Difference between revisions of "AI War:Laser Gatling"
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! {{AlgCtr}} | [[Knowledge|Ship Cap]] ||{{AlgCtr}} | [[Ammunition Types and Immunities|Ammo Type]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Armor Type]] || {{AlgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] | ! {{AlgCtr}} | [[Knowledge|Ship Cap]] ||{{AlgCtr}} | [[Ammunition Types and Immunities|Ammo Type]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Armor Type]] || {{AlgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] | ||
|- | |- | ||
− | | {{AlgCtr}} | 272 || {{AlgCtr}} | Laser || {{AlgCtr}} | Swarmer || {{AlgCtr}} | || {{AlgCtr}} | 1.8 Light, 1.8 Refractive, 1.8 Polycrystal | + | | {{AlgCtr}} | 272 per Mark || {{AlgCtr}} | Laser || {{AlgCtr}} | Swarmer || {{AlgCtr}} | || {{AlgCtr}} | 1.8 Light, 1.8 Refractive, 1.8 Polycrystal |
|}<br/> | |}<br/> | ||
{| {{AlgTop}} | {| {{AlgTop}} | ||
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| {{AlgCtr}} | IV || {{AlgCtr}} | [[Advanced Factory|Adv Fac]] || {{AlgCtr}} | 600 || {{AlgCtr}} | 600 || {{AlgCtr}} | 1,200 || {{AlgCtr}} | 36 || {{AlgCtr}} | 00:00:05 || {{AlgCtr}} | 163,200 || {{AlgCtr}} | 163,200 || {{AlgCtr}} | 326,400 || {{AlgCtr}} | 9,792 || {{AlgCtr}} | 00:22:40 | | {{AlgCtr}} | IV || {{AlgCtr}} | [[Advanced Factory|Adv Fac]] || {{AlgCtr}} | 600 || {{AlgCtr}} | 600 || {{AlgCtr}} | 1,200 || {{AlgCtr}} | 36 || {{AlgCtr}} | 00:00:05 || {{AlgCtr}} | 163,200 || {{AlgCtr}} | 163,200 || {{AlgCtr}} | 326,400 || {{AlgCtr}} | 9,792 || {{AlgCtr}} | 00:22:40 | ||
|- | |- | ||
− | | {{AlgCtr}} | V || {{AlgCtr}} | [[Core Fab]] || {{AlgCtr}} | 800 || {{AlgCtr}} | 800 || {{AlgCtr}} | 1,600 || {{AlgCtr}} | 36 || {{AlgCtr}} | 00:00:07 || {{AlgCtr}} | | + | | {{AlgCtr}} | V || {{AlgCtr}} | [[Core Fab]] || {{AlgCtr}} | 800 || {{AlgCtr}} | 800 || {{AlgCtr}} | 1,600 || {{AlgCtr}} | 36 || {{AlgCtr}} | 00:00:07 || {{AlgCtr}} | 217,600 || {{AlgCtr}} | 217,600 || {{AlgCtr}} | 435,200 || {{AlgCtr}} | 9,792 || {{AlgCtr}} | 00:31:44 |
|} | |} | ||
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== How to use in your fleet == | == How to use in your fleet == | ||
[[Laser Gatling]]s are general force-multipliers in the fleet. They are soft-counters against both [[Fighter]]s and [[Bomber]]s by out-ranging and out-gunning them significantly. This leads to effective uses in both offensive and defensive situations. Their obvious weakness is the low health, resulting in easy 1-hit KO from [[Missile Frigate]]s of equivalent mark. | [[Laser Gatling]]s are general force-multipliers in the fleet. They are soft-counters against both [[Fighter]]s and [[Bomber]]s by out-ranging and out-gunning them significantly. This leads to effective uses in both offensive and defensive situations. Their obvious weakness is the low health, resulting in easy 1-hit KO from [[Missile Frigate]]s of equivalent mark. |
Revision as of 20:39, 5 February 2013
This page is up to date for version 6.009 |
Fires low-power lasers at a high rate. Best in large groups. |
Base Stats
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
272 per Mark | Laser | Swarmer | 1.8 Light, 1.8 Refractive, 1.8 Polycrystal |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|
I | 600 | 6,000 | 1 sec | 39,400 | 300 | 68 | 100 | 600 dmg/sec | 163,200 dmg/sec | Armor Piercing 600 |
II | 1,200 | 6,000 | 1 sec | 78,800 | 600 | 68 | 100 | 1,200 dmg/sec | 326,400 dmg/sec | Armor Piercing 1,200 |
III | 1,800 | 6,000 | 1 sec | 118,000 | 900 | 68 | 100 | 1,800 dmg/sec | 489,600 dmg/sec | Armor Piercing 1,800 |
IV | 2,400 | 6,000 | 1 sec | 157,000 | 1,200 | 68 | 100 | 2,400 dmg/sec | 652,800 dmg/sec | Armor Piercing 2,400 |
V | 3,000 | 6,000 | 1 sec | 196,000 | 1,500 | 68 | 100 | 3,000 dmg/sec | 816,000 dmg/sec | Armor Piercing 3,000 |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 100 | 100 | 200 | 18 | 00:00:01 | 27,200 | 27,200 | 54,400 | 4,896 | 00:04:32 |
II | 2,500 | 200 | 200 | 400 | 36 | 00:00:02 | 54,400 | 54,400 | 108,800 | 9,792 | 00:09:04 |
III | 6,000 | 400 | 400 | 800 | 36 | 00:00:04 | 108,800 | 108,800 | 217,600 | 9,792 | 00:18:08 |
IV | Adv Fac | 600 | 600 | 1,200 | 36 | 00:00:05 | 163,200 | 163,200 | 326,400 | 9,792 | 00:22:40 |
V | Core Fab | 800 | 800 | 1,600 | 36 | 00:00:07 | 217,600 | 217,600 | 435,200 | 9,792 | 00:31:44 |
How to use in your fleet
Laser Gatlings are general force-multipliers in the fleet. They are soft-counters against both Fighters and Bombers by out-ranging and out-gunning them significantly. This leads to effective uses in both offensive and defensive situations. Their obvious weakness is the low health, resulting in easy 1-hit KO from Missile Frigates of equivalent mark.
How to counter when in the AI fleet
An AI unlock should not worry a player. Both MLRS Turrets and Flak Turrets offer bonuses against gatlings, although one should be mindful of their significant cap-DPS. As for fleet combat, see above.