Difference between revisions of "AI War:Neinzul Melee Guard Post"
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== Base Stats == | == Base Stats == | ||
---- | ---- | ||
− | {| | + | {| {{AlgTop}} |
− | ! | + | ! [[Ammunition Types and Immunities|Ammo Type]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Armor Type]] || {{AlgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] |
|- | |- | ||
− | | | + | | {{AlgCtr}} | Ram || {{AlgCtr}} | Close-Combat || {{AlgCtr}} | Mass Drivers, Artillery Ammo, Sniper Shots, Fusion Cutters, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Force Fields, Nuclear Explosions, Being Insta-Killed, EMPs, Repair || {{AlgCtr}} | 4 Light, 4 Neutron, 4 Composite |
|}<br/> | |}<br/> | ||
− | {| | + | {| {{AlgTop}} |
− | ! | + | ! {{AlgCtr}} | [[Armor|Damage]] || {{AlgCtr}} | Attack Range || {{AlgCtr}} | Reload || {{AlgCtr}} | Health || {{AlgCtr}} | [[Armor]] || {{AlgCtr}} | [[Engines and Speed|Speed]] || {{AlgCtr}} | [[Engines and Speed|Engine Health]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | [[Abilities]] |
|- | |- | ||
− | | | + | | {{AlgCtr}} | 600,000|| {{AlgCtr}} | 0|| {{AlgCtr}} | 1 sec || {{AlgCtr}} | 36,000,000 || {{AlgCtr}} | 800 || {{AlgCtr}} | 108 || {{AlgCtr}} | Inf || {{AlgRgt}} | 600,000 dmg/sec || {{AlgLeft}} | Radar Dampening Range 5,500, Tachyon Beam Emission (2000 Range), Target Seek Range 5,000, Can't Use Wormholes, Attacks Are Self-Damaging |
− | |} | + | |} |
== How to counter when in the AI fleet == | == How to counter when in the AI fleet == |
Revision as of 21:51, 12 February 2013
This page was last updated for game version 5.051 |
This mobile alien guard post comes after human fleets with its guards in tow, chewing through any ships it touches with whirling blades. Must be destroyed before humans can damage the AI Command Station on this planet. All Core Shield Generators (if enabled) in the galaxy must be destroyed before this can be damaged. This is a Core Guard Post and will only spawn on AI homeworlds. Increases AI Progress by 2 when destroyed. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Ram | Close-Combat | Mass Drivers, Artillery Ammo, Sniper Shots, Fusion Cutters, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Force Fields, Nuclear Explosions, Being Insta-Killed, EMPs, Repair | 4 Light, 4 Neutron, 4 Composite |
Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|
600,000 | 0 | 1 sec | 36,000,000 | 800 | 108 | Inf | 600,000 dmg/sec | Radar Dampening Range 5,500, Tachyon Beam Emission (2000 Range), Target Seek Range 5,000, Can't Use Wormholes, Attacks Are Self-Damaging |
How to counter when in the AI fleet
Coming soon