 dmg/sec || {{AlgRgt}} | 188,160 dmg/sec || {{AlgLeft}} | |
|- | |- | ||
− | | | + | | {{AlgCtr}} | III || {{AlgCtr}} | 29,200|| {{AlgCtr}} | 11,000|| {{AlgCtr}} | 10 sec || {{AlgCtr}} | 470,000 || {{AlgCtr}} | 900 || {{AlgCtr}} | 44 || {{AlgCtr}} | 100|| {{AlgRgt}} | 2,920 dmg/sec || {{AlgRgt}} | 280,320 dmg/sec || {{AlgLeft}} | |
|- | |- | ||
− | | | + | | {{AlgCtr}} | IV || {{AlgCtr}} | 39,200|| {{AlgCtr}} | 11,500|| {{AlgCtr}} | 10 sec || {{AlgCtr}} | 628,000 || {{AlgCtr}} | 1,200 || {{AlgCtr}} | 44 || {{AlgCtr}} | 100|| {{AlgRgt}} | 3,920 dmg/sec || {{AlgRgt}} | 376,320 dmg/sec || {{AlgLeft}} | |
|- | |- | ||
− | | | + | | {{AlgCtr}} | V || {{AlgCtr}} | 48,800|| {{AlgCtr}} | 12,000|| {{AlgCtr}} | 10 sec || {{AlgCtr}} | 780,000 || {{AlgCtr}} | 1,500 || {{AlgCtr}} | 44 || {{AlgCtr}} | 100|| {{AlgRgt}} | 4,880 dmg/sec || {{AlgRgt}} | 468,480 dmg/sec || {{AlgLeft}} | Warp Detection |
|} <br/> | |} <br/> | ||
− | {| | + | {| {{AlgTop}} |
− | ! | + | ! {{AlgCtr}} | [[Knowledge|Mark]] || {{AlgCtr}} | [[Knowledge]] || {{AlgCtr}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] || {{AlgCtr}} | [[Build Time and Constructors|Build Time]] || {{AlgCtr}} | Cap Metal Cost || {{AlgCtr}} | Cap Crystal Cost || {{AlgCtr}} | Cap Total Cost || {{AlgCtr}} | Cap Energy Cost || {{AlgCtr}} | Ship Cap Build Time |
|- | |- | ||
− | | | + | | {{AlgCtr}} | I || {{AlgCtr}} | -- || {{AlgCtr}} | 200 || {{AlgCtr}} | 1,000 || {{AlgCtr}} | 1,200 || {{AlgCtr}} | 200 || {{AlgCtr}} | 00:00:09 || {{AlgCtr}} | 19,200 || {{AlgCtr}} | 96,000 || {{AlgCtr}} | 115,200 || {{AlgCtr}} | 19,200 || {{AlgCtr}} | 00:14:24 |
|- | |- | ||
− | | | + | | {{AlgCtr}} | II || {{AlgCtr}} | 2,500 || {{AlgCtr}} | 400 || {{AlgCtr}} | 2,000 || {{AlgCtr}} | 2,400 || {{AlgCtr}} | 400 || {{AlgCtr}} | 00:00:17 || {{AlgCtr}} | 38,400 || {{AlgCtr}} | 192,000 || {{AlgCtr}} | 230,400 || {{AlgCtr}} | 38,400 || {{AlgCtr}} | 00:27:12 |
|- | |- | ||
− | | | + | | {{AlgCtr}} | III || {{AlgCtr}} | 6,000 || {{AlgCtr}} | 800 || {{AlgCtr}} | 4,000 || {{AlgCtr}} | 4,800 || {{AlgCtr}} | 400 || {{AlgCtr}} | 00:00:34 || {{AlgCtr}} | 76,800 || {{AlgCtr}} | 384,000 || {{AlgCtr}} | 460,800 || {{AlgCtr}} | 38,400 || {{AlgCtr}} | 00:54:24 |
|- | |- | ||
− | | | + | | {{AlgCtr}} | IV || {{AlgCtr}} | [[Advanced Factory|Adv Fac]] || {{AlgCtr}} | 1,200 || {{AlgCtr}} | 6,000 || {{AlgCtr}} | 7,200 || {{AlgCtr}} | 400 || {{AlgCtr}} | 00:00:50 || {{AlgCtr}} | 115,200 || {{AlgCtr}} | 576,000 || {{AlgCtr}} | 691,200 || {{AlgCtr}} | 38,400 || {{AlgCtr}} | 01:80:00 |
|- | |- | ||
− | | | + | | {{AlgCtr}} | V || {{AlgCtr}} | [[Core Fab]] || {{AlgCtr}} | 1,600 || {{AlgCtr}} | 8,000 || {{AlgCtr}} | 9,600 || {{AlgCtr}} | 400 || {{AlgCtr}} | 00:01:07 || {{AlgCtr}} | 115,200 || {{AlgCtr}} | 768,000 || {{AlgCtr}} | 921,600 || {{AlgCtr}} | 38,400 || {{AlgCtr}} | 01:47:12 |
|} | |} | ||
Revision as of 00:21, 28 October 2012
This page is up to date for game version 6.002 |
Fires powerful, long-range missiles, but has a very slow reload time. |
Base Stats
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
96 | Missile | Artillery | Area Damage | 6 Light, 6 Neutron, 6 Swarmer, 6 Ultra-Light, 6 Refractive, 6 Composite |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|
I | 9,800 | 10,000 | 10 sec | 156,000 | 300 | 44 | 100 | 980 dmg/sec | 94,080 dmg/sec | |
II | 19,600 | 10,500 | 10 sec | 314,000 | 600 | 44 | 100 | 1,960 dmg/sec | 188,160 dmg/sec | |
III | 29,200 | 11,000 | 10 sec | 470,000 | 900 | 44 | 100 | 2,920 dmg/sec | 280,320 dmg/sec | |
IV | 39,200 | 11,500 | 10 sec | 628,000 | 1,200 | 44 | 100 | 3,920 dmg/sec | 376,320 dmg/sec | |
V | 48,800 | 12,000 | 10 sec | 780,000 | 1,500 | 44 | 100 | 4,880 dmg/sec | 468,480 dmg/sec | Warp Detection |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 200 | 1,000 | 1,200 | 200 | 00:00:09 | 19,200 | 96,000 | 115,200 | 19,200 | 00:14:24 |
II | 2,500 | 400 | 2,000 | 2,400 | 400 | 00:00:17 | 38,400 | 192,000 | 230,400 | 38,400 | 00:27:12 |
III | 6,000 | 800 | 4,000 | 4,800 | 400 | 00:00:34 | 76,800 | 384,000 | 460,800 | 38,400 | 00:54:24 |
IV | Adv Fac | 1,200 | 6,000 | 7,200 | 400 | 00:00:50 | 115,200 | 576,000 | 691,200 | 38,400 | 01:80:00 |
V | Core Fab | 1,600 | 8,000 | 9,600 | 400 | 00:01:07 | 115,200 | 768,000 | 921,600 | 38,400 | 01:47:12 |
How to use in your fleet
As a triangle ship, the Missile Frigate gains bonuses against Fighters, and a motley of other light and rare hull-types. The philosophy of this ship is to attack lightly armoured targets before they get near. Its range and strong damage means that you can land a first strike against swarms of smaller ships. One can also use this range to kite, and keep missile frigates in operation for longer.
Notable bonus targets for this triangle ship include Lightning, Laser, and Raider Guardians, as well as AI Raid Starships if you can catch them. An alternate use for missile frigates is to take a group and eliminate such targets with prejudice.
How to counter when in the AI fleet
Bombers are the triangle ships designed to counter missile frigates. When encountering them in large numbers in your turf, consider unlocking Counter-Missile turrets to nullify their attacks within its protective radius.