Difference between revisions of "AI War:Fortress"
Jump to navigation
Jump to search
(Created page with 'Category:AIWar Category:AIWarBase {{5.030}}<br/> {| |100px|left|Fortress || valign="top" | Extremely large, powerful, and expensive defensive s…') |
m |
||
Line 1: | Line 1: | ||
[[Category:AIWar]] | [[Category:AIWar]] | ||
[[Category:AIWarBase]] | [[Category:AIWarBase]] | ||
− | {{ | + | {{6.010}}<br/> |
{| | {| | ||
− | |[[File:AIWarFortress.png|100px|left|Fortress]] || valign="top" | Extremely large, powerful, and expensive defensive structure. Also repairs all nearby ships.<br/>Note that there are significant differences between the Human Fortresses and the AI Fortresses.<br/><b>Human Fortress:</b> After moving, it must recharge for 60 seconds before it can start doing repairs again. Has twice the range but only one-third the health.<br/><b>AI Fortress:</b> Can not move, has half the range but three times the health and can not be repaired, only slowly regenerate.<br/>Also see [[SuperFortress]]. | + | |[[File:AIWarFortress.png|100px|left|Fortress]] || valign="top" | Extremely large, powerful, and expensive defensive structure. Also repairs all nearby ships.<br/>Note that there are significant differences between the Human Fortresses and the AI Fortresses.<br/><b>Human Fortress:</b> After moving, it must recharge for 60 seconds before it can start doing repairs again. Has twice the range but only one-third the health.<br/><b>AI Fortress:</b> Can not move, has half the range but three times the health and can not be repaired, only slowly regenerate.<br/>Also see [[Mini-Fortress]], [[Modular Fortress]], and [[SuperFortress]]. |
|} | |} | ||
__notoc__ | __notoc__ | ||
Line 10: | Line 10: | ||
== Base Stats == | == Base Stats == | ||
---- | ---- | ||
− | {| | + | {| {{AlgTop}} |
− | ! | + | ! {{AlgCtr}} | [[Knowledge|Ship Cap]] ||{{AlgCtr}} | [[Ammunition Types and Immunities|Ammo Type]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Armor Type]] || {{AlgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] |
|- | |- | ||
− | | | + | | {{AlgCtr}} | 5/4/3 || {{AlgCtr}} | Flame Wave || {{AlgCtr}} | Ultra-Heavy || {{AlgCtr}} | Blade Attacks, Fusion Cutters, Attack Boosts, Armor Boosts, Speed Boosts, Gravity Effects, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Nuclear Explosions, Being Insta-Killed, EMPs || {{AlgCtr}} | 0.05 Scout, 0.01 Polycrystal |
|}<br/> | |}<br/> | ||
− | {| | + | {| {{AlgTop}} |
− | ! | + | ! {{AlgCtr}} | [[Knowledge|Mark]] || {{AlgCtr}} | [[Armor|Damage]] || {{AlgCtr}} | Attack Range || {{AlgCtr}} | Reload || {{AlgCtr}} | Health || {{AlgCtr}} | [[Armor]] || {{AlgCtr}} | [[Engines and Speed|Speed]] || {{AlgCtr}} | [[Engines and Speed|Engine Health]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | Ship Cap DPS || {{AlgCtr}} | [[Abilities]] |
|- | |- | ||
− | | | + | | {{AlgCtr}} | I || {{AlgCtr}} | 30x160,000|| {{AlgCtr}} | 53,000|| {{AlgCtr}} | 6 sec || {{AlgCtr}} | 20,000,000 || {{AlgCtr}} | 2,500 || {{AlgCtr}} | 44 || {{AlgCtr}} | Inf || {{AlgRgt}} | 800,000 dmg/sec || {{AlgRgt}} | 4,000,000 dmg/sec || {{AlgLeft}} | Radar Dampening Range 30,000, Regen Time 120:00, Counters Dark Matter, Can't Use Wormholes, Gathers Scout Intel, Repair Rate 2.5, Requires Supply |
|- | |- | ||
− | | | + | | {{AlgCtr}} | II || {{AlgCtr}} | 40x280,000|| {{AlgCtr}} | 53,000|| {{AlgCtr}} | 6 sec || {{AlgCtr}} | 40,000,000 || {{AlgCtr}} | 2,500 || {{AlgCtr}} | 44 || {{AlgCtr}} | Inf|| {{AlgRgt}} | 1,866,667 dmg/sec || {{AlgRgt}} | 7,466,666 dmg/sec || {{AlgLeft}} | Radar Dampening Range 30,000, Regen Time 120:00, Counters Dark Matter, Can't Use Wormholes, Gathers Scout Intel, Repair Rate 2.5, Requires Supply |
|- | |- | ||
− | | | + | | {{AlgCtr}} | III || {{AlgCtr}} | 50x400,000|| {{AlgCtr}} | 53,000|| {{AlgCtr}} | 6 sec || {{AlgCtr}} | 60,000,000 || {{AlgCtr}} | 2,500 || {{AlgCtr}} | 44 || {{AlgCtr}} | Inf|| {{AlgRgt}} | 3,333,333 dmg/sec || {{AlgRgt}} | 10,000,000 dmg/sec || {{AlgLeft}} | Radar Dampening Range 30,000, Regen Time 120:00, Counters Dark Matter, Can't Use Wormholes, Gathers Scout Intel, Repair Rate 2.5, Requires Supply |
|} <br/> | |} <br/> | ||
− | {| | + | {| {{AlgTop}} |
− | ! | + | ! {{AlgCtr}} | [[Knowledge|Mark]] || {{AlgCtr}} | [[Knowledge]] || {{AlgCtr}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] || {{AlgCtr}} | [[Build Time and Constructors|Build Time]] || {{AlgCtr}} | Cap Metal Cost || {{AlgCtr}} | Cap Crystal Cost || {{AlgCtr}} | Cap Total Cost || {{AlgCtr}} | Cap Energy Cost || {{AlgCtr}} | Ship Cap Build Time |
|- | |- | ||
− | | | + | | {{AlgCtr}} | I || {{AlgCtr}} | 3,000 || {{AlgCtr}} | 500,000 || {{AlgCtr}} | 400,000 || {{AlgCtr}} | 900,000 || {{AlgCtr}} | 90,000 || {{AlgCtr}} | 00:20:01 || {{AlgCtr}} | 2,500,000 || {{AlgCtr}} | 2,000,000 || {{AlgCtr}} | 4,500,000 || {{AlgCtr}} | 450,000 || {{AlgCtr}} | 01:40:05 |
|- | |- | ||
− | | | + | | {{AlgCtr}} | II || {{AlgCtr}} | 4,000 || {{AlgCtr}} | 1,000,000 || {{AlgCtr}} | 800,000 || {{AlgCtr}} | 1,800,000 || {{AlgCtr}} | 120,000 || {{AlgCtr}} | 00:40:01 || {{AlgCtr}} | 4,000,000 || {{AlgCtr}} | 3,200,000 || {{AlgCtr}} | 7,200,000 || {{AlgCtr}} | 480,000 || {{AlgCtr}} | 02:40:04 |
|- | |- | ||
− | | | + | | {{AlgCtr}} | III || {{AlgCtr}} | 5,000 || {{AlgCtr}} | 2,000,000 || {{AlgCtr}} | 1,600,000 || {{AlgCtr}} | 3,600,000 || {{AlgCtr}} | 180,000 || {{AlgCtr}} | 01:20:01 || {{AlgCtr}} | 6,000,000 || {{AlgCtr}} | 4,800,000 || {{AlgCtr}} | 10,800,000 || {{AlgCtr}} | 540,000 || {{AlgCtr}} | 04:00:03 |
|} | |} | ||
== How to use in your fleet == | == How to use in your fleet == |
Revision as of 21:10, 24 February 2013
This page is up to date for game version 6.010 |
Extremely large, powerful, and expensive defensive structure. Also repairs all nearby ships. Note that there are significant differences between the Human Fortresses and the AI Fortresses. Human Fortress: After moving, it must recharge for 60 seconds before it can start doing repairs again. Has twice the range but only one-third the health. AI Fortress: Can not move, has half the range but three times the health and can not be repaired, only slowly regenerate. Also see Mini-Fortress, Modular Fortress, and SuperFortress. |
Human Fortress
Base Stats
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
5/4/3 | Flame Wave | Ultra-Heavy | Blade Attacks, Fusion Cutters, Attack Boosts, Armor Boosts, Speed Boosts, Gravity Effects, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Nuclear Explosions, Being Insta-Killed, EMPs | 0.05 Scout, 0.01 Polycrystal |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|
I | 30x160,000 | 53,000 | 6 sec | 20,000,000 | 2,500 | 44 | Inf | 800,000 dmg/sec | 4,000,000 dmg/sec | Radar Dampening Range 30,000, Regen Time 120:00, Counters Dark Matter, Can't Use Wormholes, Gathers Scout Intel, Repair Rate 2.5, Requires Supply |
II | 40x280,000 | 53,000 | 6 sec | 40,000,000 | 2,500 | 44 | Inf | 1,866,667 dmg/sec | 7,466,666 dmg/sec | Radar Dampening Range 30,000, Regen Time 120:00, Counters Dark Matter, Can't Use Wormholes, Gathers Scout Intel, Repair Rate 2.5, Requires Supply |
III | 50x400,000 | 53,000 | 6 sec | 60,000,000 | 2,500 | 44 | Inf | 3,333,333 dmg/sec | 10,000,000 dmg/sec | Radar Dampening Range 30,000, Regen Time 120:00, Counters Dark Matter, Can't Use Wormholes, Gathers Scout Intel, Repair Rate 2.5, Requires Supply |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | 3,000 | 500,000 | 400,000 | 900,000 | 90,000 | 00:20:01 | 2,500,000 | 2,000,000 | 4,500,000 | 450,000 | 01:40:05 |
II | 4,000 | 1,000,000 | 800,000 | 1,800,000 | 120,000 | 00:40:01 | 4,000,000 | 3,200,000 | 7,200,000 | 480,000 | 02:40:04 |
III | 5,000 | 2,000,000 | 1,600,000 | 3,600,000 | 180,000 | 01:20:01 | 6,000,000 | 4,800,000 | 10,800,000 | 540,000 | 04:00:03 |
How to use in your fleet
Coming soon
AI Fortress
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Flame Wave | Ultra-Heavy | Antimatter Bombs Blade Attacks Fusion Cutters Attack Boosts Armor Boosts Speed Boosts Gravity Effects Tractor Beams Reclamation Paralysis Attacks Transport Swallow Nuclear Explosions Being Insta-Killed EMPs Repair | 0.05 Scout, 0.01 Polycrystal |
Mark | Ship Cap | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|---|
I | 5 | 160,000 x30 | 19,666 | 6 sec | 60,000,000 | 2,500 | 0 | Inf | 80,000 dmg/sec | 4,000,000 dmg/sec | Radar Dampening Range 30,000 Regen Time 240:00 Counters Dark Matter Gathers Scout Intel Repair Rate 2.5 Requires Supply |
II | 4 | 280,000 x40 | 19,666 | 6 sec | 120,000,000 | 2,500 | 0 | Inf | 1,866,666 dmg/sec | 7,466,666 dmg/sec | Radar Dampening Range 30,000 Regen Time 240:00 Counters Dark Matter Gathers Scout Intel Repair Rate 2.5 Requires Supply |
III | 3 | 400,000 x50 | 19,666 | 6 sec | 180,000,000 | 2,500 | 0 | Inf | 3,333,333 dmg/sec | 10,000,000 dmg/sec | Radar Dampening Range 30,000 Regen Time 240:00 Counters Dark Matter Gathers Scout Intel Repair Rate 2.5 Requires Supply |
How to counter when in the AI fleet
Coming soon