Difference between revisions of "AI War:Spire Armor Rotter"
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[[Category:AIWar]] | [[Category:AIWar]] | ||
[[Category:AIWarBase]] | [[Category:AIWarBase]] | ||
− | {{ | + | {{6.009}}<br/> |
{| | {| | ||
|[[File:SpireArmorRotter.png|left|Spire Armor Rotter]] || valign="top" | Shots do fairly little damage, but eat away at the armor of ships they hit with each shot. Ship armor gradually regenerates over time (it takes up to 10 minutes to fully regenerate, depending on how much armor the target has), but cannot be directly repaired. Thus the armor rotters can create a window of opportunity for other ships to strike high-armor ships. | |[[File:SpireArmorRotter.png|left|Spire Armor Rotter]] || valign="top" | Shots do fairly little damage, but eat away at the armor of ships they hit with each shot. Ship armor gradually regenerates over time (it takes up to 10 minutes to fully regenerate, depending on how much armor the target has), but cannot be directly repaired. Thus the armor rotters can create a window of opportunity for other ships to strike high-armor ships. | ||
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== Base Stats == | == Base Stats == | ||
---- | ---- | ||
− | {| | + | {| {{AlgTop}} |
− | ! | + | ! {{AlgCtr}} | [[Knowledge|Ship Cap]] ||{{AlgCtr}} | [[Ammunition Types and Immunities|Ammo Type]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Armor Type]] || {{AlgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] |
|- | |- | ||
− | | | + | | {{AlgCtr}} | 48 || {{AlgCtr}} | Energy Burst || {{AlgCtr}} | Medium || {{AlgCtr}} | Reclamation Paralysis Attacks || {{AlgCtr}} | 3 Heavy, 3 Ultra-Heavy, 3 Polycrystal |
|}<br/> | |}<br/> | ||
− | {| | + | {| {{AlgTop}} |
− | ! | + | ! {{AlgCtr}} | [[Knowledge|Mark]] || {{AlgCtr}} | [[Armor|Damage]] || {{AlgCtr}} | Attack Range || {{AlgCtr}} | Reload || {{AlgCtr}} | Health || {{AlgCtr}} | [[Armor]] || {{AlgCtr}} | [[Engines and Speed|Speed]] || {{AlgCtr}} | [[Engines and Speed|Engine Health]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | Ship Cap DPS || {{AlgCtr}} | [[Abilities]] |
|- | |- | ||
− | | | + | | {{AlgCtr}} | I || {{AlgCtr}} | 4,880|| {{AlgCtr}} | 7,000|| {{AlgCtr}} | 2 sec || {{AlgCtr}} | 328,000 || {{AlgCtr}} | || {{AlgCtr}} | 72 || {{AlgCtr}} | 100,000 || {{AlgRgt}} | 2,440 dmg/sec || {{AlgRgt}} | 117,120 dmg/sec || {{AlgLeft}} | Armor Piercing 999,999 Armor Damage 5,000 |
|- | |- | ||
− | | | + | | {{AlgCtr}} | II || {{AlgCtr}} | 9,800|| {{AlgCtr}} | 7,000|| {{AlgCtr}} | 2 sec || {{AlgCtr}} | 656,000 || {{AlgCtr}} | || {{AlgCtr}} | 72 || {{AlgCtr}} | 100,000|| {{AlgRgt}} | 4,900 dmg/sec || {{AlgRgt}} | 235,200 dmg/sec || {{AlgLeft}} | Armor Piercing 999,999 Armor Damage 10,000 |
|- | |- | ||
− | | | + | | {{AlgCtr}} | III || {{AlgCtr}} | 14,600|| {{AlgCtr}} | 7,000|| {{AlgCtr}} | 2 sec || {{AlgCtr}} | 980,000 || {{AlgCtr}} | || {{AlgCtr}} | 72 || {{AlgCtr}} | 100,000|| {{AlgRgt}} | 7,300 dmg/sec || {{AlgRgt}} | 350,400 dmg/sec || {{AlgLeft}} | Armor Piercing 999,999 Armor Damage 15,000 |
|- | |- | ||
− | | | + | | {{AlgCtr}} | IV || {{AlgCtr}} | 19,600|| {{AlgCtr}} | 7,000|| {{AlgCtr}} | 2 sec || {{AlgCtr}} | 1,310,000 || {{AlgCtr}} | || {{AlgCtr}} | 72 || {{AlgCtr}} | 100,000|| {{AlgRgt}} | 9,800 dmg/sec || {{AlgRgt}} | 470,400 dmg/sec || {{AlgLeft}} | Armor Piercing 999,999 Armor Damage 20,000 |
|- | |- | ||
− | | | + | | {{AlgCtr}} | V || {{AlgCtr}} | 24,400|| {{AlgCtr}} | 7,000|| {{AlgCtr}} | 2 sec || {{AlgCtr}} | 1,640,000 || {{AlgCtr}} | || {{AlgCtr}} | 72 || {{AlgCtr}} | 100,000|| {{AlgRgt}} | 12,200 dmg/sec || {{AlgRgt}} | 585,600 dmg/sec || {{AlgLeft}} | Armor Piercing 999,999 Armor Damage 25,000 |
|} <br/> | |} <br/> | ||
− | {| | + | {| {{AlgTop}} |
− | ! | + | ! {{AlgCtr}} | [[Knowledge|Mark]] || {{AlgCtr}} | [[Knowledge]] || {{AlgCtr}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] || {{AlgCtr}} | [[Build Time and Constructors|Build Time]] || {{AlgCtr}} | Cap Metal Cost || {{AlgCtr}} | Cap Crystal Cost || {{AlgCtr}} | Cap Total Cost || {{AlgCtr}} | Cap Energy Cost || {{AlgCtr}} | Ship Cap Build Time |
|- | |- | ||
− | | | + | | {{AlgCtr}} | I || {{AlgCtr}} | -- || {{AlgCtr}} | 900 || {{AlgCtr}} | 1,800 || {{AlgCtr}} | 2,700 || {{AlgCtr}} | 250 || {{AlgCtr}} | 00:00:15 || {{AlgCtr}} | 43,200 || {{AlgCtr}} | 86,400 || {{AlgCtr}} | 129,600 || {{AlgCtr}} | 12,000 || {{AlgCtr}} | 00:12:00 |
|- | |- | ||
− | | | + | | {{AlgCtr}} | II || {{AlgCtr}} | 2,500 || {{AlgCtr}} | 1,800 || {{AlgCtr}} | 3,600 || {{AlgCtr}} | 5,400 || {{AlgCtr}} | 500 || {{AlgCtr}} | 00:00:30 || {{AlgCtr}} | 86,400 || {{AlgCtr}} | 172,800 || {{AlgCtr}} | 259,200 || {{AlgCtr}} | 24,000 || {{AlgCtr}} | 00:24:00 |
|- | |- | ||
− | | | + | | {{AlgCtr}} | III || {{AlgCtr}} | 6,000 || {{AlgCtr}} | 3,600 || {{AlgCtr}} | 7,000 || {{AlgCtr}} | 10,600 || {{AlgCtr}} | 500 || {{AlgCtr}} | 00:00:59 || {{AlgCtr}} | 172,800 || {{AlgCtr}} | 336,000 || {{AlgCtr}} | 508,800 || {{AlgCtr}} | 24,000 || {{AlgCtr}} | 00:47:12 |
|- | |- | ||
− | | | + | | {{AlgCtr}} | IV || {{AlgCtr}} | [[Advanced Factory|Adv Fac]] || {{AlgCtr}} | 5,400 || {{AlgCtr}} | 10,800 || {{AlgCtr}} | 16,200 || {{AlgCtr}} | 500 || {{AlgCtr}} | 00:01:30 || {{AlgCtr}} | 259,200 || {{AlgCtr}} | 518,400 || {{AlgCtr}} | 777,600 || {{AlgCtr}} | 24,000 || {{AlgCtr}} | 01:12:00 |
|- | |- | ||
− | | | + | | {{AlgCtr}} | V || {{AlgCtr}} | [[Core Fab]] || {{AlgCtr}} | 7,000 || {{AlgCtr}} | 14,000 || {{AlgCtr}} | 21,000 || {{AlgCtr}} | 500 || {{AlgCtr}} | 00:01:57 || {{AlgCtr}} | 259,200 || {{AlgCtr}} | 672,000 || {{AlgCtr}} | 1,008,000 || {{AlgCtr}} | 24,000 || {{AlgCtr}} | 01:33:36 |
|} | |} | ||
Revision as of 20:33, 26 January 2013
This page is up to date for version 6.009 |
Shots do fairly little damage, but eat away at the armor of ships they hit with each shot. Ship armor gradually regenerates over time (it takes up to 10 minutes to fully regenerate, depending on how much armor the target has), but cannot be directly repaired. Thus the armor rotters can create a window of opportunity for other ships to strike high-armor ships. |
Base Stats
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
48 | Energy Burst | Medium | Reclamation Paralysis Attacks | 3 Heavy, 3 Ultra-Heavy, 3 Polycrystal |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|
I | 4,880 | 7,000 | 2 sec | 328,000 | 72 | 100,000 | 2,440 dmg/sec | 117,120 dmg/sec | Armor Piercing 999,999 Armor Damage 5,000 | |
II | 9,800 | 7,000 | 2 sec | 656,000 | 72 | 100,000 | 4,900 dmg/sec | 235,200 dmg/sec | Armor Piercing 999,999 Armor Damage 10,000 | |
III | 14,600 | 7,000 | 2 sec | 980,000 | 72 | 100,000 | 7,300 dmg/sec | 350,400 dmg/sec | Armor Piercing 999,999 Armor Damage 15,000 | |
IV | 19,600 | 7,000 | 2 sec | 1,310,000 | 72 | 100,000 | 9,800 dmg/sec | 470,400 dmg/sec | Armor Piercing 999,999 Armor Damage 20,000 | |
V | 24,400 | 7,000 | 2 sec | 1,640,000 | 72 | 100,000 | 12,200 dmg/sec | 585,600 dmg/sec | Armor Piercing 999,999 Armor Damage 25,000 |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 900 | 1,800 | 2,700 | 250 | 00:00:15 | 43,200 | 86,400 | 129,600 | 12,000 | 00:12:00 |
II | 2,500 | 1,800 | 3,600 | 5,400 | 500 | 00:00:30 | 86,400 | 172,800 | 259,200 | 24,000 | 00:24:00 |
III | 6,000 | 3,600 | 7,000 | 10,600 | 500 | 00:00:59 | 172,800 | 336,000 | 508,800 | 24,000 | 00:47:12 |
IV | Adv Fac | 5,400 | 10,800 | 16,200 | 500 | 00:01:30 | 259,200 | 518,400 | 777,600 | 24,000 | 01:12:00 |
V | Core Fab | 7,000 | 14,000 | 21,000 | 500 | 00:01:57 | 259,200 | 672,000 | 1,008,000 | 24,000 | 01:33:36 |
How to use in your fleet
Armor Rotters are capable combat vessels for use in combination with the player fleet. Its value over that of anti-armor ship-types is that these vessels effectively increase the damage of the entire fleet against highly armored targets (effectively in 5.029, Raid Starships, Armored Golems, and Spirecraft Siege Towers). Its armor-cancelling bonuses are marginally noticable against regular armored fleet ships such as Bombers. Admittedly, armor mechanics will be reviewed for the next large release - therefore watch this space for future developments.
How to counter when in the AI fleet
Combat as normal - use Fighters to increase your DPS against these vessels.
Note that all Spire ships are immune to Reclamation and paralysis.