Difference between revisions of "AI War:Standard Fighter"
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! {{AlgCtr}} | [[Knowledge|Ship Cap]] ||{{AlgCtr}} | [[Ammunition Types and Immunities|Ammo Type]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Armor Type]] || {{AlgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] | ! {{AlgCtr}} | [[Knowledge|Ship Cap]] ||{{AlgCtr}} | [[Ammunition Types and Immunities|Ammo Type]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Armor Type]] || {{AlgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] | ||
|- | |- | ||
− | | {{AlgCtr}} | 96 || {{AlgCtr}} | Shell || {{AlgCtr}} | Light || {{AlgCtr}} | || {{AlgCtr}} | 6 Medium, 6 Close-Combat, 6 Polycrystal | + | | {{AlgCtr}} | 96 per Mark || {{AlgCtr}} | Shell || {{AlgCtr}} | Light || {{AlgCtr}} | || {{AlgCtr}} | 6 Medium, 6 Close-Combat, 6 Polycrystal |
|}<br/> | |}<br/> | ||
{| {{AlgTop}} | {| {{AlgTop}} | ||
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| {{AlgCtr}} | IV || {{AlgCtr}} | [[Advanced Factory|Adv Fac]] || {{AlgCtr}} | 1,200 || {{AlgCtr}} | 1,200 || {{AlgCtr}} | 2,400 || {{AlgCtr}} | 100 || {{AlgCtr}} | 00:00:10 || {{AlgCtr}} | 115,200 || {{AlgCtr}} | 115,200 || {{AlgCtr}} | 230,400 || {{AlgCtr}} | 9,600 || {{AlgCtr}} | 00:16:00 | | {{AlgCtr}} | IV || {{AlgCtr}} | [[Advanced Factory|Adv Fac]] || {{AlgCtr}} | 1,200 || {{AlgCtr}} | 1,200 || {{AlgCtr}} | 2,400 || {{AlgCtr}} | 100 || {{AlgCtr}} | 00:00:10 || {{AlgCtr}} | 115,200 || {{AlgCtr}} | 115,200 || {{AlgCtr}} | 230,400 || {{AlgCtr}} | 9,600 || {{AlgCtr}} | 00:16:00 | ||
|- | |- | ||
− | | {{AlgCtr}} | V || {{AlgCtr}} | [[Core Fab]] || {{AlgCtr}} | 1,600 || {{AlgCtr}} | 1,600 || {{AlgCtr}} | 3,200 || {{AlgCtr}} | 100 || {{AlgCtr}} | 00:00:14 || {{AlgCtr}} | | + | | {{AlgCtr}} | V || {{AlgCtr}} | [[Core Fab]] || {{AlgCtr}} | 1,600 || {{AlgCtr}} | 1,600 || {{AlgCtr}} | 3,200 || {{AlgCtr}} | 100 || {{AlgCtr}} | 00:00:14 || {{AlgCtr}} | 153,600 || {{AlgCtr}} | 153,600 || {{AlgCtr}} | 307,200 || {{AlgCtr}} | 9,600 || {{AlgCtr}} | 00:22:24 |
|} | |} | ||
Revision as of 21:39, 4 February 2013
This page is up to date for version 6.009 |
Inexpensive, with a small attack range. |
Base Stats
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
96 per Mark | Shell | Light | 6 Medium, 6 Close-Combat, 6 Polycrystal |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|
I | 4,080 | 3,200 | 4 sec | 165,000 | 300 | 84 | 200 | 1,020 dmg/sec | 97,920 dmg/sec | Armor Piercing 750 |
II | 8,160 | 3,200 | 4 sec | 330,000 | 600 | 84 | 200 | 2,040 dmg/sec | 195,840 dmg/sec | Armor Piercing 1,500 |
III | 12,200 | 3,200 | 4 sec | 496,000 | 900 | 84 | 200 | 3,050 dmg/sec | 292,800 dmg/sec | Armor Piercing 2,250 |
IV | 16,200 | 3,200 | 4 sec | 660,000 | 1,200 | 84 | 200 | 4,050 dmg/sec | 388,800 dmg/sec | Armor Piercing 3,000 |
V | 20,400 | 3,200 | 4 sec | 828,000 | 1,500 | 84 | 200 | 5,100 dmg/sec | 489,600 dmg/sec | Armor Piercing 3,750 |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 200 | 200 | 400 | 50 | 00:00:02 | 19,200 | 19,200 | 38,400 | 4,800 | 00:03:12 |
II | 2,500 | 400 | 400 | 800 | 100 | 00:00:04 | 38,400 | 38,400 | 76,800 | 9,600 | 00:06:24 |
III | 6,000 | 800 | 800 | 1,600 | 100 | 00:00:07 | 76,800 | 76,800 | 153,600 | 9,600 | 00:11:12 |
IV | Adv Fac | 1,200 | 1,200 | 2,400 | 100 | 00:00:10 | 115,200 | 115,200 | 230,400 | 9,600 | 00:16:00 |
V | Core Fab | 1,600 | 1,600 | 3,200 | 100 | 00:00:14 | 153,600 | 153,600 | 307,200 | 9,600 | 00:22:24 |
How to use in your fleet
The humble fighter is quick to build and has 6~8 times more HP per resource to build than the other triangle ships. It is designed to be a brawler and damage soaker, dying in place of valuable components in your arsenal. Their most noticeable bonus is against Bombers, which will go down very quickly in pitched battle.
It is an ideal ship to send against the Zombie Guardian, which can reclaim your ships.
How to counter when in the AI fleet
Just take your time and count your lucky stars that the AI isn't sending something more dangerous. :)
Missile Frigates are an ideal counter.