Difference between revisions of "AI War:Spire Tractor Platform"
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[[Category:AIWar]] | [[Category:AIWar]] | ||
[[Category:AIWarLotS]] | [[Category:AIWarLotS]] | ||
− | {{ | + | {{6.009}}<br/> |
{| | {| | ||
|[[File:AIWarSpireTractorPlatform.png|100px|left|Spire Tractor Platform]] || valign="top" | Large, slow alien vessel is bristling with small guns but most importantly many tractor beams. This has obvious defensive uses, but can also be used to hold enemy ships at bay while longer range allied ships take them out. | |[[File:AIWarSpireTractorPlatform.png|100px|left|Spire Tractor Platform]] || valign="top" | Large, slow alien vessel is bristling with small guns but most importantly many tractor beams. This has obvious defensive uses, but can also be used to hold enemy ships at bay while longer range allied ships take them out. | ||
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== Base Stats == | == Base Stats == | ||
---- | ---- | ||
− | {| | + | {| {{AlgTop}} |
− | ! | + | ! {{AlgCtr}} | [[Knowledge|Ship Cap]] ||{{AlgCtr}} | [[Ammunition Types and Immunities|Ammo Type]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Armor Type]] || {{AlgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] |
|- | |- | ||
− | | | + | | {{AlgCtr}} | 5 || {{AlgCtr}} | Shell || {{AlgCtr}} | Heavy || {{AlgCtr}} | Fusion Cutters Tractor Beams Reclamation Paralysis Attacks Being Insta-Killed || {{AlgCtr}} | 2 Light, 2 Ultra-Light |
|}<br/> | |}<br/> | ||
− | {| | + | {| {{AlgTop}} |
− | ! | + | ! {{AlgCtr}} | [[Knowledge|Mark]] || {{AlgCtr}} | [[Armor|Damage]] || {{AlgCtr}} | Attack Range || {{AlgCtr}} | Reload || {{AlgCtr}} | Health || {{AlgCtr}} | [[Armor]] || {{AlgCtr}} | [[Engines and Speed|Speed]] || {{AlgCtr}} | [[Engines and Speed|Engine Health]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | Ship Cap DPS || {{AlgCtr}} | [[Abilities]] |
|- | |- | ||
− | | | + | | {{AlgCtr}} | I || {{AlgCtr}} | 21x6980|| {{AlgCtr}} | 4,250|| {{AlgCtr}} | 6 sec || {{AlgCtr}} | 1,600,000 || {{AlgCtr}} | || {{AlgCtr}} | 50 || {{AlgCtr}} | 100,000 || {{AlgRgt}} | 24,430 dmg/sec || {{AlgRgt}} | 122,150 dmg/sec || {{AlgLeft}} | 30x Tractor Beam (1500 Range) Armor Piercing 750 |
|- | |- | ||
− | | | + | | {{AlgCtr}} | II || {{AlgCtr}} | 21x13900|| {{AlgCtr}} | 4,750|| {{AlgCtr}} | 6 sec || {{AlgCtr}} | 3,200,000 || {{AlgCtr}} | || {{AlgCtr}} | 50 || {{AlgCtr}} | 100,000|| {{AlgRgt}} | 48,650 dmg/sec || {{AlgRgt}} | 243,250 dmg/sec || {{AlgLeft}} | 60x Tractor Beam (2000 Range) Armor Piercing 1,500 |
|- | |- | ||
− | | | + | | {{AlgCtr}} | III || {{AlgCtr}} | 21x21000|| {{AlgCtr}} | 5,250|| {{AlgCtr}} | 6 sec || {{AlgCtr}} | 4,800,000 || {{AlgCtr}} | || {{AlgCtr}} | 50 || {{AlgCtr}} | 100,000|| {{AlgRgt}} | 73,500 dmg/sec || {{AlgRgt}} | 367,500 dmg/sec || {{AlgLeft}} | 90x Tractor Beam (2500 Range) Armor Piercing 2,250 |
|- | |- | ||
− | | | + | | {{AlgCtr}} | IV || {{AlgCtr}} | 21x27800|| {{AlgCtr}} | 5,750|| {{AlgCtr}} | 6 sec || {{AlgCtr}} | 6,400,000 || {{AlgCtr}} | || {{AlgCtr}} | 50 || {{AlgCtr}} | 100,000|| {{AlgRgt}} | 97,300 dmg/sec || {{AlgRgt}} | 486,500 dmg/sec || {{AlgLeft}} | 120x Tractor Beam (3000 Range) Armor Piercing 3,000 |
|- | |- | ||
− | | | + | | {{AlgCtr}} | V || {{AlgCtr}} | 21x34800|| {{AlgCtr}} | 6,250|| {{AlgCtr}} | 6 sec || {{AlgCtr}} | 8,000,000 || {{AlgCtr}} | || {{AlgCtr}} | 50 || {{AlgCtr}} | 100,000|| {{AlgRgt}} | 121,800 dmg/sec || {{AlgRgt}} | 609,000 dmg/sec || {{AlgLeft}} | 150x Tractor Beam (3500 Range) Armor Piercing 3,750 |
|} <br/> | |} <br/> | ||
− | {| | + | {| {{AlgTop}} |
− | ! | + | ! {{AlgCtr}} | [[Knowledge|Mark]] || {{AlgCtr}} | [[Knowledge]] || {{AlgCtr}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] || {{AlgCtr}} | [[Build Time and Constructors|Build Time]] || {{AlgCtr}} | Cap Metal Cost || {{AlgCtr}} | Cap Crystal Cost || {{AlgCtr}} | Cap Total Cost || {{AlgCtr}} | Cap Energy Cost || {{AlgCtr}} | Ship Cap Build Time |
|- | |- | ||
− | | | + | | {{AlgCtr}} | I || {{AlgCtr}} | -- || {{AlgCtr}} | 4,000 || {{AlgCtr}} | 12,000 || {{AlgCtr}} | 16,000 || {{AlgCtr}} | 1,000 || {{AlgCtr}} | 00:01:40 || {{AlgCtr}} | 20,000 || {{AlgCtr}} | 60,000 || {{AlgCtr}} | 80,000 || {{AlgCtr}} | 5,000 || {{AlgCtr}} | 00:08:20 |
|- | |- | ||
− | | | + | | {{AlgCtr}} | II || {{AlgCtr}} | 2,500 || {{AlgCtr}} | 8,000 || {{AlgCtr}} | 24,000 || {{AlgCtr}} | 32,000 || {{AlgCtr}} | 2,000 || {{AlgCtr}} | 00:03:20 || {{AlgCtr}} | 40,000 || {{AlgCtr}} | 120,000 || {{AlgCtr}} | 160,000 || {{AlgCtr}} | 10,000 || {{AlgCtr}} | 00:16:40 |
|- | |- | ||
− | | | + | | {{AlgCtr}} | III || {{AlgCtr}} | 6,000 || {{AlgCtr}} | 16,000 || {{AlgCtr}} | 48,000 || {{AlgCtr}} | 64,000 || {{AlgCtr}} | 2,000 || {{AlgCtr}} | 00:06:40 || {{AlgCtr}} | 80,000 || {{AlgCtr}} | 240,000 || {{AlgCtr}} | 320,000 || {{AlgCtr}} | 10,000 || {{AlgCtr}} | 00:33:20 |
|- | |- | ||
− | | | + | | {{AlgCtr}} | IV || {{AlgCtr}} | [[Advanced Factory|Adv Fac]] || {{AlgCtr}} | 24,000 || {{AlgCtr}} | 70,000 || {{AlgCtr}} | 94,000 || {{AlgCtr}} | 2,000 || {{AlgCtr}} | 00:09:44 || {{AlgCtr}} | 120,000 || {{AlgCtr}} | 350,000 || {{AlgCtr}} | 470,000 || {{AlgCtr}} | 10,000 || {{AlgCtr}} | 00:48:40 |
|- | |- | ||
− | | | + | | {{AlgCtr}} | V || {{AlgCtr}} | [[Core Fab]] || {{AlgCtr}} | 32,000 || {{AlgCtr}} | 95,000 || {{AlgCtr}} | 127,000 || {{AlgCtr}} | 2,000 || {{AlgCtr}} | 00:13:12 || {{AlgCtr}} | 120,000 || {{AlgCtr}} | 475,000 || {{AlgCtr}} | 635,000 || {{AlgCtr}} | 10,000 || {{AlgCtr}} | 01:06:00 |
|} | |} | ||
Revision as of 22:08, 3 February 2013
This page is up to date for version 6.009 |
Large, slow alien vessel is bristling with small guns but most importantly many tractor beams. This has obvious defensive uses, but can also be used to hold enemy ships at bay while longer range allied ships take them out. |
Base Stats
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
5 | Shell | Heavy | Fusion Cutters Tractor Beams Reclamation Paralysis Attacks Being Insta-Killed | 2 Light, 2 Ultra-Light |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|
I | 21x6980 | 4,250 | 6 sec | 1,600,000 | 50 | 100,000 | 24,430 dmg/sec | 122,150 dmg/sec | 30x Tractor Beam (1500 Range) Armor Piercing 750 | |
II | 21x13900 | 4,750 | 6 sec | 3,200,000 | 50 | 100,000 | 48,650 dmg/sec | 243,250 dmg/sec | 60x Tractor Beam (2000 Range) Armor Piercing 1,500 | |
III | 21x21000 | 5,250 | 6 sec | 4,800,000 | 50 | 100,000 | 73,500 dmg/sec | 367,500 dmg/sec | 90x Tractor Beam (2500 Range) Armor Piercing 2,250 | |
IV | 21x27800 | 5,750 | 6 sec | 6,400,000 | 50 | 100,000 | 97,300 dmg/sec | 486,500 dmg/sec | 120x Tractor Beam (3000 Range) Armor Piercing 3,000 | |
V | 21x34800 | 6,250 | 6 sec | 8,000,000 | 50 | 100,000 | 121,800 dmg/sec | 609,000 dmg/sec | 150x Tractor Beam (3500 Range) Armor Piercing 3,750 |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 4,000 | 12,000 | 16,000 | 1,000 | 00:01:40 | 20,000 | 60,000 | 80,000 | 5,000 | 00:08:20 |
II | 2,500 | 8,000 | 24,000 | 32,000 | 2,000 | 00:03:20 | 40,000 | 120,000 | 160,000 | 10,000 | 00:16:40 |
III | 6,000 | 16,000 | 48,000 | 64,000 | 2,000 | 00:06:40 | 80,000 | 240,000 | 320,000 | 10,000 | 00:33:20 |
IV | Adv Fac | 24,000 | 70,000 | 94,000 | 2,000 | 00:09:44 | 120,000 | 350,000 | 470,000 | 10,000 | 00:48:40 |
V | Core Fab | 32,000 | 95,000 | 127,000 | 2,000 | 00:13:12 | 120,000 | 475,000 | 635,000 | 10,000 | 01:06:00 |
How to use in your fleet
Spire Tractor Platforms are also termed Honey-Combs on the forums. To understand how these ships can be used, it is good to watch how the AI uses tractoring units in general. A basic tactic is to grab a collection of enemy ships and drag them into range of your own units/defenses (this behaviour can be set in the Controls). However, despite their health these platforms will not survive well on their own. You won't find as much use for these ships on defense due to their overlap with Tractor Beam Turrets , but they can serve as an additional reservoir to hold a large fleet.
Overall, probably a better unlock for the AI than it is for the player.
How to counter when in the AI fleet
The AI gets much more use out of these ships precisely because they can afford to throw away ships in order to cover the Honeycombs' retreat. Platforms will jump in, grab a chunk of your fleet, and retreat to planets deeper in AI territory. If you do not suicide (delete) the tractored ships, they can free up guards throughout the galaxy, and potentially from high-mark planets.
Chase with Bombers and fast starships before this happens, and give no quarter.