Difference between revisions of "AI War:Modular Fortress"
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| {{AlgCtr}} | 3,000,000|| {{AlgCtr}} | 28,000|| {{AlgCtr}} | 1(3) sec || {{AlgCtr}} | 100,000,000 || {{AlgCtr}} | 2,500 || {{AlgCtr}} | 44 || {{AlgCtr}} | Inf || {{AlgRgt}} | 1,000,000 dmg/sec || {{AlgRgt}} | 1,000,000 dmg/sec || {{AlgLeft}} | Radar Dampening Range 30,000, Regen Time 120:00, Counters Dark Matter, Can't Use Wormholes, Armor Piercing 750, Gathers Scout Intel, Requires Supply | | {{AlgCtr}} | 3,000,000|| {{AlgCtr}} | 28,000|| {{AlgCtr}} | 1(3) sec || {{AlgCtr}} | 100,000,000 || {{AlgCtr}} | 2,500 || {{AlgCtr}} | 44 || {{AlgCtr}} | Inf || {{AlgRgt}} | 1,000,000 dmg/sec || {{AlgRgt}} | 1,000,000 dmg/sec || {{AlgLeft}} | Radar Dampening Range 30,000, Regen Time 120:00, Counters Dark Matter, Can't Use Wormholes, Armor Piercing 750, Gathers Scout Intel, Requires Supply | ||
− | |} Total firing cycle time is 3 seconds, 2 seconds of the sustained fire beam followed by 1 second to reload. <br/> | + | |} Total firing cycle time is 3 seconds, 2 seconds of the sustained fire beam followed by 1 second to reload. <br/><br/> |
{| {{AlgTop}} | {| {{AlgTop}} | ||
! {{AlgCtr}} | [[Knowledge]] || {{AlgCtr}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] || {{AlgCtr}} | [[Build Time and Constructors|Build Time]] || {{AlgCtr}} | Module Slots | ! {{AlgCtr}} | [[Knowledge]] || {{AlgCtr}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] || {{AlgCtr}} | [[Build Time and Constructors|Build Time]] || {{AlgCtr}} | Module Slots |
Revision as of 16:58, 27 February 2013
This page is up to date for game version 6.010 |
Contents
Modular Fortresses
EXTREMELY large, powerful, and expensive defensive structure. Mounts modules that can be unlocked and also repairs all nearby ships. Note that there are significant differences between the 4 types of Modular Fortresses, including which modules they can mount. Modular Fortress (Human): The only Modular Fort unlocked with Knowledge, can mount most types of modules but the more exotic modules will not fit. Also repairs nearby units. Neinzul Modular Fortress: A possible reward for completing an Ancient Shadows Nebula, this unit mounts can mount organic Neinzul type modules. This unit also cloaks and can grant cloaking to nearby ships the same as the Cloaker Starship. Spire Modular Fortress: A possible reward for completing an Ancient Shadows Nebula, this unit mounts can mount the heavy Spire modules. Also mounts an extremely powerful Spire Beam main weapon. Zenith Modular Fortress: A possible reward for completing an Ancient Shadows Nebula, this unit mounts can mount the Zenith beam modules. Also mounts an extremely powerful Energy Wave main weapon. Also see Fortress, Mini-Fortress, and SuperFortress. |
Fortress Modules
Interceptor Bay.
Slicer Bay.
needler S
laser S
mlrs S
missile S
shield L
heavy beam L
Compatibility Chart
Modular Fortresses Stats
Human Modular Fortress
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
1 | Flame Wave | Ultra-Heavy | Blade Attacks, Fusion Cutters, Attack Boosts, Armor Boosts, Speed Boosts, Gravity Effects, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Nuclear Explosions, Being Insta-Killed, EMPs | 0.01 Polycrystal |
Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|
30x160,000 | 53,000 | 6 sec | 100,000,000 | 2,500 | 44 | Inf | 800,000 dmg/sec | 800,000 dmg/sec | Radar Dampening Range 30,000, Regen Time 120:00, Counters Dark Matter, Can't Use Wormholes, Gathers Scout Intel, Repair Rate 2.5, Requires Supply |
Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Module Slots |
---|---|---|---|---|---|---|
3,000 | 1,000,000 | 800,000 | 1,800,000 | 100,000 | 00:20:01 | 4 Large, 8 Small |
Neinzul Modular Fortress
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
1 | Flame Wave | Ultra-Heavy | Blade Attacks, Fusion Cutters, Attack Boosts, Armor Boosts, Speed Boosts, Gravity Effects, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Nuclear Explosions, Being Insta-Killed, EMPs | 0.01 Polycrystal |
Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|
30x160,000 | 53,000 | 6 sec | 100,000,000 | 2,500 | 44 | Inf | 800,000 dmg/sec | 800,000 dmg/sec | Cloaking, Cloaking SuperBooster x20 (5000 Range), Radar Dampening Range 30,000, Regen Time 120:00, Counters Dark Matter, Can't Use Wormholes, Gathers Scout Intel, Requires Supply |
Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Module Slots |
---|---|---|---|---|---|---|
Nebula | 1,000,000 | 800,000 | 1,800,000 | 100,000 | 00:20:01 | 4 Large, 8 Small |
Spire Modular Fortress
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
1 | Beam Weapon | Ultra-Heavy | Blade Attacks, Fusion Cutters, Attack Boosts, Armor Boosts, Speed Boosts, Gravity Effects, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Nuclear Explosions, Being Insta-Killed, EMPs |
Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|
3,000,000 | 28,000 | 1(3) sec | 100,000,000 | 2,500 | 44 | Inf | 1,000,000 dmg/sec | 1,000,000 dmg/sec | Radar Dampening Range 30,000, Regen Time 120:00, Counters Dark Matter, Can't Use Wormholes, Armor Piercing 750, Gathers Scout Intel, Requires Supply |
Total firing cycle time is 3 seconds, 2 seconds of the sustained fire beam followed by 1 second to reload.
Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Module Slots |
---|---|---|---|---|---|---|
Nebula | 1,000,000 | 800,000 | 1,800,000 | 100,000 | 00:20:01 | 4 Large, 8 Small |
Zenith Modular Fortress
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
1 | Energy Wave | Ultra-Heavy | Blade Attacks, Fusion Cutters, Attack Boosts, Armor Boosts, Speed Boosts, Gravity Effects, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Nuclear Explosions, Being Insta-Killed, EMPs |
Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|
1,600,000 | 43,000 | 2 sec | 100,000,000 | 2,500 | 44 | Inf | 800,000 dmg/sec | 800,000 dmg/sec | Radar Dampening Range 30,000, Regen Time 120:00, Counters Dark Matter, Can't Use Wormholes, Armor Piercing 999,999, Gathers Scout Intel, Requires Supply |
Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Module Slots |
---|---|---|---|---|---|---|
Nebula | 1,000,000 | 800,000 | 1,800,000 | 100,000 | 00:20:01 | 4 Large, 8 Small |
Module Stats
Module 1
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Flame Wave | Ultra-Heavy | Blade Attacks, Fusion Cutters, Attack Boosts, Armor Boosts, Speed Boosts, Gravity Effects, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Nuclear Explosions, Being Insta-Killed, EMPs, Repair | 0.05 Scout, 0.01 Polycrystal |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|
I | 30x160,000 | 19,666 | 6 sec | 60,000,000 | 2,500 | 0 | Inf | 800,000 dmg/sec | Radar Dampening Range 30,000, Regen Time 120:00, Counters Dark Matter, Can't Use Wormholes, Gathers Scout Intel, Repair Rate 2.5, Requires Supply |
II | 40x280,000 | 19,666 | 6 sec | 120,000,000 | 2,500 | 0 | Inf | 1,866,667 dmg/sec | Radar Dampening Range 30,000, Regen Time 120:00, Counters Dark Matter, Can't Use Wormholes, Gathers Scout Intel, Repair Rate 2.5, Requires Supply |
III | 50x400,000 | 19,666 | 6 sec | 180,000,000 | 2,500 | 0 | Inf | 3,333,333 dmg/sec | Radar Dampening Range 30,000, Regen Time 120:00, Counters Dark Matter, Can't Use Wormholes, Gathers Scout Intel, Repair Rate 2.5, Requires Supply |
Module 2