Difference between revisions of "AI War:Spire Blade"

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! {{AlgCtr}} | [[Knowledge|Ship Cap]] ||{{AlgCtr}} | [[Ammunition Types and Immunities|Ammo Type]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Armor Type]] || {{AlgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]]
 
! {{AlgCtr}} | [[Knowledge|Ship Cap]] ||{{AlgCtr}} | [[Ammunition Types and Immunities|Ammo Type]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Armor Type]] || {{AlgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]]
 
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|-
| {{AlgCtr}} | 1 || {{AlgCtr}} | Blades  || {{AlgCtr}} | Close-Combat || {{AlgCtr}} | Dark Matter Ammo   Fusion Cutters   Speed Boosts   Tractor Beams   Reclamation Paralysis Attacks   Force Fields   Being Insta-Killed   Repair || {{AlgCtr}} |  
+
| {{AlgCtr}} | 1 per Mark || {{AlgCtr}} | Blades  || {{AlgCtr}} | Close-Combat || {{AlgCtr}} | Dark Matter Ammo, Fusion Cutters, Speed Boosts, Tractor Beams, Reclamation, Paralysis Attacks, Force Fields, Being Insta-Killed, Repair || {{AlgCtr}} |  
 
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{| {{AlgTop}}
 
{| {{AlgTop}}
 
! {{AlgCtr}} | [[Knowledge|Mark]] || {{AlgCtr}} | [[Armor|Damage]] || {{AlgCtr}} | Attack Range || {{AlgCtr}} | Reload || {{AlgCtr}} | Health || {{AlgCtr}} | [[Armor]] || {{AlgCtr}} | [[Engines and Speed|Speed]] || {{AlgCtr}} | [[Engines and Speed|Engine Health]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | Ship Cap DPS || {{AlgCtr}} | [[Abilities]]
 
! {{AlgCtr}} | [[Knowledge|Mark]] || {{AlgCtr}} | [[Armor|Damage]] || {{AlgCtr}} | Attack Range || {{AlgCtr}} | Reload || {{AlgCtr}} | Health || {{AlgCtr}} | [[Armor]] || {{AlgCtr}} | [[Engines and Speed|Speed]] || {{AlgCtr}} | [[Engines and Speed|Engine Health]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | Ship Cap DPS || {{AlgCtr}} | [[Abilities]]
 
|-
 
|-
| {{AlgCtr}} | I  || {{AlgCtr}} | 100,000|| {{AlgCtr}} | 0 || {{AlgCtr}} | 1 sec || {{AlgCtr}} | 30,000 || {{AlgCtr}} | 40,000 || {{AlgCtr}} | 1,220 || {{AlgCtr}} | Inf || {{AlgRgt}} | 100,000 dmg/sec || {{AlgRgt}} | 100,000 dmg/sec || {{AlgLeft}} | Self Attrition Time 00:15   Self Attrition Only When Not In Stand-Down
+
| {{AlgCtr}} | I  || {{AlgCtr}} | 100,000|| {{AlgCtr}} | 0|| {{AlgCtr}} | 1 sec || {{AlgCtr}} | 30,000 || {{AlgCtr}} | 40,000 || {{AlgCtr}} | 1,220 || {{AlgCtr}} | Inf || {{AlgRgt}} | 100,000 dmg/sec || {{AlgRgt}} | 100,000 dmg/sec || {{AlgLeft}} | Self Attrition Time 00:15, Self Attrition Only When Not In Stand-Down, Target Seek Range 2,000,000,000, Can't Use Wormholes, Armor Piercing 999,999, Attacks Are Self-Damaging
Target Seek Range 2,000,000,000   Can't Use Wormholes   Armor Piercing 999,999
 
Attacks Are Self-Damaging
 
 
|-
 
|-
| {{AlgCtr}} | II  || {{AlgCtr}} | 200,000|| {{AlgCtr}} | 0 || {{AlgCtr}} | 1 sec || {{AlgCtr}} | 60,000 || {{AlgCtr}} | 40,000 || {{AlgCtr}} | 1,220 || {{AlgCtr}} | Inf|| {{AlgRgt}} | 200,000 dmg/sec || {{AlgRgt}} | 200,000 dmg/sec || {{AlgLeft}} | Self Attrition Time 00:15   Self Attrition Only When Not In Stand-Down
+
| {{AlgCtr}} | II  || {{AlgCtr}} | 200,000|| {{AlgCtr}} | 0|| {{AlgCtr}} | 1 sec || {{AlgCtr}} | 60,000 || {{AlgCtr}} | 40,000 || {{AlgCtr}} | 1,220 || {{AlgCtr}} | Inf|| {{AlgRgt}} | 200,000 dmg/sec || {{AlgRgt}} | 200,000 dmg/sec || {{AlgLeft}} | Self Attrition Time 00:15, Self Attrition Only When Not In Stand-Down, Target Seek Range 2,000,000,000, Can't Use Wormholes, Armor Piercing 999,999, Attacks Are Self-Damaging
Target Seek Range 2,000,000,000   Can't Use Wormholes   Armor Piercing 999,999
 
Attacks Are Self-Damaging
 
 
|-
 
|-
| {{AlgCtr}} | III  || {{AlgCtr}} | 300,000|| {{AlgCtr}} | 0 || {{AlgCtr}} | 1 sec || {{AlgCtr}} | 90,000 || {{AlgCtr}} | 40,000 || {{AlgCtr}} | 1,220 || {{AlgCtr}} | Inf|| {{AlgRgt}} | 300,000 dmg/sec || {{AlgRgt}} | 300,000 dmg/sec || {{AlgLeft}} | Self Attrition Time 00:15   Self Attrition Only When Not In Stand-Down
+
| {{AlgCtr}} | III  || {{AlgCtr}} | 300,000|| {{AlgCtr}} | 0|| {{AlgCtr}} | 1 sec || {{AlgCtr}} | 90,000 || {{AlgCtr}} | 40,000 || {{AlgCtr}} | 1,220 || {{AlgCtr}} | Inf|| {{AlgRgt}} | 300,000 dmg/sec || {{AlgRgt}} | 300,000 dmg/sec || {{AlgLeft}} | Self Attrition Time 00:15, Self Attrition Only When Not In Stand-Down, Target Seek Range 2,000,000,000, Can't Use Wormholes, Armor Piercing 999,999, Attacks Are Self-Damaging
Target Seek Range 2,000,000,000   Can't Use Wormholes   Armor Piercing 999,999
 
Attacks Are Self-Damaging
 
 
|-
 
|-
| {{AlgCtr}} | IV  || {{AlgCtr}} | 400,000|| {{AlgCtr}} | 0 || {{AlgCtr}} | 1 sec || {{AlgCtr}} | 120,000 || {{AlgCtr}} | 40,000 || {{AlgCtr}} | 1,220 || {{AlgCtr}} | Inf|| {{AlgRgt}} | 400,000 dmg/sec || {{AlgRgt}} | 400,000 dmg/sec || {{AlgLeft}} | Self Attrition Time 00:15   Self Attrition Only When Not In Stand-Down
+
| {{AlgCtr}} | IV  || {{AlgCtr}} | 400,000|| {{AlgCtr}} | 0|| {{AlgCtr}} | 1 sec || {{AlgCtr}} | 120,000 || {{AlgCtr}} | 40,000 || {{AlgCtr}} | 1,220 || {{AlgCtr}} | Inf|| {{AlgRgt}} | 400,000 dmg/sec || {{AlgRgt}} | 400,000 dmg/sec || {{AlgLeft}} | Self Attrition Time 00:15, Self Attrition Only When Not In Stand-Down, Target Seek Range 2,000,000,000, Can't Use Wormholes, Armor Piercing 999,999, Attacks Are Self-Damaging
Target Seek Range 2,000,000,000   Can't Use Wormholes   Armor Piercing 999,999
 
Attacks Are Self-Damaging
 
 
|-
 
|-
| {{AlgCtr}} | V  || {{AlgCtr}} | 500,000|| {{AlgCtr}} | 0 || {{AlgCtr}} | 1 sec || {{AlgCtr}} | 150,000 || {{AlgCtr}} | 40,000 || {{AlgCtr}} | 1,220 || {{AlgCtr}} | Inf|| {{AlgRgt}} | 500,000 dmg/sec || {{AlgRgt}} | 500,000 dmg/sec || {{AlgLeft}} | Self Attrition Time 00:15   Self Attrition Only When Not In Stand-Down
+
| {{AlgCtr}} | V  || {{AlgCtr}} | 500,000|| {{AlgCtr}} | 0|| {{AlgCtr}} | 1 sec || {{AlgCtr}} | 150,000 || {{AlgCtr}} | 40,000 || {{AlgCtr}} | 1,220 || {{AlgCtr}} | Inf|| {{AlgRgt}} | 500,000 dmg/sec || {{AlgRgt}} | 500,000 dmg/sec || {{AlgLeft}} | Self Attrition Time 00:15, Self Attrition Only When Not In Stand-Down, Target Seek Range 2,000,000,000, Can't Use Wormholes, Armor Piercing 999,999, Attacks Are Self-Damaging
Target Seek Range 2,000,000,000   Can't Use Wormholes   Armor Piercing 999,999
 
Attacks Are Self-Damaging
 
 
|} <br/>
 
|} <br/>
  

Revision as of 23:42, 5 February 2013


This page is up to date for version 6.009


Blade
Extremely fast melee ship -- loses health over a 10-second period, then self-destructs. Created inside Spire Blade Spawners, these are uncontrollable but will viciously attack the enemy on the current planet. Players cannot give direct orders to the blades.
Part of the Spire Fleet


Base Stats


Ship Cap Ammo Type Armor Type Immunities Damage Bonuses
1 per Mark Blades Close-Combat Dark Matter Ammo, Fusion Cutters, Speed Boosts, Tractor Beams, Reclamation, Paralysis Attacks, Force Fields, Being Insta-Killed, Repair


Mark Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Ship Cap DPS Abilities
I 100,000 0 1 sec 30,000 40,000 1,220 Inf 100,000 dmg/sec 100,000 dmg/sec Self Attrition Time 00:15, Self Attrition Only When Not In Stand-Down, Target Seek Range 2,000,000,000, Can't Use Wormholes, Armor Piercing 999,999, Attacks Are Self-Damaging
II 200,000 0 1 sec 60,000 40,000 1,220 Inf 200,000 dmg/sec 200,000 dmg/sec Self Attrition Time 00:15, Self Attrition Only When Not In Stand-Down, Target Seek Range 2,000,000,000, Can't Use Wormholes, Armor Piercing 999,999, Attacks Are Self-Damaging
III 300,000 0 1 sec 90,000 40,000 1,220 Inf 300,000 dmg/sec 300,000 dmg/sec Self Attrition Time 00:15, Self Attrition Only When Not In Stand-Down, Target Seek Range 2,000,000,000, Can't Use Wormholes, Armor Piercing 999,999, Attacks Are Self-Damaging
IV 400,000 0 1 sec 120,000 40,000 1,220 Inf 400,000 dmg/sec 400,000 dmg/sec Self Attrition Time 00:15, Self Attrition Only When Not In Stand-Down, Target Seek Range 2,000,000,000, Can't Use Wormholes, Armor Piercing 999,999, Attacks Are Self-Damaging
V 500,000 0 1 sec 150,000 40,000 1,220 Inf 500,000 dmg/sec 500,000 dmg/sec Self Attrition Time 00:15, Self Attrition Only When Not In Stand-Down, Target Seek Range 2,000,000,000, Can't Use Wormholes, Armor Piercing 999,999, Attacks Are Self-Damaging


Blades spawn automatically from Spire Blade Spawners and therefore do not have any resource costs or build time.
They spawn every 3 to 4 seconds so a single Spire Blade Spawner can support about 5 Blades.

How to use in your fleet

See Spire Blade Spawners.

How to counter when in the AI fleet

Also see Spire Blade Spawners.




Ships and Structures Navigation
Fleet Ships

Built at
Space Dock

ScoutFighterBomberMissile Frigate

Bonus fleet ships: Acid SprayerAnti-ArmorArmor BoosterArmor ShipAttractor DroneAutocannon MinipodBulletproof FighterElectric ShuttleEtherjetEye BotGrenade LauncherImpulse Reaction EmitterInfiltratorLaser GatlingLightning Torpedo FrigateMLRSMunitions BoosterNeinzul RailpodNeinzul ScapegoatNeinzul Youngling CommandoNeinzul Youngling FireflyNeinzul Youngling NanoswarmNeinzul Youngling ShrikeNeinzul Youngling TigerNeinzul Youngling VultureNeinzul Youngling WeaselParasiteRaiderRaptorSaboteurSentinel FrigateShield BearerSniperSpace PlaneSpace TankSpider BotSpire Armor RotterSpire BladeSpire Blade SpawnerSpire Gravity DrainerSpire Gravity RipperSpire MawSpire Mini RamSpire RailclusterSpire Stealth BattleshipSpire Teleporting LeechSpire Tractor PlatformTachyon MicrofighterTackle Drone LauncherTeleport Battle StationTeleport RaiderVampire ClawVorticular CutlassZenith Auto BombZenith Beam FrigateZenith BombardZenith ChameleonZenith Electric BomberZenith HydraZenith Medic FrigateZenith MirrorZenith ParalyzerZenith PolarizerZenith ReprocessorZenith Siege EngineZenith Viral Shredder

Experimental: Decoy DroneMicroParasiteSpeed BoosterSpider BotTranslocator

Minor faction: Dyson GatlingNeinzul BomberNeinzul Viral SwarmerPreservation Warden BomberPreservation Warden CommandoResistance Fighter/BomberResistance Frigate

Miscellaneous: Neinzul Youngling CockroachWasp

Starships Cloaker StarshipFlagshipHeavy Bomber StarshipLeech StarshipNeinzul Enclave StarshipPlasma Siege StarshipRaid StarshipRiot Control StarshipScout StarshipSpire StarshipZenith Starship

Bonus starships: Lightning StarshipNeinzul Combat CarrierProtector StarshipSpire CorvetteTranslocator StarshipZenith Devastator

Experimental: Beam StarshipWarbird Starship

Miscellaneous: AI-Neinzul HybridAvengerBeachheadCarrierDecloakerCore StarshipGalactic Control ShipHunter/KillerMobile BuilderMothershipNeinzul Preservation WardenNeinzul Roaming EnclaveTransport Ship

Turrets Regular: Needler TurretLaser TurretMLRS TurretMissile TurretFlak TurretLightning TurretSniper TurretSpider Turret

Advanced: Heavy Beam TurretCounter Dark Matter TurretCounter Missile TurretCounter Sniper TurretTractor Beam TurretGravitational TurretTachyon Beam Emitter

Guardians Combat Carrier GuardianDevastator GuardianDisassembler GuardianEMP GuardianEnclave GuardianFlak GuardianGravity GuardianHeavy Beam GuardianInfiltrator GuardianLaser GuardianLightning GuardianMissile GuardianMLRS GuardianMunitions Boosting GuardianNeedler GuardianPlasma GuardianRaider GuardianSelf-Destruction GuardianShield GuardianSniper GuardianSpecial Forces Rally GuardianSpider GuardianSpire Implosion GuardianTractor GuardianTranslocator GuardianVampire GuardianWarp Gate GuardianWidow GuardianZombie Guardian
Dire Guardians Dire Guardian LairDire Artillery GuardianDire Disassembler GuardianDire Gravity GuardianDire Implosion GuardianDire Infiltration GuardianDire Laser GuardianDire MLRS GuardianDire Munitions Boosting GuardianDire Needler GuardianDire Raider GuardianDire Shield GuardianDire Sniper GuardianDire Spider GuardianDire Tractor GuardianDire Widow Guardian
Guard Posts Regular Guard Posts: Arachnid Guard PostCloaker Guard PostCommand Station Shield Guard PostLaser Guard PostMissile Guard PostMLRS Guard PostNeedler Guard PostSpire Shield Sphere Guard Post

Special Guard Posts: Special Forces Guard PostWarp Counterattack Guard PostWormhole Guard Post

Exotic Guard Posts: Disassembler Guard PostEnclave Guard PostGravity Guard PostImplosion Guard PostMunition Boosting Guard PostPlasma Guard PostSniper Guard PostSpider Guard PostTachyon SentinelTractor Guard PostWidow Guard Post

Core Guard Posts: Core Arachnid Guard PostBooster Guard PostElectric Guard PostHeavy Beam Guard PostCore Implosion Drone Guard PostLeech Guard PostCore Missile Guard PostNeinzul Melee Guard PostNeinzul Spawner Guard PostRiot Control Guard PostSentinel Guard PostCore Spire Shield Sphere Guard PostZenith Bombard Guard PostZenith Fortress Guard Post

Brutal Guard Posts: Cross Planet Attack Guard PostGrav Reactor Guard PostHunter/Killer Factory Guard PostRaid Engine Guard PostShredder Drone Guard PostTeuthida Guard PostWrath Lance Guard Post

Military Structures Advanced Warp SensorAlarm PostAttritionerBarracksBlack Hole MachineCo-ProcessorCore Shield GeneratorCounter-SpyDark Spire Vengeance GeneratorData CenterDrone SpawnerDyson AntagonizerDyson ConverterForce FieldGravity DrillHybrid SpawnInter-Planetary Munitions BoosterIon CannonMobile Space DockNeinzul Bomber ClusterNeinzul ClusterNeinzul NestNeinzul Privacy ClusterNeinzul Rocketry Corps SiloNeinzul Viral ClusterOrbital Mass DriverPlanetary Armor BoosterPlanetary Armor InhibitorPlanetary CloakRadar JammerRaid EngineRally PostSpecial Forces Alarm PostSuperTerminalTroop AcceleratorWarhead InterceptorWarp GateZenith ReserveZenith Spacetime Manipulator

Mines: MinefieldArea MinefieldWidow Minefield

Fortresses: FortressMini-FortressModular FortressModular Fortress Command StationNeinzul Modular FortressSpire Modular FortressSuperFortressZenith Modular Fortress

AI Eyes: Ion EyeNuclear EyeParasite EyePlasma Eye (Core)Raid Eye (Core)Sentry Eye (Core)Threatening Eye (Core)Translocator Eye (Core)

Economic Structures Asteroid (Adamantite) (Ebonite) (Pysite) (Reptite) (Titanite) (Xampite)Advanced Research StationAdvanced FactoryAdvanced Starship ConstructorCaptive Human SettlementCleanup DroneEconomic Command StationColony ShipCore FabricatorDistribution NodeCommand StationEnergy CollectorEngineerExo-Galactic WormholeExperimental FabricatorFoldoutHarvesterHarvester Exo-ShieldHome Human SettlementHuman Cryogenic PodIntra-Galactic Warp GateKnowledge HackerLogistical Command StationMatter ConverterMercenary Space DockMilitary Command StationMissile SiloNeinzul Regeneration ChamberOrbital Command StationRebel ColonyRemainsRemains RebuilderScience LabShip-Design HackerSpire ArchiveSpire Civilian LeaderSpace DockStarship ConstructorTachyon DroneWarp Jammer Command StationWormholeZenith Power Generator
Fallen Spire Campaign Fallen Spire OverviewSurvey ShipSubspace ReceiverSpire FrigateSpire DestroyerSpire CruiserSpire BattleshipSpire DreadnoughtSpire Super DreadnoughtSpire ShardSpire Colony ShipSpire OutpostSpire City HubSpire Habitation CenterSpire Shard ReactorSpire ShipyardSpire Galactic CapitolExogalactic Transceiver
Ancient Shadows Ancient Shadows CampaignShadow Ships (Champion Ships) All Types: Human/Neinzul/Spire/Zenith and All Sizes: Frigate/Destroyer/Cruiser/Battleship
General NebulaeEpsilon Eridani Remnant Found Shattered Pillar Zenith FoundNeinzul Mourner Wardens FoundGray Spire Cluster FoundShattered Pillar FoundHuman Resistance FoundIMT Needs Help AgainAllies Under AttackThe Battle RagesEmpty Nebula
Spirecraft Spirecraft AttritionerSpirecraft Implosion ArtillerySpirecraft Ion BlasterSpirecraft JumpshipSpirecraft MartyrSpirecraft PenetratorSpirecraft RamSpirecraft ScoutSpirecraft Shield BearerSpirecraft Siege TowerSpire Mining ShipSpirecraft Mining Enclosure
Golems Broken Golems: Armored GolemArtillery GolemBlack Widow GolemCursed GolemHive GolemRegenerator Golem

Special Broken Golems: Botnet GolemNomad BeaconExodian Blade

Minor Faction Golems: Devourer GolemDyson SphereMining GolemZenith Trade Ship

Warheads Armored WarheadEMPLightning WarheadNuclear WarheadTachyon Warhead
Astro Trains Astrotrains OverviewAstrotrain Station
Train Types: AstrotrainArmor BoosterArmor InhibitorAttack BoosterCargoEMPForcefield JammerGravityGravity JammerNuclearParalyzingRadar JammerRegeneratorRepairShieldSpeed BoosterSupply InhibitorTachyonTachyon JammerTractorTractor Jammer





AI War Navigation Reference
AI War:Wiki Home - AI War:Reference Section - AI War:Strategies Section
Version History Version 2.000Version 3.000Version 4.000Version 5.000Version 6.000Versions 6.00Beta - 7.00Versions 7.00Beta - 8.00Versions 8.00+
Game Content AI War:Base GameExpansion 1: The Zenith RemnantExpansion 2: Children of Neinzul
Expansion 3: Light of the SpireExpansion 4: Ancient ShadowsExpansion 5: Vengeance of the MachineExpansion 6: Destroyer of Worlds
Getting Started User Interface and ControlsNew Game OptionsTutorial WalkthroughGame Objectives (What do I do next?)How the AI Attacks You (AI Progress, Waves and Threat)I'm stuck! Help? (Player submitted questions)
Enemy AI Types and AI Plots AI Opponent Types: (Easier - Moderate - Harder - Technologist) ♦ AI Plots: (Avenger - Hybrid Hives - Advanced Hybrids - Astro Trains - Beachheads - Hunter - Shark-A - Shark-B - Counter Posts - Warp Relays - Preemption)
Minor Factions Human MaraudersHuman Resistance FightersHuman Colony RebellionsZenith TradersZenith MinersZenith Dyson SphereZenith DevourerBroken Golems (Easy) (Moderate) (Hard)Botnet Golem (Easy) (Moderate) (Hard)Neinzul Rocketry CorpsNeinzul Preservation WardensNeinzul Roaming EnclavesFallen SpireSpire Civilian LeadersSpirecraft (Easy) (Moderate) (Hard)Dark SpireAlt Champion ProgressAlt Champion NemesisShowdown DevicesNomad PlanetsExodian Blade
Ships and Structures Fleet ShipsStarshipsSpirecraftTurretsGuardiansGuard PostsMilitary StructuresEconomic StructuresGolemsWarheadsAstroTrains
Combat Mechanics Ammunition TypesShip ImmunitiesShip AbilitiesHull TypesAttack MultipliersArmor (Overall Damage Calculations)Engines and Speed (including Tractor Beams and Gravity Effects)Force Field InteractionsCloaking and Tachyon Beams(Stealth)Capturing Ships and Structures (& Reclamation)Strategic reserve
Economic Mechanics Crystal and Metal HarvestingEnergy GenerationScience and Knowledge and Hacking the AIBuild Time and Constructors (including Repair)
Miscellaneous Map seeds of interestGlossary