Difference between revisions of "AI War:Spire Implosion Guardian"
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Mad Rubicant (talk | contribs) m (update hull type and version number) |
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[[Category:AIWar]] | [[Category:AIWar]] | ||
[[Category:AIWarBase]] | [[Category:AIWarBase]] | ||
− | {{ | + | {{6.009}}<br/> |
{| | {| | ||
|[[File:AIWarSpireImpGuardian.png|100px|left|Spire Implosion Guardian]] || valign="top" | Mid-range, middling-health artillery weapon that does damage based on a percentage of the enemy ship's remaining health (not to be less than 1 damage). This is most effective when enemy ships have very high remaining health.<br/>Note that this ship is AI only. | |[[File:AIWarSpireImpGuardian.png|100px|left|Spire Implosion Guardian]] || valign="top" | Mid-range, middling-health artillery weapon that does damage based on a percentage of the enemy ship's remaining health (not to be less than 1 damage). This is most effective when enemy ships have very high remaining health.<br/>Note that this ship is AI only. | ||
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== Base Stats == | == Base Stats == | ||
---- | ---- | ||
− | {| | + | {| {{AlgTop}} |
− | ! | + | ! {{AlgCtr}} | [[Ammunition Types and Immunities|Ammo Type]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Armor Type]] || {{AlgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] |
|- | |- | ||
− | | | + | | {{AlgCtr}} | Implosion 0.25% || {{AlgCtr}} | Medium || {{AlgCtr}} | Speed Boosts, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Being Insta-Killed || {{AlgCtr}} | |
|}<br/> | |}<br/> | ||
− | {| | + | {| {{AlgTop}} |
− | ! | + | ! {{AlgCtr}} | [[Knowledge|Mark]] || {{AlgCtr}} | [[Armor|Damage]] || {{AlgCtr}} | Attack Range || {{AlgCtr}} | Reload || {{AlgCtr}} | Health || {{AlgCtr}} | [[Armor]] || {{AlgCtr}} | [[Engines and Speed|Speed]] || {{AlgCtr}} | [[Engines and Speed|Engine Health]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | [[Abilities]] |
|- | |- | ||
− | | | + | | {{AlgCtr}} | I || {{AlgCtr}} | 0.5% || {{AlgCtr}} | 8,000|| {{AlgCtr}} | 1 sec || {{AlgCtr}} | 800,000 || {{AlgCtr}} | 0 || {{AlgCtr}} | 80 || {{AlgCtr}} | 100,000 || {{AlgRgt}} | 2 dmg/sec || {{AlgLeft}} | Regen Time 90:00, Armor Piercing 999,999 |
|- | |- | ||
− | | | + | | {{AlgCtr}} | II || {{AlgCtr}} | 1.0% || {{AlgCtr}} | 9,000|| {{AlgCtr}} | 1 sec || {{AlgCtr}} | 1,600,000 || {{AlgCtr}} | 0 || {{AlgCtr}} | 80 || {{AlgCtr}} | 100,000|| {{AlgRgt}} | 4 dmg/sec || {{AlgLeft}} | Regen Time 70:00, Armor Piercing 999,999 |
|- | |- | ||
− | | | + | | {{AlgCtr}} | III || {{AlgCtr}} | 1.5% || {{AlgCtr}} | 10,000|| {{AlgCtr}} | 1 sec || {{AlgCtr}} | 2,400,000 || {{AlgCtr}} | 0 || {{AlgCtr}} | 80 || {{AlgCtr}} | 100,000|| {{AlgRgt}} | 6 dmg/sec || {{AlgLeft}} | Regen Time 50:00, Armor Piercing 999,999 |
|- | |- | ||
− | | | + | | {{AlgCtr}} | IV || {{AlgCtr}} | 2.0% || {{AlgCtr}} | 11,000|| {{AlgCtr}} | 1 sec || {{AlgCtr}} | 3,200,000 || {{AlgCtr}} | 0 || {{AlgCtr}} | 80 || {{AlgCtr}} | 100,000|| {{AlgRgt}} | 8 dmg/sec || {{AlgLeft}} | Regen Time 30:00, Armor Piercing 999,999 |
|- | |- | ||
− | | | + | | {{AlgCtr}} | V || {{AlgCtr}} | 2.5% || {{AlgCtr}} | 12,000|| {{AlgCtr}} | 1 sec || {{AlgCtr}} | 4,000,000 || {{AlgCtr}} | 0 || {{AlgCtr}} | 80 || {{AlgCtr}} | 100,000|| {{AlgRgt}} | 10 dmg/sec || {{AlgLeft}} | Regen Time 10:00, Armor Piercing 999,999 |
|} DPS is variable based on target's remaining health.<br/> | |} DPS is variable based on target's remaining health.<br/> | ||
Revision as of 22:12, 11 February 2013
This page is up to date for version 6.009 |
Mid-range, middling-health artillery weapon that does damage based on a percentage of the enemy ship's remaining health (not to be less than 1 damage). This is most effective when enemy ships have very high remaining health. Note that this ship is AI only. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Implosion 0.25% | Medium | Speed Boosts, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Being Insta-Killed |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|
I | 0.5% | 8,000 | 1 sec | 800,000 | 0 | 80 | 100,000 | 2 dmg/sec | Regen Time 90:00, Armor Piercing 999,999 |
II | 1.0% | 9,000 | 1 sec | 1,600,000 | 0 | 80 | 100,000 | 4 dmg/sec | Regen Time 70:00, Armor Piercing 999,999 |
III | 1.5% | 10,000 | 1 sec | 2,400,000 | 0 | 80 | 100,000 | 6 dmg/sec | Regen Time 50:00, Armor Piercing 999,999 |
IV | 2.0% | 11,000 | 1 sec | 3,200,000 | 0 | 80 | 100,000 | 8 dmg/sec | Regen Time 30:00, Armor Piercing 999,999 |
V | 2.5% | 12,000 | 1 sec | 4,000,000 | 0 | 80 | 100,000 | 10 dmg/sec | Regen Time 10:00, Armor Piercing 999,999 |
DPS is variable based on target's remaining health.
How to counter when in the AI fleet
Coming soon