Difference between revisions of "AI War:AI Beachhead"
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[[Category:AIWar]] | [[Category:AIWar]] | ||
[[Category:AIWarLotS]] | [[Category:AIWarLotS]] | ||
− | {{ | + | {{6.009}}<br/> |
{| | {| | ||
|[[File:AIWarBeachhead.png|100px|left|Beachhead]] || valign="top" | Tough, armored, immobile long-range AI ship that gets sent along with some waves. Interferes with supply on the planet being attacked (thus knocking out everything from turrets to forcefields until the beachhead is destroyed), as well as preventing its enemies' ships from retreating.<br/>Can be enabled/disabled on a per AI basis in the game options when starting. | |[[File:AIWarBeachhead.png|100px|left|Beachhead]] || valign="top" | Tough, armored, immobile long-range AI ship that gets sent along with some waves. Interferes with supply on the planet being attacked (thus knocking out everything from turrets to forcefields until the beachhead is destroyed), as well as preventing its enemies' ships from retreating.<br/>Can be enabled/disabled on a per AI basis in the game options when starting. | ||
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== Base Stats == | == Base Stats == | ||
---- | ---- | ||
− | {| | + | |
− | ! | + | {| {{AlgTop}} |
+ | ! {{AlgCtr}} | [[Ammunition Types and Immunities|Ammo Type]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Armor Type]] || {{AlgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] | ||
|- | |- | ||
− | | | + | | {{AlgCtr}} | Flame Wave || {{AlgCtr}} | Heavy || {{AlgCtr}} | Fusion Cutters, Reclamation, Transport, Swallow, Nuclear Explosions, Being Insta-Killed, Repair || {{AlgCtr}} | |
− | | | ||
|}<br/> | |}<br/> | ||
− | {| | + | {| {{AlgTop}} |
− | ! | + | ! {{AlgCtr}} | [[Knowledge|Mark]] || {{AlgCtr}} | [[Armor|Damage]] || {{AlgCtr}} | Attack Range || {{AlgCtr}} | Reload || {{AlgCtr}} | Health || {{AlgCtr}} | [[Armor]] || {{AlgCtr}} | [[Engines and Speed|Speed]] || {{AlgCtr}} | [[Engines and Speed|Engine Health]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | [[Abilities]] |
|- | |- | ||
− | | | + | | {{AlgCtr}} | I || {{AlgCtr}} | 120,000|| {{AlgCtr}} | 28,000|| {{AlgCtr}} | 2 sec || {{AlgCtr}} | 2,000,000 || {{AlgCtr}} | 1,000 || {{AlgCtr}} | 0 || {{AlgCtr}} | Inf || {{AlgRgt}} | 60,000 dmg/sec || {{AlgLeft}} | Interferes With Enemy Supply |
|- | |- | ||
− | | | + | | {{AlgCtr}} | II || {{AlgCtr}} | 240,000|| {{AlgCtr}} | 33,000|| {{AlgCtr}} | 2 sec || {{AlgCtr}} | 4,000,000 || {{AlgCtr}} | 2,000 || {{AlgCtr}} | 0 || {{AlgCtr}} | Inf|| {{AlgRgt}} | 120,000 dmg/sec || {{AlgLeft}} | Interferes With Enemy Supply |
|- | |- | ||
− | | | + | | {{AlgCtr}} | III || {{AlgCtr}} | 360,000|| {{AlgCtr}} | 38,000|| {{AlgCtr}} | 2 sec || {{AlgCtr}} | 6,000,000 || {{AlgCtr}} | 3,000 || {{AlgCtr}} | 0 || {{AlgCtr}} | Inf|| {{AlgRgt}} | 180,000 dmg/sec || {{AlgLeft}} | Interferes With Enemy Supply |
|- | |- | ||
− | | | + | | {{AlgCtr}} | IV || {{AlgCtr}} | 480,000|| {{AlgCtr}} | 43,000|| {{AlgCtr}} | 2 sec || {{AlgCtr}} | 8,000,000 || {{AlgCtr}} | 4,000 || {{AlgCtr}} | 0 || {{AlgCtr}} | Inf|| {{AlgRgt}} | 240,000 dmg/sec || {{AlgLeft}} | Interferes With Enemy Supply |
|- | |- | ||
− | | | + | | {{AlgCtr}} | V || {{AlgCtr}} | 600,000|| {{AlgCtr}} | 48,000|| {{AlgCtr}} | 2 sec || {{AlgCtr}} | 10,000,000 || {{AlgCtr}} | 5,000 || {{AlgCtr}} | 0 || {{AlgCtr}} | Inf|| {{AlgRgt}} | 300,000 dmg/sec || {{AlgLeft}} | Interferes With Enemy Supply |
− | |} | + | |} |
− | |||
== How to use in your fleet == | == How to use in your fleet == | ||
This ship is AI only. | This ship is AI only. |
Revision as of 23:59, 6 February 2013
This page is up to date for version 6.009 |
Tough, armored, immobile long-range AI ship that gets sent along with some waves. Interferes with supply on the planet being attacked (thus knocking out everything from turrets to forcefields until the beachhead is destroyed), as well as preventing its enemies' ships from retreating. Can be enabled/disabled on a per AI basis in the game options when starting. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Flame Wave | Heavy | Fusion Cutters, Reclamation, Transport, Swallow, Nuclear Explosions, Being Insta-Killed, Repair |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|
I | 120,000 | 28,000 | 2 sec | 2,000,000 | 1,000 | 0 | Inf | 60,000 dmg/sec | Interferes With Enemy Supply |
II | 240,000 | 33,000 | 2 sec | 4,000,000 | 2,000 | 0 | Inf | 120,000 dmg/sec | Interferes With Enemy Supply |
III | 360,000 | 38,000 | 2 sec | 6,000,000 | 3,000 | 0 | Inf | 180,000 dmg/sec | Interferes With Enemy Supply |
IV | 480,000 | 43,000 | 2 sec | 8,000,000 | 4,000 | 0 | Inf | 240,000 dmg/sec | Interferes With Enemy Supply |
V | 600,000 | 48,000 | 2 sec | 10,000,000 | 5,000 | 0 | Inf | 300,000 dmg/sec | Interferes With Enemy Supply |
How to use in your fleet
This ship is AI only.
How to counter when in the AI fleet
This ship has a 10% chance of being sent along with an AI wave when it is enabled. If it is, that wave is only half size but because this ship interferes with supply you must intercept that wave with your mobile fleet as most defensive structures, including force fields, turrets, and fortresses, will be forced offline until this ship is destroyed.
Note the speed of 0, this ship will be left behind on the warp point by the rest of the wave it accompanies.
This ship is always a priority target to re-enable your defenses in the system.