Difference between revisions of "AI War:Spire Blade Spawner"
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− | |[[File:AIWarBladeSpawner.png|left|Blade Spawner]] || valign="top" | Large central ship has weak guns, but continously spawns smaller independent blades that crash into enemy ships.<br/>Note that this ship will not chase other ships unless you have specifically given the order, even when in Free-Roaming-Defender mode.<br/>Part of the [[AI War Expansion 3: Light of the Spire|Spire Fleet]] | + | |[[File:AIWarBladeSpawner.png|left|100px|100px|Blade Spawner]] || valign="top" | Large central ship has weak guns, but continously spawns smaller independent blades that crash into enemy ships.<br/>Note that this ship will not chase other ships unless you have specifically given the order, even when in Free-Roaming-Defender mode.<br/>Part of the [[AI War Expansion 3: Light of the Spire|Spire Fleet]] |
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Revision as of 20:20, 5 February 2013
This page is up to date for version 6.009 |
Large central ship has weak guns, but continously spawns smaller independent blades that crash into enemy ships. Note that this ship will not chase other ships unless you have specifically given the order, even when in Free-Roaming-Defender mode. Part of the Spire Fleet |
Base Stats
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
5 per Mark | Shell | Medium | Reclamation, Paralysis Attacks, Being Insta-Killed, Being Cloaked |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|
I | 9x2000 | 6,000 | 2 sec | 1,050,000 | 0 | 76 | 100,000 | 9,000 dmg/sec | 45,000 dmg/sec | |
II | 9x4000 | 6,000 | 2 sec | 2,100,000 | 0 | 76 | 100,000 | 18,000 dmg/sec | 90,000 dmg/sec | |
III | 9x6000 | 6,000 | 2 sec | 3,150,000 | 0 | 76 | 100,000 | 27,000 dmg/sec | 135,000 dmg/sec | |
IV | 9x8000 | 6,000 | 2 sec | 4,200,000 | 0 | 76 | 100,000 | 36,000 dmg/sec | 180,000 dmg/sec | |
V | 9x10000 | 6,000 | 2 sec | 5,200,000 | 0 | 76 | 100,000 | 45,000 dmg/sec | 225,000 dmg/sec |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 8,000 | 8,000 | 16,000 | 500 | 00:01:07 | 40,000 | 40,000 | 80,000 | 2,500 | 00:05:35 |
II | 2,500 | 16,000 | 16,000 | 32,000 | 1,000 | 00:02:14 | 80,000 | 80,000 | 160,000 | 5,000 | 00:11:10 |
III | 6,000 | 32,000 | 32,000 | 64,000 | 1,000 | 00:04:27 | 160,000 | 160,000 | 320,000 | 5,000 | 00:22:15 |
IV | Adv Fac | 48,000 | 48,000 | 96,000 | 1,000 | 00:06:40 | 240,000 | 240,000 | 480,000 | 5,000 | 00:33:20 |
V | Core Fab | 64,000 | 64,000 | 128,000 | 1,000 | 00:08:54 | 320,000 | 320,000 | 640,000 | 5,000 | 00:44:30 |
How to use in your fleet
Blade spawners are a unique ship-type not within the ship-triangle. They are stand-off combatants, spawning very-fast moving Spire Blades at the enemy (faster than many of the bullet effects in the game). Useful in attack, defense, removing ships under force-fields, and practically all situations not involving hostile gravity manipulators. NB: the DPS of this ship should take their blades into account, which means an extra 50,000*Mark per spawner, making this one of the most powerful ship-types in terms of base damage.
They are also one of the few fleet ships immune to insta-kill. With its other immunities and generally good stats, they can survive alone in an enemy wormhole filled with bad things - something that cannot be said of most ship-types. Mix as you please.
How to counter when in the AI fleet
Under defensive scenarios, their powerful Spire Blades can be countered by gravity turrets and gravity drains. Meeting these ships while attacking AI planets can be a big pain, however, as they slowly chip away at your fleet.
There are no quick solutions other than taking a set of fast vessels (raid starships, say, as they are immune to blades) and take these out one by one.