Difference between revisions of "AI War:OLD Mine"
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[[Category:AIWar]] | [[Category:AIWar]] | ||
[[Category:AIWarBase]] | [[Category:AIWarBase]] | ||
− | {{ | + | {{6.009}}<br/> |
{| | {| | ||
− | |[[File:AIWarMine.png|100px|left|Mine]] || valign="top" | Enemy ships coming too close to these invisible traps will incur heavy damage. The minefield is also damaged, and eventually destroyed, in the process. The self inflicted damage is the same as the damage dealt so the [[Mine]] can attack 16 times before being destroyed.<br/>Can be decloaked by Tachyon Beams and then destroyed by your ships the same as other cloaked units.<br/>See [[Area Mine]] and [[EMP Mine]]. | + | |[[File:AIWarMine.png|100px|left|Mine]] || valign="top" | Enemy ships coming too close to these invisible traps will incur heavy damage. The minefield is also damaged, and eventually destroyed, in the process. The self inflicted damage is the same as the damage dealt so the [[Mine]] can attack 16 times before being destroyed.<br/>Can be decloaked by Tachyon Beams and then destroyed by your ships the same as other cloaked units.<br/>These leave behind remains when they die so [[Remains Rebuilder]]s in the system will automatically rebuild them without your intervention.<br/>See [[Area Mine]] and [[EMP Mine]]. |
|} | |} | ||
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== Base Stats == | == Base Stats == | ||
---- | ---- | ||
− | {| | + | {| {{AlgTop}} |
− | ! | + | ! {{AlgCtr}} | [[Knowledge|Ship Cap]] ||{{AlgCtr}} | [[Ammunition Types and Immunities|Ammo Type]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Armor Type]] || {{AlgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] |
|- | |- | ||
− | | | + | | {{AlgCtr}} | 294 || {{AlgCtr}} | || {{AlgCtr}} | Refractive || {{AlgCtr}} | Blade Attacks, Fusion Cutters, Reclamation, Paralysis Attacks, Transport, Swallow, Force Fields || {{AlgCtr}} | |
|}<br/> | |}<br/> | ||
− | {| | + | {| {{AlgTop}} |
− | ! | + | ! {{AlgCtr}} | [[Armor|Damage]] || {{AlgCtr}} | Attack Range || {{AlgCtr}} | Reload || {{AlgCtr}} | Health || {{AlgCtr}} | [[Armor]] || {{AlgCtr}} | [[Engines and Speed|Speed]] || {{AlgCtr}} | [[Engines and Speed|Engine Health]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | Ship Cap DPS || {{AlgCtr}} | [[Abilities]] |
|- | |- | ||
− | | | + | | {{AlgCtr}} | 0|| {{AlgCtr}} | 0|| {{AlgCtr}} | 0 sec || {{AlgCtr}} | 1,680,000 || {{AlgCtr}} | 0 || {{AlgCtr}} | 0 || {{AlgCtr}} | Inf || {{AlgRgt}} | 0 dmg/sec || {{AlgRgt}} | 0 dmg/sec || {{AlgLeft}} | Cloaking, Blind |
− | |} | + | |} <br/> |
− | {| | + | {| {{AlgTop}} |
− | ! | + | ! {{AlgCtr}} | [[Knowledge]] || {{AlgCtr}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] || {{AlgCtr}} | [[Build Time and Constructors|Build Time]] || {{AlgCtr}} | Cap Metal Cost || {{AlgCtr}} | Cap Crystal Cost || {{AlgCtr}} | Cap Total Cost || {{AlgCtr}} | Cap Energy Cost || {{AlgCtr}} | Ship Cap Build Time |
|- | |- | ||
− | | | + | | {{AlgCtr}} | -- || {{AlgCtr}} | 20 || {{AlgCtr}} | 40 || {{AlgCtr}} | 60 || {{AlgCtr}} | 0 || {{AlgCtr}} | 00:00:46 || {{AlgCtr}} | 5,880 || {{AlgCtr}} | 11,760 || {{AlgCtr}} | 17,640 || {{AlgCtr}} | 0 || {{AlgCtr}} | 03:45:24 |
− | |||
|} | |} | ||
== How to use in your fleet == | == How to use in your fleet == |
Revision as of 14:53, 16 February 2013
This page is up to date for version 6.009 |
Enemy ships coming too close to these invisible traps will incur heavy damage. The minefield is also damaged, and eventually destroyed, in the process. The self inflicted damage is the same as the damage dealt so the Mine can attack 16 times before being destroyed. Can be decloaked by Tachyon Beams and then destroyed by your ships the same as other cloaked units. These leave behind remains when they die so Remains Rebuilders in the system will automatically rebuild them without your intervention. See Area Mine and EMP Mine. |
Base Stats
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
294 | Refractive | Blade Attacks, Fusion Cutters, Reclamation, Paralysis Attacks, Transport, Swallow, Force Fields |
Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|
0 | 0 | 0 sec | 1,680,000 | 0 | 0 | Inf | 0 dmg/sec | 0 dmg/sec | Cloaking, Blind |
Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|
-- | 20 | 40 | 60 | 0 | 00:00:46 | 5,880 | 11,760 | 17,640 | 0 | 03:45:24 |
How to use in your fleet
Coming soon
How to counter when in the AI fleet
Making sure your fleet has tachyon coverage is the best way to counter these. A Scout Starship or a Tachyon Drone are always available to you.
If you are not able to conquer the system right away, to prevent the AI from rebuilding the Mines, a Cleanup Drone will remove the Mine Remains in short order so they will not be rebuilt.