Difference between revisions of "AI War:Anti-Armor"
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! {{AlgCtr}} | [[Knowledge|Ship Cap]] ||{{AlgCtr}} | [[Ammunition Types and Immunities|Ammo Type]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Armor Type]] || {{AlgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] | ! {{AlgCtr}} | [[Knowledge|Ship Cap]] ||{{AlgCtr}} | [[Ammunition Types and Immunities|Ammo Type]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Armor Type]] || {{AlgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] | ||
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− | | {{AlgCtr}} | 196 || {{AlgCtr}} | Missile || {{AlgCtr}} | Light || {{AlgCtr}} | || {{AlgCtr}} | 2.4 Heavy, 2.4 Ultra-Heavy, 2.4 Structural, 2.4 Polycrystal | + | | {{AlgCtr}} | 196 per Mark || {{AlgCtr}} | Missile || {{AlgCtr}} | Light || {{AlgCtr}} | || {{AlgCtr}} | 2.4 Heavy, 2.4 Ultra-Heavy, 2.4 Structural, 2.4 Polycrystal |
|}<br/> | |}<br/> | ||
{| {{AlgTop}} | {| {{AlgTop}} |
Revision as of 20:09, 5 February 2013
This page is up to date for version 6.009 |
Excellent for attacking enemy armor and other targets at high range. |
Base Stats
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
196 per Mark | Missile | Light | 2.4 Heavy, 2.4 Ultra-Heavy, 2.4 Structural, 2.4 Polycrystal |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|
I | 3,800 | 8,000 | 5 sec | 28,000 | 300 | 68 | 100 | 760 dmg/sec | 148,960 dmg/sec | Armor Piercing 10,000 |
II | 7,600 | 8,000 | 5 sec | 56,000 | 600 | 68 | 100 | 1,520 dmg/sec | 297,920 dmg/sec | Armor Piercing 20,000 |
III | 11,400 | 8,000 | 5 sec | 84,000 | 900 | 68 | 100 | 2,280 dmg/sec | 446,880 dmg/sec | Armor Piercing 30,000 |
IV | 15,200 | 8,000 | 5 sec | 112,000 | 1,200 | 68 | 100 | 3,040 dmg/sec | 595,840 dmg/sec | Armor Piercing 40,000 |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 400 | 0 | 400 | 50 | 00:00:04 | 78,400 | 0 | 78,400 | 9,800 | 00:13:04 |
II | 2,500 | 800 | 0 | 800 | 100 | 00:00:07 | 156,800 | 0 | 156,800 | 19,600 | 00:22:52 |
III | 6,000 | 1,600 | 0 | 1,600 | 100 | 00:00:14 | 313,600 | 0 | 313,600 | 19,600 | 00:45:44 |
IV | Adv Fac | 2,400 | 0 | 2,400 | 100 | 00:00:20 | 470,400 | 0 | 470,400 | 19,600 | 01:05:20 |
Note: Anti-Armor does not have a Mark V version.
How to use in your fleet
Anti-armors are of most benefit when fighting heavier crafts and popping guardposts. Their stats suggests that players treat them as weak long-range Fighters, so kiting would extend their short survival time. Even so, attrition rates will be high due to very low HP - they will be one-shot by Missile Frigates.
Most leading ships in exogalactic strikeforces fall into one of the bonus categories, so anti-armors can help bring down the leading ships and scatter their followers.
At 400*Mark minerals per craft, these are good complements to crystal-consuming vessels.
How to counter when in the AI fleet
In small-numbers anti-armor ships do not pose significant danger. If the AI unlocks anti-armor ships and is using them effectively, however, strongly consider counter-missile turrets. Nullifying both these and Missile Frigates will help your defense tremendously.
Be aware that your close-combat Spirecraft and hardened force fields have heavy hulls, which will take extra damage.