Difference between revisions of "AI War:Sentinel Frigate"
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[[Category:AIWar]] | [[Category:AIWar]] | ||
[[Category:AIWarZR]] | [[Category:AIWarZR]] | ||
− | {{ | + | {{6.009}}<br/> |
{| | {| | ||
|[[File:AIWarSentinelFrigate.png|100px|left|Sentinel Frigate]] || valign="top" | Very powerful and expensive frigate with sniper-style shots. Also includes an onboard advanced warp sensor. | |[[File:AIWarSentinelFrigate.png|100px|left|Sentinel Frigate]] || valign="top" | Very powerful and expensive frigate with sniper-style shots. Also includes an onboard advanced warp sensor. | ||
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== Base Stats == | == Base Stats == | ||
---- | ---- | ||
− | {| | + | {| {{AlgTop}} |
− | ! | + | ! {{AlgCtr}} | [[Knowledge|Ship Cap]] ||{{AlgCtr}} | [[Ammunition Types and Immunities|Ammo Type]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Armor Type]] || {{AlgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] |
|- | |- | ||
− | | | + | | {{AlgCtr}} | 19 || {{AlgCtr}} | Energy Wave || {{AlgCtr}} | Medium || {{AlgCtr}} | Tractor Beams Paralysis Attacks Being Insta-Killed Mines || {{AlgCtr}} | |
|}<br/> | |}<br/> | ||
− | {| | + | {| {{AlgTop}} |
− | ! | + | ! {{AlgCtr}} | [[Knowledge|Mark]] || {{AlgCtr}} | [[Armor|Damage]] || {{AlgCtr}} | Attack Range || {{AlgCtr}} | Reload || {{AlgCtr}} | Health || {{AlgCtr}} | [[Armor]] || {{AlgCtr}} | [[Engines and Speed|Speed]] || {{AlgCtr}} | [[Engines and Speed|Engine Health]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | Ship Cap DPS || {{AlgCtr}} | [[Abilities]] |
|- | |- | ||
− | | | + | | {{AlgCtr}} | I || {{AlgCtr}} | 61,800|| {{AlgCtr}} | 999,999,000|| {{AlgCtr}} | 6 sec || {{AlgCtr}} | 520,000 || {{AlgCtr}} | 300 || {{AlgCtr}} | 64 || {{AlgCtr}} | 1,000 || {{AlgRgt}} | 10,300 dmg/sec || {{AlgRgt}} | 195,700 dmg/sec || {{AlgLeft}} | Advanced Warp Detection Retreat Range 15,000 Tachyon Beam Emission (1000 Range) |
+ | Armor Piercing 999,999 | ||
|- | |- | ||
− | | | + | | {{AlgCtr}} | II || {{AlgCtr}} | 123,000|| {{AlgCtr}} | 999,999,000|| {{AlgCtr}} | 6 sec || {{AlgCtr}} | 1,050,000 || {{AlgCtr}} | 600 || {{AlgCtr}} | 64 || {{AlgCtr}} | 1,000|| {{AlgRgt}} | 20,500 dmg/sec || {{AlgRgt}} | 389,500 dmg/sec || {{AlgLeft}} | Advanced Warp Detection Retreat Range 15,000 Tachyon Beam Emission (2000 Range) |
+ | Armor Piercing 999,999 | ||
|- | |- | ||
− | | | + | | {{AlgCtr}} | III || {{AlgCtr}} | 185,000|| {{AlgCtr}} | 999,999,000|| {{AlgCtr}} | 6 sec || {{AlgCtr}} | 1,570,000 || {{AlgCtr}} | 900 || {{AlgCtr}} | 64 || {{AlgCtr}} | 1,000|| {{AlgRgt}} | 30,833 dmg/sec || {{AlgRgt}} | 585,833 dmg/sec || {{AlgLeft}} | Advanced Warp Detection Retreat Range 15,000 Tachyon Beam Emission (3000 Range) |
+ | Armor Piercing 999,999 | ||
|- | |- | ||
− | | | + | | {{AlgCtr}} | IV || {{AlgCtr}} | 246,000|| {{AlgCtr}} | 999,999,000|| {{AlgCtr}} | 6 sec || {{AlgCtr}} | 2,100,000 || {{AlgCtr}} | 1,200 || {{AlgCtr}} | 64 || {{AlgCtr}} | 1,000|| {{AlgRgt}} | 41,000 dmg/sec || {{AlgRgt}} | 779,000 dmg/sec || {{AlgLeft}} | Advanced Warp Detection Retreat Range 15,000 Tachyon Beam Emission (4000 Range) |
+ | Armor Piercing 999,999 | ||
|- | |- | ||
− | | | + | | {{AlgCtr}} | V || {{AlgCtr}} | 308,000|| {{AlgCtr}} | 999,999,000|| {{AlgCtr}} | 6 sec || {{AlgCtr}} | 2,600,000 || {{AlgCtr}} | 1,500 || {{AlgCtr}} | 64 || {{AlgCtr}} | 1,000|| {{AlgRgt}} | 51,333 dmg/sec || {{AlgRgt}} | 975,333 dmg/sec || {{AlgLeft}} | Advanced Warp Detection Retreat Range 15,000 Tachyon Beam Emission (5000 Range) |
+ | Armor Piercing 999,999 | ||
|} <br/> | |} <br/> | ||
− | {| | + | {| {{AlgTop}} |
− | ! | + | ! {{AlgCtr}} | [[Knowledge|Mark]] || {{AlgCtr}} | [[Knowledge]] || {{AlgCtr}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] || {{AlgCtr}} | [[Build Time and Constructors|Build Time]] || {{AlgCtr}} | Cap Metal Cost || {{AlgCtr}} | Cap Crystal Cost || {{AlgCtr}} | Cap Total Cost || {{AlgCtr}} | Cap Energy Cost || {{AlgCtr}} | Ship Cap Build Time |
|- | |- | ||
− | | | + | | {{AlgCtr}} | I || {{AlgCtr}} | -- || {{AlgCtr}} | 1,600 || {{AlgCtr}} | 2,300 || {{AlgCtr}} | 3,900 || {{AlgCtr}} | 500 || {{AlgCtr}} | 00:00:20 || {{AlgCtr}} | 30,400 || {{AlgCtr}} | 43,700 || {{AlgCtr}} | 74,100 || {{AlgCtr}} | 9,500 || {{AlgCtr}} | 00:06:20 |
|- | |- | ||
− | | | + | | {{AlgCtr}} | II || {{AlgCtr}} | 2,500 || {{AlgCtr}} | 3,300 || {{AlgCtr}} | 4,500 || {{AlgCtr}} | 7,800 || {{AlgCtr}} | 1,000 || {{AlgCtr}} | 00:00:38 || {{AlgCtr}} | 62,700 || {{AlgCtr}} | 85,500 || {{AlgCtr}} | 148,200 || {{AlgCtr}} | 19,000 || {{AlgCtr}} | 00:12:02 |
|- | |- | ||
− | | | + | | {{AlgCtr}} | III || {{AlgCtr}} | 6,000 || {{AlgCtr}} | 6,500 || {{AlgCtr}} | 9,000 || {{AlgCtr}} | 15,500 || {{AlgCtr}} | 1,000 || {{AlgCtr}} | 00:01:15 || {{AlgCtr}} | 123,500 || {{AlgCtr}} | 171,000 || {{AlgCtr}} | 294,500 || {{AlgCtr}} | 19,000 || {{AlgCtr}} | 00:23:45 |
|- | |- | ||
− | | | + | | {{AlgCtr}} | IV || {{AlgCtr}} | [[Advanced Factory|Adv Fac]] || {{AlgCtr}} | 10,000 || {{AlgCtr}} | 13,500 || {{AlgCtr}} | 23,500 || {{AlgCtr}} | 1,000 || {{AlgCtr}} | 00:01:53 || {{AlgCtr}} | 190,000 || {{AlgCtr}} | 256,500 || {{AlgCtr}} | 446,500 || {{AlgCtr}} | 19,000 || {{AlgCtr}} | 00:35:47 |
|- | |- | ||
− | | | + | | {{AlgCtr}} | V || {{AlgCtr}} | [[Core Fab]] || {{AlgCtr}} | 13,000 || {{AlgCtr}} | 18,000 || {{AlgCtr}} | 31,000 || {{AlgCtr}} | 1,000 || {{AlgCtr}} | 00:02:31 || {{AlgCtr}} | 190,000 || {{AlgCtr}} | 342,000 || {{AlgCtr}} | 589,000 || {{AlgCtr}} | 19,000 || {{AlgCtr}} | 00:47:49 |
|} | |} | ||
Revision as of 20:41, 3 February 2013
This page is up to date for version 6.009 |
Very powerful and expensive frigate with sniper-style shots. Also includes an onboard advanced warp sensor. |
Base Stats
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
19 | Energy Wave | Medium | Tractor Beams Paralysis Attacks Being Insta-Killed Mines |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|
I | 61,800 | 999,999,000 | 6 sec | 520,000 | 300 | 64 | 1,000 | 10,300 dmg/sec | 195,700 dmg/sec | Advanced Warp Detection Retreat Range 15,000 Tachyon Beam Emission (1000 Range)
Armor Piercing 999,999 |
II | 123,000 | 999,999,000 | 6 sec | 1,050,000 | 600 | 64 | 1,000 | 20,500 dmg/sec | 389,500 dmg/sec | Advanced Warp Detection Retreat Range 15,000 Tachyon Beam Emission (2000 Range)
Armor Piercing 999,999 |
III | 185,000 | 999,999,000 | 6 sec | 1,570,000 | 900 | 64 | 1,000 | 30,833 dmg/sec | 585,833 dmg/sec | Advanced Warp Detection Retreat Range 15,000 Tachyon Beam Emission (3000 Range)
Armor Piercing 999,999 |
IV | 246,000 | 999,999,000 | 6 sec | 2,100,000 | 1,200 | 64 | 1,000 | 41,000 dmg/sec | 779,000 dmg/sec | Advanced Warp Detection Retreat Range 15,000 Tachyon Beam Emission (4000 Range)
Armor Piercing 999,999 |
V | 308,000 | 999,999,000 | 6 sec | 2,600,000 | 1,500 | 64 | 1,000 | 51,333 dmg/sec | 975,333 dmg/sec | Advanced Warp Detection Retreat Range 15,000 Tachyon Beam Emission (5000 Range)
Armor Piercing 999,999 |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 1,600 | 2,300 | 3,900 | 500 | 00:00:20 | 30,400 | 43,700 | 74,100 | 9,500 | 00:06:20 |
II | 2,500 | 3,300 | 4,500 | 7,800 | 1,000 | 00:00:38 | 62,700 | 85,500 | 148,200 | 19,000 | 00:12:02 |
III | 6,000 | 6,500 | 9,000 | 15,500 | 1,000 | 00:01:15 | 123,500 | 171,000 | 294,500 | 19,000 | 00:23:45 |
IV | Adv Fac | 10,000 | 13,500 | 23,500 | 1,000 | 00:01:53 | 190,000 | 256,500 | 446,500 | 19,000 | 00:35:47 |
V | Core Fab | 13,000 | 18,000 | 31,000 | 1,000 | 00:02:31 | 190,000 | 342,000 | 589,000 | 19,000 | 00:47:49 |
How to use in your fleet
Sentinel Frigates provide a number of utility functions to the player fleet: sniping, armour penetration, limited tachyon detection, and Insta-kill immunity. While none of these are essential, life is made easier with the addition of these frigates. Their strong DPS and infinite range provides a much safer alternative to gate-raiding and strategic elimination, while taking a few caps in a cloaked Transport (to set up a distraction in an isolated corner) is a handy way to start an offensive operation. The leisurely bullet travel-time (whereas Snipers are instant-fire) may annoy the more impetuous players, however.
A little-used ability is the advanced warp detection, meaning that one can replace Advanced Warp sensors with lone sentinel frigates, especially when patrolling neutral systems or sussing out the exact wormhole used by a Raid Engine attack.
How to counter when in the AI fleet
Like Snipers and Spire Blade Spawners, an enemy Sentinel Frigate should always be marked for destruction by ships that can catch them. Their DPS will attrition the player fleet without exception as the shot-type circumvents counter-sniper flares.