Difference between revisions of "AI War:Vorticular Cutlass"
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! {{AlgCtr}} | [[Knowledge|Ship Cap]] ||{{AlgCtr}} | [[Ammunition Types and Immunities|Ammo Type]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Armor Type]] || {{AlgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] | ! {{AlgCtr}} | [[Knowledge|Ship Cap]] ||{{AlgCtr}} | [[Ammunition Types and Immunities|Ammo Type]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Armor Type]] || {{AlgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] | ||
|- | |- | ||
− | | {{AlgCtr}} | 196 || {{AlgCtr}} | Blades || {{AlgCtr}} | Close-Combat || {{AlgCtr}} | Tractor Beams | + | | {{AlgCtr}} | 196 per Mark || {{AlgCtr}} | Blades || {{AlgCtr}} | Close-Combat || {{AlgCtr}} | Tractor Beams, Force Fields, Repair || {{AlgCtr}} | 4 Light, 4 Neutron, 0.01 Command-Grade, 4 Composite |
|}<br/> | |}<br/> | ||
{| {{AlgTop}} | {| {{AlgTop}} | ||
! {{AlgCtr}} | [[Knowledge|Mark]] || {{AlgCtr}} | [[Armor|Damage]] || {{AlgCtr}} | Attack Range || {{AlgCtr}} | Reload || {{AlgCtr}} | Health || {{AlgCtr}} | [[Armor]] || {{AlgCtr}} | [[Engines and Speed|Speed]] || {{AlgCtr}} | [[Engines and Speed|Engine Health]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | Ship Cap DPS || {{AlgCtr}} | [[Abilities]] | ! {{AlgCtr}} | [[Knowledge|Mark]] || {{AlgCtr}} | [[Armor|Damage]] || {{AlgCtr}} | Attack Range || {{AlgCtr}} | Reload || {{AlgCtr}} | Health || {{AlgCtr}} | [[Armor]] || {{AlgCtr}} | [[Engines and Speed|Speed]] || {{AlgCtr}} | [[Engines and Speed|Engine Health]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | Ship Cap DPS || {{AlgCtr}} | [[Abilities]] | ||
|- | |- | ||
− | | {{AlgCtr}} | I || {{AlgCtr}} | 1,440|| {{AlgCtr}} | || {{AlgCtr}} | 1 sec || {{AlgCtr}} | 146,000 || {{AlgCtr}} | 1,500 || {{AlgCtr}} | 128 || {{AlgCtr}} | Inf || {{AlgRgt}} | 1,440 dmg/sec || {{AlgRgt}} | 282,240 dmg/sec || {{AlgLeft}} | Regen Time 01:30 | + | | {{AlgCtr}} | I || {{AlgCtr}} | 1,440|| {{AlgCtr}} | 0|| {{AlgCtr}} | 1 sec || {{AlgCtr}} | 146,000 || {{AlgCtr}} | 1,500 || {{AlgCtr}} | 128 || {{AlgCtr}} | Inf || {{AlgRgt}} | 1,440 dmg/sec || {{AlgRgt}} | 282,240 dmg/sec || {{AlgLeft}} | Regen Time 01:30, Target Seek Range 5,000, Armor Piercing 10,000, Attacks Are Self-Damaging |
|- | |- | ||
− | | {{AlgCtr}} | II || {{AlgCtr}} | 2,880|| {{AlgCtr}} | || {{AlgCtr}} | 1 sec || {{AlgCtr}} | 294,000 || {{AlgCtr}} | 3,000 || {{AlgCtr}} | 128 || {{AlgCtr}} | Inf|| {{AlgRgt}} | 2,880 dmg/sec || {{AlgRgt}} | 564,480 dmg/sec || {{AlgLeft}} | Regen Time 01:30 | + | | {{AlgCtr}} | II || {{AlgCtr}} | 2,880|| {{AlgCtr}} | 0|| {{AlgCtr}} | 1 sec || {{AlgCtr}} | 294,000 || {{AlgCtr}} | 3,000 || {{AlgCtr}} | 128 || {{AlgCtr}} | Inf|| {{AlgRgt}} | 2,880 dmg/sec || {{AlgRgt}} | 564,480 dmg/sec || {{AlgLeft}} | Regen Time 01:30, Target Seek Range 5,000, Armor Piercing 10,000, Attacks Are Self-Damaging |
|- | |- | ||
− | | {{AlgCtr}} | III || {{AlgCtr}} | 4,320|| {{AlgCtr}} | || {{AlgCtr}} | 1 sec || {{AlgCtr}} | 440,000 || {{AlgCtr}} | 4,500 || {{AlgCtr}} | 128 || {{AlgCtr}} | Inf|| {{AlgRgt}} | 4,320 dmg/sec || {{AlgRgt}} | 846,720 dmg/sec || {{AlgLeft}} | Regen Time 01:30 | + | | {{AlgCtr}} | III || {{AlgCtr}} | 4,320|| {{AlgCtr}} | 0|| {{AlgCtr}} | 1 sec || {{AlgCtr}} | 440,000 || {{AlgCtr}} | 4,500 || {{AlgCtr}} | 128 || {{AlgCtr}} | Inf|| {{AlgRgt}} | 4,320 dmg/sec || {{AlgRgt}} | 846,720 dmg/sec || {{AlgLeft}} | Regen Time 01:30, Target Seek Range 5,000, Armor Piercing 10,000, Attacks Are Self-Damaging |
|- | |- | ||
− | | {{AlgCtr}} | IV || {{AlgCtr}} | 5,760|| {{AlgCtr}} | || {{AlgCtr}} | 1 sec || {{AlgCtr}} | 588,000 || {{AlgCtr}} | 6,000 || {{AlgCtr}} | 128 || {{AlgCtr}} | Inf|| {{AlgRgt}} | 5,760 dmg/sec || {{AlgRgt}} | 1,128,960 dmg/sec || {{AlgLeft}} | Regen Time 01:30 | + | | {{AlgCtr}} | IV || {{AlgCtr}} | 5,760|| {{AlgCtr}} | 0|| {{AlgCtr}} | 1 sec || {{AlgCtr}} | 588,000 || {{AlgCtr}} | 6,000 || {{AlgCtr}} | 128 || {{AlgCtr}} | Inf|| {{AlgRgt}} | 5,760 dmg/sec || {{AlgRgt}} | 1,128,960 dmg/sec || {{AlgLeft}} | Regen Time 01:30, Target Seek Range 5,000, Armor Piercing 10,000, Attacks Are Self-Damaging |
|} <br/> | |} <br/> | ||
{| {{AlgTop}} | {| {{AlgTop}} |
Revision as of 20:23, 5 February 2013
This page is up to date for version 6.009 |
Spinning blade mass crashes into enemies, damaging itself and them, straight through their armor. Unless issued a specific command by its controller, it will automatically attack nearby enemies. |
Base Stats
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
196 per Mark | Blades | Close-Combat | Tractor Beams, Force Fields, Repair | 4 Light, 4 Neutron, 0.01 Command-Grade, 4 Composite |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|
I | 1,440 | 0 | 1 sec | 146,000 | 1,500 | 128 | Inf | 1,440 dmg/sec | 282,240 dmg/sec | Regen Time 01:30, Target Seek Range 5,000, Armor Piercing 10,000, Attacks Are Self-Damaging |
II | 2,880 | 0 | 1 sec | 294,000 | 3,000 | 128 | Inf | 2,880 dmg/sec | 564,480 dmg/sec | Regen Time 01:30, Target Seek Range 5,000, Armor Piercing 10,000, Attacks Are Self-Damaging |
III | 4,320 | 0 | 1 sec | 440,000 | 4,500 | 128 | Inf | 4,320 dmg/sec | 846,720 dmg/sec | Regen Time 01:30, Target Seek Range 5,000, Armor Piercing 10,000, Attacks Are Self-Damaging |
IV | 5,760 | 0 | 1 sec | 588,000 | 6,000 | 128 | Inf | 5,760 dmg/sec | 1,128,960 dmg/sec | Regen Time 01:30, Target Seek Range 5,000, Armor Piercing 10,000, Attacks Are Self-Damaging |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 60 | 60 | 120 | 20 | 00:00:01 | 11,760 | 11,760 | 23,520 | 3,920 | 00:03:16 |
II | 2,500 | 120 | 120 | 240 | 40 | 00:00:01 | 23,520 | 23,520 | 47,040 | 7,840 | 00:03:16 |
III | 6,000 | 240 | 240 | 480 | 40 | 00:00:02 | 47,040 | 47,040 | 94,080 | 7,840 | 00:06:32 |
IV | Adv Fac | 360 | 360 | 720 | 40 | 00:00:03 | 70,560 | 70,560 | 141,120 | 7,840 | 00:09:48 |
Note: Cutlass does not have a Mark V version.
How to use in your fleet
After the 5.026 buff, Vorticular Cutlasses have become the units that they deserve to be. Numerous and vicious, if they can reach a non-command-grade target, they will shred it. The Blade attack has few immunities (where as fusion cutters have plenty). All of these points make the ships a good addition to the player fleet, as long as they are regularly replaced.
Their ultimate demise comes in the form of self-damage, and gravity (speed reduction). You will experience massive losses in a long battle just from the self-attritioning aspect of the ship, and you will also experience much waiting-angst nearby Gravity Guardians. If the AI unlocks Spire Gravity Drainers, your flying blades of doom will be reduced to glorified damage-soakers.
How to counter when in the AI fleet
Gravitational Turrets. End of story. As with all melee-ships, it is worth build an extra layer or two to increase the slowing area if you only unlock the mark-I version.
Adding the Flagship-line of starships to your fleet will also assist immensely with taking down Cutlasses.