Difference between revisions of "AI War:Anti-Armor"
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[[Category:AIWar]] | [[Category:AIWar]] | ||
[[Category:AIWarBase]] | [[Category:AIWarBase]] | ||
− | {{6. | + | {{6.013}}<br/> |
{| | {| | ||
|[[File:AIWarAntiArmor.png|left|Anti-Armor Ship]] || valign="top" | Excellent for attacking enemy armor and other targets at high range. | |[[File:AIWarAntiArmor.png|left|Anti-Armor Ship]] || valign="top" | Excellent for attacking enemy armor and other targets at high range. | ||
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|- | |- | ||
| {{AlgCtr}} | IV || {{AlgCtr}} | 15,200|| {{AlgCtr}} | 8,000|| {{AlgCtr}} | 5 sec || {{AlgCtr}} | 112,000 || {{AlgCtr}} | 1,200 || {{AlgCtr}} | 68 || {{AlgCtr}} | 100|| {{AlgRgt}} | 3,040 dmg/sec || {{AlgRgt}} | 595,840 dmg/sec || {{AlgLeft}} | Armor Piercing 40,000 | | {{AlgCtr}} | IV || {{AlgCtr}} | 15,200|| {{AlgCtr}} | 8,000|| {{AlgCtr}} | 5 sec || {{AlgCtr}} | 112,000 || {{AlgCtr}} | 1,200 || {{AlgCtr}} | 68 || {{AlgCtr}} | 100|| {{AlgRgt}} | 3,040 dmg/sec || {{AlgRgt}} | 595,840 dmg/sec || {{AlgLeft}} | Armor Piercing 40,000 | ||
+ | |- | ||
+ | | {{AlgCtr}} | V || {{AlgCtr}} | 19,000|| {{AlgCtr}} | 8,000|| {{AlgCtr}} | 5 sec || {{AlgCtr}} | 140,000 || {{AlgCtr}} | 1,500 || {{AlgCtr}} | 68 || {{AlgCtr}} | 100|| {{AlgRgt}} | 3,800 dmg/sec || {{AlgRgt}} | 744,800 dmg/sec || {{AlgLeft}} | Armor Piercing 50,000 | ||
|} <br/> | |} <br/> | ||
{| {{AlgTop}} | {| {{AlgTop}} | ||
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|- | |- | ||
| {{AlgCtr}} | IV || {{AlgCtr}} | [[Advanced Factory|Adv Fac]] || {{AlgCtr}} | 2,400 || {{AlgCtr}} | 0 || {{AlgCtr}} | 2,400 || {{AlgCtr}} | 100 || {{AlgCtr}} | 00:00:20 || {{AlgCtr}} | 470,400 || {{AlgCtr}} | 0 || {{AlgCtr}} | 470,400 || {{AlgCtr}} | 19,600 || {{AlgCtr}} | 01:05:20 | | {{AlgCtr}} | IV || {{AlgCtr}} | [[Advanced Factory|Adv Fac]] || {{AlgCtr}} | 2,400 || {{AlgCtr}} | 0 || {{AlgCtr}} | 2,400 || {{AlgCtr}} | 100 || {{AlgCtr}} | 00:00:20 || {{AlgCtr}} | 470,400 || {{AlgCtr}} | 0 || {{AlgCtr}} | 470,400 || {{AlgCtr}} | 19,600 || {{AlgCtr}} | 01:05:20 | ||
+ | |- | ||
+ | | {{AlgCtr}} | V || {{AlgCtr}} | [[Core Fab]] || {{AlgCtr}} | 3,200 || {{AlgCtr}} | 0 || {{AlgCtr}} | 3,200 || {{AlgCtr}} | 100 || {{AlgCtr}} | 00:00:27 || {{AlgCtr}} | 627,200 || {{AlgCtr}} | 0 || {{AlgCtr}} | 627,200 || {{AlgCtr}} | 19,600 || {{AlgCtr}} | 01:28:12 | ||
|} | |} | ||
− | |||
== How to use in your fleet == | == How to use in your fleet == | ||
Anti-armors are of most benefit when fighting heavier crafts and popping guardposts. Their stats suggests that players treat them as weak long-range [[Fighter]]s, so kiting would extend their short survival time. Even so, attrition rates will be high due to very low HP - they '''will''' be one-shot by [[Missile Frigate]]s. | Anti-armors are of most benefit when fighting heavier crafts and popping guardposts. Their stats suggests that players treat them as weak long-range [[Fighter]]s, so kiting would extend their short survival time. Even so, attrition rates will be high due to very low HP - they '''will''' be one-shot by [[Missile Frigate]]s. |
Revision as of 15:09, 23 March 2013
This page is up to date for game version 6.013 and is probably outdated. |
Excellent for attacking enemy armor and other targets at high range. |
Base Stats
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
196 per Mark | Missile | Light | 2.4 Heavy, 2.4 Ultra-Heavy, 2.4 Structural, 2.4 Polycrystal |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|
I | 3,800 | 8,000 | 5 sec | 28,000 | 300 | 68 | 100 | 760 dmg/sec | 148,960 dmg/sec | Armor Piercing 10,000 |
II | 7,600 | 8,000 | 5 sec | 56,000 | 600 | 68 | 100 | 1,520 dmg/sec | 297,920 dmg/sec | Armor Piercing 20,000 |
III | 11,400 | 8,000 | 5 sec | 84,000 | 900 | 68 | 100 | 2,280 dmg/sec | 446,880 dmg/sec | Armor Piercing 30,000 |
IV | 15,200 | 8,000 | 5 sec | 112,000 | 1,200 | 68 | 100 | 3,040 dmg/sec | 595,840 dmg/sec | Armor Piercing 40,000 |
V | 19,000 | 8,000 | 5 sec | 140,000 | 1,500 | 68 | 100 | 3,800 dmg/sec | 744,800 dmg/sec | Armor Piercing 50,000 |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 400 | 0 | 400 | 50 | 00:00:04 | 78,400 | 0 | 78,400 | 9,800 | 00:13:04 |
II | 2,500 | 800 | 0 | 800 | 100 | 00:00:07 | 156,800 | 0 | 156,800 | 19,600 | 00:22:52 |
III | 6,000 | 1,600 | 0 | 1,600 | 100 | 00:00:14 | 313,600 | 0 | 313,600 | 19,600 | 00:45:44 |
IV | Adv Fac | 2,400 | 0 | 2,400 | 100 | 00:00:20 | 470,400 | 0 | 470,400 | 19,600 | 01:05:20 |
V | Core Fab | 3,200 | 0 | 3,200 | 100 | 00:00:27 | 627,200 | 0 | 627,200 | 19,600 | 01:28:12 |
How to use in your fleet
Anti-armors are of most benefit when fighting heavier crafts and popping guardposts. Their stats suggests that players treat them as weak long-range Fighters, so kiting would extend their short survival time. Even so, attrition rates will be high due to very low HP - they will be one-shot by Missile Frigates.
Most leading ships in exogalactic strikeforces fall into one of the bonus categories, so anti-armors can help bring down the leading ships and scatter their followers.
At 400*Mark minerals per craft, these are good complements to crystal-consuming vessels.
How to counter when in the AI fleet
In small-numbers anti-armor ships do not pose significant danger. If the AI unlocks anti-armor ships and is using them effectively, however, strongly consider counter-missile turrets. Nullifying both these and Missile Frigates will help your defense tremendously.
Be aware that your close-combat Spirecraft and hardened force fields have heavy hulls, which will take extra damage.