Difference between revisions of "AI War:MLRS"
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! {{AlgCtr}} | [[Knowledge|Ship Cap]] ||{{AlgCtr}} | [[Ammunition Types and Immunities|Ammo Type]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Armor Type]] || {{AlgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] | ! {{AlgCtr}} | [[Knowledge|Ship Cap]] ||{{AlgCtr}} | [[Ammunition Types and Immunities|Ammo Type]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Armor Type]] || {{AlgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] | ||
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− | | {{AlgCtr}} | 76 || {{AlgCtr}} | Missile || {{AlgCtr}} | Medium || {{AlgCtr}} | || {{AlgCtr}} | 2 Light, 2 Neutron, 2 Swarmer, 2 Ultra-Light | + | | {{AlgCtr}} | 76 per Mark || {{AlgCtr}} | Missile || {{AlgCtr}} | Medium || {{AlgCtr}} | || {{AlgCtr}} | 2 Light, 2 Neutron, 2 Swarmer, 2 Ultra-Light |
|}<br/> | |}<br/> | ||
{| {{AlgTop}} | {| {{AlgTop}} |
Revision as of 21:20, 5 February 2013
This page is up to date for version 6.009 |
Multiple Launcher Rocket System fires 8 mid-power rockets per salvo. |
Base Stats
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
76 per Mark | Missile | Medium | 2 Light, 2 Neutron, 2 Swarmer, 2 Ultra-Light |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|
I | 8x3280 | 6,000 | 12 sec | 200,000 | 1,200 | 44 | 100 | 2,187 dmg/sec | 166,187 dmg/sec | |
II | 8x6560 | 6,200 | 12 sec | 400,000 | 2,400 | 44 | 100 | 4,373 dmg/sec | 332,373 dmg/sec | |
III | 8x9800 | 6,400 | 12 sec | 600,000 | 3,600 | 44 | 100 | 6,533 dmg/sec | 496,533 dmg/sec | |
IV | 8x13120 | 6,600 | 12 sec | 800,000 | 4,800 | 44 | 100 | 8,747 dmg/sec | 664,747 dmg/sec |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 1,180 | 500 | 1,680 | 190 | 00:00:10 | 89,680 | 38,000 | 127,680 | 14,440 | 00:12:40 |
II | 2,500 | 2,300 | 1,000 | 3,300 | 380 | 00:00:20 | 174,800 | 76,000 | 250,800 | 28,880 | 00:25:20 |
III | 6,000 | 4,600 | 2,000 | 6,600 | 380 | 00:00:39 | 349,600 | 152,000 | 501,600 | 28,880 | 00:49:24 |
IV | Adv Fac | 7,000 | 3,000 | 10,000 | 380 | 00:00:59 | 532,000 | 228,000 | 760,000 | 28,880 | 01:14:44 |
Note: MLRS does not have a Mark V version.
How to use in your fleet
The MLRS fires 8 rockets per salvo. DPS calculations include all 8.
This ship-type is a general force-multiplier due to their strong cap-DPS and low bonuses. Although MLRS seem to be a cousin of the Missile Frigate with a subset of bonuses, they are surprisingly not Fighter counters. This is because that the two crafts possess bonuses against each other and thus result in a near-draw. It is one of the few ships that has no obvious triangle-ship counter.
How to counter when in the AI fleet
An average AI unlock. Their slow speed and a shorter range than Missile Frigates can be utilised by kiting and attrition tactics in friendly wormholes, but can easily dish out the pain once ships get into range. Obviously, shots are nullifiable through Counter Missile Turrets, but this is usually unnecessary when facing just MLRS in an average game situation.