Difference between revisions of "AI War:Riot Control Starship"

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=== Light Modules ===
 
=== Light Modules ===
 
----
 
----
{| border="1" cellpadding="2"
+
{| {{AlgTop}}
! align="center" | Module || align="center" | [[Armor|Damage]] || align="center" | Attack Range || align="center" | Reload || align="center" | Health || align="center" | [[Armor]] || align="center" | Single Turret DPS || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]] || align="center" | [[Abilities]] || align="center" | [[Metal and Crystal|Metal Cost]] || align="center" | [[Metal and Crystal|Crystal Cost]] || align="center" | Total Cost || align="center" | [[Energy|Energy Cost]] || align="center" | [[Build Time and Constructors|Build Time]] || align="center" | Notes
+
! {{AlgCtr}} | Module || {{AlgCtr}} | [[Armor|Damage]] || {{AlgCtr}} | Attack Range || {{AlgCtr}} | Reload || {{AlgCtr}} | Health || {{AlgCtr}} | [[Armor]] || {{AlgCtr}} | Single Turret DPS || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] || {{AlgCtr}} | [[Abilities]] || {{AlgCtr}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] || {{AlgCtr}} | [[Build Time and Constructors|Build Time]] || {{AlgCtr}} | Notes
 
|-
 
|-
| align="center" | Riot Control Machine Gun || align="center" | 400 x12 || align="center" | 14,000 || align="center" | 4 sec || align="center" | 22,000 || align="center" | 600 || align="center" | 1,200 dmg/sec || align="center" | 4 Light, 4 Swarmer, 4 Close-Combat, 4 Refractive || align="left" | Engine Damage 30 || align="center" | 300  || align="center" | 300 || align="center" | 600 || align="center" | 0 || align="center" | 00:00:03 || align="center" | Cannot reduce engine below 40%
+
| {{AlgCtr}} | Riot Control Machine Gun || {{AlgCtr}} | 400 x12 || {{AlgCtr}} | 14,000 || {{AlgCtr}} | 4 sec || {{AlgCtr}} | 22,000 || {{AlgCtr}} | 600 || {{AlgCtr}} | 1,200 dmg/sec || {{AlgCtr}} | 4 Light, 4 Swarmer, 4 Close-Combat, 4 Refractive || align="left" | Engine Damage 30 || {{AlgCtr}} | 300  || {{AlgCtr}} | 300 || {{AlgCtr}} | 600 || {{AlgCtr}} | 0 || {{AlgCtr}} | 00:00:03 || {{AlgCtr}} | Cannot reduce engine below 40%
 
|-
 
|-
| align="center" | Riot Control Laser || align="center" | 400 x8 || align="center" | 23,000 || align="center" | 8 sec || align="center" | 40,000 || align="center" | 800 || align="center" | 400 dmg/sec || align="center" | 4 Artillery, 4 Neutron, 4 Close-Combat || align="left" | Engine Damage 30 || align="center" | 400  || align="center" | 1,300 || align="center" | 1,700 || align="center" | 0 || align="center" | 00:00:11 || align="center" | Cannot reduce engine below 25%
+
| {{AlgCtr}} | Riot Control Laser || {{AlgCtr}} | 400 x8 || {{AlgCtr}} | 23,000 || {{AlgCtr}} | 8 sec || {{AlgCtr}} | 40,000 || {{AlgCtr}} | 800 || {{AlgCtr}} | 400 dmg/sec || {{AlgCtr}} | 4 Artillery, 4 Neutron, 4 Close-Combat || align="left" | Engine Damage 30 || {{AlgCtr}} | 400  || {{AlgCtr}} | 1,300 || {{AlgCtr}} | 1,700 || {{AlgCtr}} | 0 || {{AlgCtr}} | 00:00:11 || {{AlgCtr}} | Cannot reduce engine below 25%
 
|}
 
|}
 
=== Light(Advanced) Modules ===
 
=== Light(Advanced) Modules ===
 
----
 
----
{| border="1" cellpadding="2"
+
{| {{AlgTop}}
! align="center" | Module || align="center" | [[Armor|Damage]] || align="center" | Attack Range || align="center" | Reload || align="center" | Health || align="center" | [[Armor]] || align="center" | Single Turret DPS || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]] || align="center" | [[Abilities]] || align="center" | [[Metal and Crystal|Metal Cost]] || align="center" | [[Metal and Crystal|Crystal Cost]] || align="center" | Total Cost || align="center" | [[Energy|Energy Cost]] || align="center" | [[Build Time and Constructors|Build Time]] || align="center" | Notes
+
! {{AlgCtr}} | Module || {{AlgCtr}} | [[Armor|Damage]] || {{AlgCtr}} | Attack Range || {{AlgCtr}} | Reload || {{AlgCtr}} | Health || {{AlgCtr}} | [[Armor]] || {{AlgCtr}} | Single Turret DPS || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] || {{AlgCtr}} | [[Abilities]] || {{AlgCtr}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] || {{AlgCtr}} | [[Build Time and Constructors|Build Time]] || {{AlgCtr}} | Notes
 
|-
 
|-
| align="center" | Riot Control Machine Gun II || align="center" | 800 x12 || align="center" | 14,000 || align="center" | 4 sec || align="center" | 44,000 || align="center" | 1,200 || align="center" | 2,400 dmg/sec || align="center" | 4 Light, 4 Swarmer, 4 Close-Combat, 4 Refractive || align="left" | Engine Damage 60 || align="center" | 600  || align="center" | 600 || align="center" | 1,200 || align="center" | 0 || align="center" | 00:00:05 || align="center" | Cannot reduce engine below 20%
+
| {{AlgCtr}} | Riot Control Machine Gun II || {{AlgCtr}} | 800 x12 || {{AlgCtr}} | 14,000 || {{AlgCtr}} | 4 sec || {{AlgCtr}} | 44,000 || {{AlgCtr}} | 1,200 || {{AlgCtr}} | 2,400 dmg/sec || {{AlgCtr}} | 4 Light, 4 Swarmer, 4 Close-Combat, 4 Refractive || align="left" | Engine Damage 60 || {{AlgCtr}} | 600  || {{AlgCtr}} | 600 || {{AlgCtr}} | 1,200 || {{AlgCtr}} | 0 || {{AlgCtr}} | 00:00:05 || {{AlgCtr}} | Cannot reduce engine below 20%
 
|-
 
|-
| align="center" | Riot Control Laser II || align="center" | 800 x8 || align="center" | 23,000 || align="center" | 8 sec || align="center" | 80,000 || align="center" | 1,600 || align="center" | 800 dmg/sec || align="center" | 4 Artillery, 4 Neutron, 4 Close-Combat || align="left" | Engine Damage 60 || align="center" | 800  || align="center" | 2,600 || align="center" | 3,400 || align="center" | 0 || align="center" | 00:00:22 || align="center" | Cannot reduce engine below 10%
+
| {{AlgCtr}} | Riot Control Laser II || {{AlgCtr}} | 800 x8 || {{AlgCtr}} | 23,000 || {{AlgCtr}} | 8 sec || {{AlgCtr}} | 80,000 || {{AlgCtr}} | 1,600 || {{AlgCtr}} | 800 dmg/sec || {{AlgCtr}} | 4 Artillery, 4 Neutron, 4 Close-Combat || align="left" | Engine Damage 60 || {{AlgCtr}} | 800  || {{AlgCtr}} | 2,600 || {{AlgCtr}} | 3,400 || {{AlgCtr}} | 0 || {{AlgCtr}} | 00:00:22 || {{AlgCtr}} | Cannot reduce engine below 10%
 
|}
 
|}
 
=== Medium Modules ===
 
=== Medium Modules ===
 
----
 
----
{| border="1" cellpadding="2"
+
{| {{AlgTop}}
! align="center" | Module || align="center" | [[Armor|Damage]] || align="center" | Attack Range || align="center" | Reload || align="center" | Health || align="center" | [[Armor]] || align="center" | Single Turret DPS || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]] || align="center" | [[Abilities]] || align="center" | [[Metal and Crystal|Metal Cost]] || align="center" | [[Metal and Crystal|Crystal Cost]] || align="center" | Total Cost || align="center" | [[Energy|Energy Cost]] || align="center" | [[Build Time and Constructors|Build Time]] || align="center" | Notes
+
! {{AlgCtr}} | Module || {{AlgCtr}} | [[Armor|Damage]] || {{AlgCtr}} | Attack Range || {{AlgCtr}} | Reload || {{AlgCtr}} | Health || {{AlgCtr}} | [[Armor]] || {{AlgCtr}} | Single Turret DPS || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] || {{AlgCtr}} | [[Abilities]] || {{AlgCtr}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] || {{AlgCtr}} | [[Build Time and Constructors|Build Time]] || {{AlgCtr}} | Notes
 
|-
 
|-
| align="center" | Havoc Riot Control Shotgun || align="center" | 800 x25 || align="center" | 12,000 || align="center" | 5 sec || align="center" | 80,000 || align="center" | 2,000 || align="center" | 4,000 dmg/sec || align="center" | 4 Light, 4 Swarmer, 4 Close-Combat, 4 Refractive || align="left" | Engine Damage 35 || align="center" | 2,000  || align="center" | 1,400 || align="center" | 3,400 || align="center" | 0 || align="center" | 00:00:17 || align="center" | Cannot reduce engines below 25%
+
| {{AlgCtr}} | Havoc Riot Control Shotgun || {{AlgCtr}} | 800 x25 || {{AlgCtr}} | 12,000 || {{AlgCtr}} | 5 sec || {{AlgCtr}} | 80,000 || {{AlgCtr}} | 2,000 || {{AlgCtr}} | 4,000 dmg/sec || {{AlgCtr}} | 4 Light, 4 Swarmer, 4 Close-Combat, 4 Refractive || align="left" | Engine Damage 35 || {{AlgCtr}} | 2,000  || {{AlgCtr}} | 1,400 || {{AlgCtr}} | 3,400 || {{AlgCtr}} | 0 || {{AlgCtr}} | 00:00:17 || {{AlgCtr}} | Cannot reduce engines below 25%
 
|-
 
|-
| align="center" | Riot Control Tractor || align="center" | -- || align="center" | -- || align="center" | -- sec || align="center" | 108,000 || align="center" | 1,200 || align="center" | -- dmg/sec || align="center" |  || align="left" | 72x Tractor Beam (4400 Range) || align="center" | 200  || align="center" | 1,800 || align="center" | 2,000 || align="center" | 0 || align="center" | 00:00:15 || align="center" | Cannot be mounted on a Mk II Riot
+
| {{AlgCtr}} | Riot Control Tractor || {{AlgCtr}} | -- || {{AlgCtr}} | -- || {{AlgCtr}} | -- sec || {{AlgCtr}} | 108,000 || {{AlgCtr}} | 1,200 || {{AlgCtr}} | -- dmg/sec || {{AlgCtr}} |  || align="left" | 72x Tractor Beam (4400 Range) || {{AlgCtr}} | 200  || {{AlgCtr}} | 1,800 || {{AlgCtr}} | 2,000 || {{AlgCtr}} | 0 || {{AlgCtr}} | 00:00:15 || {{AlgCtr}} | Cannot be mounted on a Mk II Riot
 
|-
 
|-
| align="center" | Riot Shield || align="center" | -- || align="center" | -- || align="center" | -- sec || align="center" | 2,000,000 || align="center" | 4,000 || align="center" | -- dmg/sec || align="center" |  || align="left" | Regen Time 00:30 || align="center" | 400  || align="center" | 1,000 || align="center" | 1,400 || align="center" | 0 || align="center" | 00:00:30 || align="center" | Can shield allies and block enemies
+
| {{AlgCtr}} | Riot Shield || {{AlgCtr}} | -- || {{AlgCtr}} | -- || {{AlgCtr}} | -- sec || {{AlgCtr}} | 2,000,000 || {{AlgCtr}} | 4,000 || {{AlgCtr}} | -- dmg/sec || {{AlgCtr}} |  || align="left" | Regen Time 00:30 || {{AlgCtr}} | 400  || {{AlgCtr}} | 1,000 || {{AlgCtr}} | 1,400 || {{AlgCtr}} | 0 || {{AlgCtr}} | 00:00:30 || {{AlgCtr}} | Can shield allies and block enemies
 
|}
 
|}
 
=== Heavy Modules ===
 
=== Heavy Modules ===
 
----
 
----
{| border="1" cellpadding="2"
+
{| {{AlgTop}}
! align="center" | Module || align="center" | [[Armor|Damage]] || align="center" | Attack Range || align="center" | Reload || align="center" | Health || align="center" | [[Armor]] || align="center" | Single Turret DPS || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]] || align="center" | [[Abilities]] || align="center" | [[Metal and Crystal|Metal Cost]] || align="center" | [[Metal and Crystal|Crystal Cost]] || align="center" | Total Cost || align="center" | [[Energy|Energy Cost]] || align="center" | [[Build Time and Constructors|Build Time]] || align="center" | Notes
+
! {{AlgCtr}} | Module || {{AlgCtr}} | [[Armor|Damage]] || {{AlgCtr}} | Attack Range || {{AlgCtr}} | Reload || {{AlgCtr}} | Health || {{AlgCtr}} | [[Armor]] || {{AlgCtr}} | Single Turret DPS || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] || {{AlgCtr}} | [[Abilities]] || {{AlgCtr}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] || {{AlgCtr}} | [[Build Time and Constructors|Build Time]] || {{AlgCtr}} | Notes
 
|-
 
|-
| align="center" | "Ave It!" Riot Control Shotgun || align="center" | 800 x50 || align="center" | 12,000 || align="center" | 5 sec || align="center" | 160,000 || align="center" | 4,000 || align="center" | 8,000 dmg/sec || align="center" | 4 Light, 4 Swarmer, 4 Close-Combat, 4 Refractive || align="left" | Engine Damage 36 || align="center" | 4,000  || align="center" | 2,800 || align="center" | 6,800 || align="center" | 0 || align="center" | 00:00:34 || align="center" | Cannot reduce engines below 10%
+
| {{AlgCtr}} | "Ave It!" Riot Control Shotgun || {{AlgCtr}} | 800 x50 || {{AlgCtr}} | 12,000 || {{AlgCtr}} | 5 sec || {{AlgCtr}} | 160,000 || {{AlgCtr}} | 4,000 || {{AlgCtr}} | 8,000 dmg/sec || {{AlgCtr}} | 4 Light, 4 Swarmer, 4 Close-Combat, 4 Refractive || align="left" | Engine Damage 36 || {{AlgCtr}} | 4,000  || {{AlgCtr}} | 2,800 || {{AlgCtr}} | 6,800 || {{AlgCtr}} | 0 || {{AlgCtr}} | 00:00:34 || {{AlgCtr}} | Cannot reduce engines below 10%
 
|-
 
|-
| align="center" | Riot Control Tractor II || align="center" | -- || align="center" | -- || align="center" | -- sec || align="center" | 216,000 || align="center" | 2,400 || align="center" | -- dmg/sec || align="center" |  || align="left" | 144x Tractor Beam (4400 Range) || align="center" | 400  || align="center" | 3,600 || align="center" | 2,400 || align="center" | 0 || align="center" | 00:00:30 || align="center" | Cannot be mounted on a Mk II Riot
+
| {{AlgCtr}} | Riot Control Tractor II || {{AlgCtr}} | -- || {{AlgCtr}} | -- || {{AlgCtr}} | -- sec || {{AlgCtr}} | 216,000 || {{AlgCtr}} | 2,400 || {{AlgCtr}} | -- dmg/sec || {{AlgCtr}} |  || align="left" | 144x Tractor Beam (4400 Range) || {{AlgCtr}} | 400  || {{AlgCtr}} | 3,600 || {{AlgCtr}} | 2,400 || {{AlgCtr}} | 0 || {{AlgCtr}} | 00:00:30 || {{AlgCtr}} | Cannot be mounted on a Mk II Riot
 
|-
 
|-
| align="center" | Riot Control Tazer || align="center" | 600 || align="center" | 4,000 || align="center" | 8 sec || align="center" | 40,000 || align="center" | 800 || align="center" | 75 dmg/sec || align="center" | Artillery 4 Close-Combat 4 Medium 4 Swarmer 4 || align="left" | Strikes all enemies in range<br/>Attack paralyzes x3 || align="center" | 600  || align="center" | 2,000 || align="center" | 2,600 || align="center" | 0 || align="center" | 00:00:17 || align="center" | Short range but stuns all enemies in range<br/>Can only be mounted on a Mk II Riot
+
| {{AlgCtr}} | Riot Control Tazer || {{AlgCtr}} | 600 || {{AlgCtr}} | 4,000 || {{AlgCtr}} | 8 sec || {{AlgCtr}} | 40,000 || {{AlgCtr}} | 800 || {{AlgCtr}} | 75 dmg/sec || {{AlgCtr}} | Artillery 4 Close-Combat 4 Medium 4 Swarmer 4 || align="left" | Strikes all enemies in range<br/>Attack paralyzes x3 || {{AlgCtr}} | 600  || {{AlgCtr}} | 2,000 || {{AlgCtr}} | 2,600 || {{AlgCtr}} | 0 || {{AlgCtr}} | 00:00:17 || {{AlgCtr}} | Short range but stuns all enemies in range<br/>Can only be mounted on a Mk II Riot
 
|-
 
|-
| align="center" | Riot Control Grav Tazer || align="center" | 1,200 || align="center" | 5,000 || align="center" | 8 sec || align="center" | 40,000 || align="center" | 800 || align="center" | 150 dmg/sec || align="center" | Artillery 4 Close-Combat 4 Medium 4 Swarmer 4 || align="left" | Engine Damage 4 Strikes all enemies in range Attack paralyzes x3 Armor Piercing 999,999 || align="center" | 1,200  || align="center" | 4,000 || align="center" | 5,200 || align="center" | 0 || align="center" | 00:00:34 || align="center" | Short range but stuns all enemies in range, also slows ships that are immune to stun.<br/>Can only be mounted on a Mk III Riot
+
| {{AlgCtr}} | Riot Control Grav Tazer || {{AlgCtr}} | 1,200 || {{AlgCtr}} | 5,000 || {{AlgCtr}} | 8 sec || {{AlgCtr}} | 40,000 || {{AlgCtr}} | 800 || {{AlgCtr}} | 150 dmg/sec || {{AlgCtr}} | Artillery 4 Close-Combat 4 Medium 4 Swarmer 4 || align="left" | Engine Damage 4 Strikes all enemies in range Attack paralyzes x3 Armor Piercing 999,999 || {{AlgCtr}} | 1,200  || {{AlgCtr}} | 4,000 || {{AlgCtr}} | 5,200 || {{AlgCtr}} | 0 || {{AlgCtr}} | 00:00:34 || {{AlgCtr}} | Short range but stuns all enemies in range, also slows ships that are immune to stun.<br/>Can only be mounted on a Mk III Riot
 
|-
 
|-
| align="center" | Riot Control Grav Generator || align="center" | -- || align="center" | 5,000 || align="center" | -- || align="center" | 40,000 || align="center" | 0 || align="center" | -- dmg/sec || align="center" |  || align="left" | Max Ship Speed 8 withing 5,000 Range || align="center" | 500  || align="center" | 7,000 || align="center" | 7,500 || align="center" | 0 || align="center" | 00:00:59 || align="center" | Slows the movement of enemy ships within range.<br/>Requires unlocking the [[Gravitational Turret|Gravitational Turret Mark I]] before it can be built.<br/>Can only be mounted on a Mk III Riot
+
| {{AlgCtr}} | Riot Control Grav Generator || {{AlgCtr}} | -- || {{AlgCtr}} | 5,000 || {{AlgCtr}} | -- || {{AlgCtr}} | 40,000 || {{AlgCtr}} | 0 || {{AlgCtr}} | -- dmg/sec || {{AlgCtr}} |  || align="left" | Max Ship Speed 8 withing 5,000 Range || {{AlgCtr}} | 500  || {{AlgCtr}} | 7,000 || {{AlgCtr}} | 7,500 || {{AlgCtr}} | 0 || {{AlgCtr}} | 00:00:59 || {{AlgCtr}} | Slows the movement of enemy ships within range.<br/>Requires unlocking the [[Gravitational Turret|Gravitational Turret Mark I]] before it can be built.<br/>Can only be mounted on a Mk III Riot
 
|-
 
|-
| align="center" | Riot Shield II || align="center" | -- || align="center" | -- || align="center" | -- sec || align="center" | 4,000,000 || align="center" | 8,000 || align="center" | -- dmg/sec || align="center" |  || align="left" | Regen Time 00:40 || align="center" | 1,600  || align="center" | 4,000 || align="center" | 5,600 || align="center" | 0 || align="center" | 00:00:34 || align="center" | Can shield allies and block enemies
+
| {{AlgCtr}} | Riot Shield II || {{AlgCtr}} | -- || {{AlgCtr}} | -- || {{AlgCtr}} | -- sec || {{AlgCtr}} | 4,000,000 || {{AlgCtr}} | 8,000 || {{AlgCtr}} | -- dmg/sec || {{AlgCtr}} |  || align="left" | Regen Time 00:40 || {{AlgCtr}} | 1,600  || {{AlgCtr}} | 4,000 || {{AlgCtr}} | 5,600 || {{AlgCtr}} | 0 || {{AlgCtr}} | 00:00:34 || {{AlgCtr}} | Can shield allies and block enemies
 
|}
 
|}
 
== How to use in your fleet ==
 
== How to use in your fleet ==

Revision as of 23:18, 8 July 2013


Riot Control Starship
Specializes in disabling and destroying large numbers of weaker disturbances to the peace.

Has a variety of hardpoints that mount a number of different weapons and modules.


Riot Control Starship Stats


Ship Cap Ammo Type Armor Type Immunities Damage Bonuses
4 Shell Heavy Fusion Cutters, Area Damage, Armor Boosts, Tractor Beams, Reclamation, Paralysis Attacks, Swallow, Nuclear Explosions, Being Insta-Killed, EMPs 4 Light, 4 Medium, 4 Swarmer, 4 Ultra-Light, 4 Close-Combat


Mark Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Ship Cap DPS Abilities
I 5x 8,000 6,000 4 sec 1,800,000 500 60 100,000 10,000 dmg/sec 40,000 dmg/sec Engine Damage 40
II 5x 16,000 6,000 4 sec 3,600,000 1,000 60 200,000 20,000 dmg/sec 80,000 dmg/sec Engine Damage 80
III 5x 24,000 6,000 4 sec 5,400,000 1,500 60 300,000 30,000 dmg/sec 120,000 dmg/sec Engine Damage 120, Tachyon Beam Emission (6000 Range)


Mark Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time Cap Metal Cost Cap Crystal Cost Cap Total Cost Cap Energy Cost Cap Build Time
I -- 30,000 50,000 80,000 3,000 00:06:57 120,000 200,000 320,000 12,000 00:27:48
II 4,000 60,000 100,000 160,000 3,000 00:13:54 240,000 400,000 640,000 12,000 00:55:36
III 5,000 120,000 200,000 320,000 3,000 00:27:47 480,000 800,000 1,280,000 12,000 01:51:08

Module Slots

Mark I II III
Light 4 2 0
Light(Advanced) 0 1 3
Medium 2 2 2
Heavy 0 1 2


Modules

Light Modules


Module Damage Attack Range Reload Health Armor Single Turret DPS Damage Bonuses Abilities Metal Cost Crystal Cost Total Cost Energy Cost Build Time Notes
Riot Control Machine Gun 400 x12 14,000 4 sec 22,000 600 1,200 dmg/sec 4 Light, 4 Swarmer, 4 Close-Combat, 4 Refractive Engine Damage 30 300 300 600 0 00:00:03 Cannot reduce engine below 40%
Riot Control Laser 400 x8 23,000 8 sec 40,000 800 400 dmg/sec 4 Artillery, 4 Neutron, 4 Close-Combat Engine Damage 30 400 1,300 1,700 0 00:00:11 Cannot reduce engine below 25%

Light(Advanced) Modules


Module Damage Attack Range Reload Health Armor Single Turret DPS Damage Bonuses Abilities Metal Cost Crystal Cost Total Cost Energy Cost Build Time Notes
Riot Control Machine Gun II 800 x12 14,000 4 sec 44,000 1,200 2,400 dmg/sec 4 Light, 4 Swarmer, 4 Close-Combat, 4 Refractive Engine Damage 60 600 600 1,200 0 00:00:05 Cannot reduce engine below 20%
Riot Control Laser II 800 x8 23,000 8 sec 80,000 1,600 800 dmg/sec 4 Artillery, 4 Neutron, 4 Close-Combat Engine Damage 60 800 2,600 3,400 0 00:00:22 Cannot reduce engine below 10%

Medium Modules


Module Damage Attack Range Reload Health Armor Single Turret DPS Damage Bonuses Abilities Metal Cost Crystal Cost Total Cost Energy Cost Build Time Notes
Havoc Riot Control Shotgun 800 x25 12,000 5 sec 80,000 2,000 4,000 dmg/sec 4 Light, 4 Swarmer, 4 Close-Combat, 4 Refractive Engine Damage 35 2,000 1,400 3,400 0 00:00:17 Cannot reduce engines below 25%
Riot Control Tractor -- -- -- sec 108,000 1,200 -- dmg/sec 72x Tractor Beam (4400 Range) 200 1,800 2,000 0 00:00:15 Cannot be mounted on a Mk II Riot
Riot Shield -- -- -- sec 2,000,000 4,000 -- dmg/sec Regen Time 00:30 400 1,000 1,400 0 00:00:30 Can shield allies and block enemies

Heavy Modules


Module Damage Attack Range Reload Health Armor Single Turret DPS Damage Bonuses Abilities Metal Cost Crystal Cost Total Cost Energy Cost Build Time Notes
"Ave It!" Riot Control Shotgun 800 x50 12,000 5 sec 160,000 4,000 8,000 dmg/sec 4 Light, 4 Swarmer, 4 Close-Combat, 4 Refractive Engine Damage 36 4,000 2,800 6,800 0 00:00:34 Cannot reduce engines below 10%
Riot Control Tractor II -- -- -- sec 216,000 2,400 -- dmg/sec 144x Tractor Beam (4400 Range) 400 3,600 2,400 0 00:00:30 Cannot be mounted on a Mk II Riot
Riot Control Tazer 600 4,000 8 sec 40,000 800 75 dmg/sec Artillery 4 Close-Combat 4 Medium 4 Swarmer 4 Strikes all enemies in range
Attack paralyzes x3
600 2,000 2,600 0 00:00:17 Short range but stuns all enemies in range
Can only be mounted on a Mk II Riot
Riot Control Grav Tazer 1,200 5,000 8 sec 40,000 800 150 dmg/sec Artillery 4 Close-Combat 4 Medium 4 Swarmer 4 Engine Damage 4 Strikes all enemies in range Attack paralyzes x3 Armor Piercing 999,999 1,200 4,000 5,200 0 00:00:34 Short range but stuns all enemies in range, also slows ships that are immune to stun.
Can only be mounted on a Mk III Riot
Riot Control Grav Generator -- 5,000 -- 40,000 0 -- dmg/sec Max Ship Speed 8 withing 5,000 Range 500 7,000 7,500 0 00:00:59 Slows the movement of enemy ships within range.
Requires unlocking the Gravitational Turret Mark I before it can be built.
Can only be mounted on a Mk III Riot
Riot Shield II -- -- -- sec 4,000,000 8,000 -- dmg/sec Regen Time 00:40 1,600 4,000 5,600 0 00:00:34 Can shield allies and block enemies

How to use in your fleet

Summary of possible configurations:

  • Any module slot can be occupied by a some kind of gun (machine gun, laser, shotgun) that efficiently inflicts engine damage on many fleet ships.
  • All Riot Control Starships can replace up to [Mark level +1] guns with forcefields.
  • Mark Is can mount up to two Riot Control Tractors instead of guns or forcefields.
  • Mark IIs can mount one Riot Control Tazer instead of a gun or forcefield.
  • Mark IIIs can mount up to two Riot Control Tractors instead of guns or forcefields, and up to a total of two Riot Control Tractor IIs, Riot Control Grav Tazers, and/or Riot Control Grav Generators instead of guns or forcefields.

How to counter when in the AI fleet

Coming soon




Ships and Structures Navigation
Fleet Ships

Built at
Space Dock

ScoutFighterBomberMissile Frigate

Bonus fleet ships: Acid SprayerAnti-ArmorArmor BoosterArmor ShipAttractor DroneAutocannon MinipodBulletproof FighterElectric ShuttleEtherjetEye BotGrenade LauncherImpulse Reaction EmitterInfiltratorLaser GatlingLightning Torpedo FrigateMLRSMunitions BoosterNeinzul RailpodNeinzul ScapegoatNeinzul Youngling CommandoNeinzul Youngling FireflyNeinzul Youngling NanoswarmNeinzul Youngling ShrikeNeinzul Youngling TigerNeinzul Youngling VultureNeinzul Youngling WeaselParasiteRaiderRaptorSaboteurSentinel FrigateShield BearerSniperSpace PlaneSpace TankSpider BotSpire Armor RotterSpire BladeSpire Blade SpawnerSpire Gravity DrainerSpire Gravity RipperSpire MawSpire Mini RamSpire RailclusterSpire Stealth BattleshipSpire Teleporting LeechSpire Tractor PlatformTachyon MicrofighterTackle Drone LauncherTeleport Battle StationTeleport RaiderVampire ClawVorticular CutlassZenith Auto BombZenith Beam FrigateZenith BombardZenith ChameleonZenith Electric BomberZenith HydraZenith Medic FrigateZenith MirrorZenith ParalyzerZenith PolarizerZenith ReprocessorZenith Siege EngineZenith Viral Shredder

Experimental: Decoy DroneMicroParasiteSpeed BoosterSpider BotTranslocator

Minor faction: Dyson GatlingNeinzul BomberNeinzul Viral SwarmerPreservation Warden BomberPreservation Warden CommandoResistance Fighter/BomberResistance Frigate

Miscellaneous: Neinzul Youngling CockroachWasp

Starships Cloaker StarshipFlagshipHeavy Bomber StarshipLeech StarshipNeinzul Enclave StarshipPlasma Siege StarshipRaid StarshipRiot Control StarshipScout StarshipSpire StarshipZenith Starship

Bonus starships: Lightning StarshipNeinzul Combat CarrierProtector StarshipSpire CorvetteTranslocator StarshipZenith Devastator

Experimental: Beam StarshipWarbird Starship

Miscellaneous: AI-Neinzul HybridAvengerBeachheadCarrierDecloakerCore StarshipGalactic Control ShipHunter/KillerMobile BuilderMothershipNeinzul Preservation WardenNeinzul Roaming EnclaveTransport Ship

Turrets Regular: Needler TurretLaser TurretMLRS TurretMissile TurretFlak TurretLightning TurretSniper TurretSpider Turret

Advanced: Heavy Beam TurretCounter Dark Matter TurretCounter Missile TurretCounter Sniper TurretTractor Beam TurretGravitational TurretTachyon Beam Emitter

Guardians Combat Carrier GuardianDevastator GuardianDisassembler GuardianEMP GuardianEnclave GuardianFlak GuardianGravity GuardianHeavy Beam GuardianInfiltrator GuardianLaser GuardianLightning GuardianMissile GuardianMLRS GuardianMunitions Boosting GuardianNeedler GuardianPlasma GuardianRaider GuardianSelf-Destruction GuardianShield GuardianSniper GuardianSpecial Forces Rally GuardianSpider GuardianSpire Implosion GuardianTractor GuardianTranslocator GuardianVampire GuardianWarp Gate GuardianWidow GuardianZombie Guardian
Dire Guardians Dire Guardian LairDire Artillery GuardianDire Disassembler GuardianDire Gravity GuardianDire Implosion GuardianDire Infiltration GuardianDire Laser GuardianDire MLRS GuardianDire Munitions Boosting GuardianDire Needler GuardianDire Raider GuardianDire Shield GuardianDire Sniper GuardianDire Spider GuardianDire Tractor GuardianDire Widow Guardian
Guard Posts Regular Guard Posts: Arachnid Guard PostCloaker Guard PostCommand Station Shield Guard PostLaser Guard PostMissile Guard PostMLRS Guard PostNeedler Guard PostSpire Shield Sphere Guard Post

Special Guard Posts: Special Forces Guard PostWarp Counterattack Guard PostWormhole Guard Post

Exotic Guard Posts: Disassembler Guard PostEnclave Guard PostGravity Guard PostImplosion Guard PostMunition Boosting Guard PostPlasma Guard PostSniper Guard PostSpider Guard PostTachyon SentinelTractor Guard PostWidow Guard Post

Core Guard Posts: Core Arachnid Guard PostBooster Guard PostElectric Guard PostHeavy Beam Guard PostCore Implosion Drone Guard PostLeech Guard PostCore Missile Guard PostNeinzul Melee Guard PostNeinzul Spawner Guard PostRiot Control Guard PostSentinel Guard PostCore Spire Shield Sphere Guard PostZenith Bombard Guard PostZenith Fortress Guard Post

Brutal Guard Posts: Cross Planet Attack Guard PostGrav Reactor Guard PostHunter/Killer Factory Guard PostRaid Engine Guard PostShredder Drone Guard PostTeuthida Guard PostWrath Lance Guard Post

Military Structures Advanced Warp SensorAlarm PostAttritionerBarracksBlack Hole MachineCo-ProcessorCore Shield GeneratorCounter-SpyDark Spire Vengeance GeneratorData CenterDrone SpawnerDyson AntagonizerDyson ConverterForce FieldGravity DrillHybrid SpawnInter-Planetary Munitions BoosterIon CannonMobile Space DockNeinzul Bomber ClusterNeinzul ClusterNeinzul NestNeinzul Privacy ClusterNeinzul Rocketry Corps SiloNeinzul Viral ClusterOrbital Mass DriverPlanetary Armor BoosterPlanetary Armor InhibitorPlanetary CloakRadar JammerRaid EngineRally PostSpecial Forces Alarm PostSuperTerminalTroop AcceleratorWarhead InterceptorWarp GateZenith ReserveZenith Spacetime Manipulator

Mines: MinefieldArea MinefieldWidow Minefield

Fortresses: FortressMini-FortressModular FortressModular Fortress Command StationNeinzul Modular FortressSpire Modular FortressSuperFortressZenith Modular Fortress

AI Eyes: Ion EyeNuclear EyeParasite EyePlasma Eye (Core)Raid Eye (Core)Sentry Eye (Core)Threatening Eye (Core)Translocator Eye (Core)

Economic Structures Asteroid (Adamantite) (Ebonite) (Pysite) (Reptite) (Titanite) (Xampite)Advanced Research StationAdvanced FactoryAdvanced Starship ConstructorCaptive Human SettlementCleanup DroneEconomic Command StationColony ShipCore FabricatorDistribution NodeCommand StationEnergy CollectorEngineerExo-Galactic WormholeExperimental FabricatorFoldoutHarvesterHarvester Exo-ShieldHome Human SettlementHuman Cryogenic PodIntra-Galactic Warp GateKnowledge HackerLogistical Command StationMatter ConverterMercenary Space DockMilitary Command StationMissile SiloNeinzul Regeneration ChamberOrbital Command StationRebel ColonyRemainsRemains RebuilderScience LabShip-Design HackerSpire ArchiveSpire Civilian LeaderSpace DockStarship ConstructorTachyon DroneWarp Jammer Command StationWormholeZenith Power Generator
Fallen Spire Campaign Fallen Spire OverviewSurvey ShipSubspace ReceiverSpire FrigateSpire DestroyerSpire CruiserSpire BattleshipSpire DreadnoughtSpire Super DreadnoughtSpire ShardSpire Colony ShipSpire OutpostSpire City HubSpire Habitation CenterSpire Shard ReactorSpire ShipyardSpire Galactic CapitolExogalactic Transceiver
Ancient Shadows Ancient Shadows CampaignShadow Ships (Champion Ships) All Types: Human/Neinzul/Spire/Zenith and All Sizes: Frigate/Destroyer/Cruiser/Battleship
General NebulaeEpsilon Eridani Remnant Found Shattered Pillar Zenith FoundNeinzul Mourner Wardens FoundGray Spire Cluster FoundShattered Pillar FoundHuman Resistance FoundIMT Needs Help AgainAllies Under AttackThe Battle RagesEmpty Nebula
Spirecraft Spirecraft AttritionerSpirecraft Implosion ArtillerySpirecraft Ion BlasterSpirecraft JumpshipSpirecraft MartyrSpirecraft PenetratorSpirecraft RamSpirecraft ScoutSpirecraft Shield BearerSpirecraft Siege TowerSpire Mining ShipSpirecraft Mining Enclosure
Golems Broken Golems: Armored GolemArtillery GolemBlack Widow GolemCursed GolemHive GolemRegenerator Golem

Special Broken Golems: Botnet GolemNomad BeaconExodian Blade

Minor Faction Golems: Devourer GolemDyson SphereMining GolemZenith Trade Ship

Warheads Armored WarheadEMPLightning WarheadNuclear WarheadTachyon Warhead
Astro Trains Astrotrains OverviewAstrotrain Station
Train Types: AstrotrainArmor BoosterArmor InhibitorAttack BoosterCargoEMPForcefield JammerGravityGravity JammerNuclearParalyzingRadar JammerRegeneratorRepairShieldSpeed BoosterSupply InhibitorTachyonTachyon JammerTractorTractor Jammer





AI War Navigation Reference
AI War:Wiki Home - AI War:Reference Section - AI War:Strategies Section
Version History Version 2.000Version 3.000Version 4.000Version 5.000Version 6.000Versions 6.00Beta - 7.00Versions 7.00Beta - 8.00Versions 8.00+
Game Content AI War:Base GameExpansion 1: The Zenith RemnantExpansion 2: Children of Neinzul
Expansion 3: Light of the SpireExpansion 4: Ancient ShadowsExpansion 5: Vengeance of the MachineExpansion 6: Destroyer of Worlds
Getting Started User Interface and ControlsNew Game OptionsTutorial WalkthroughGame Objectives (What do I do next?)How the AI Attacks You (AI Progress, Waves and Threat)I'm stuck! Help? (Player submitted questions)
Enemy AI Types and AI Plots AI Opponent Types: (Easier - Moderate - Harder - Technologist) ♦ AI Plots: (Avenger - Hybrid Hives - Advanced Hybrids - Astro Trains - Beachheads - Hunter - Shark-A - Shark-B - Counter Posts - Warp Relays - Preemption)
Minor Factions Human MaraudersHuman Resistance FightersHuman Colony RebellionsZenith TradersZenith MinersZenith Dyson SphereZenith DevourerBroken Golems (Easy) (Moderate) (Hard)Botnet Golem (Easy) (Moderate) (Hard)Neinzul Rocketry CorpsNeinzul Preservation WardensNeinzul Roaming EnclavesFallen SpireSpire Civilian LeadersSpirecraft (Easy) (Moderate) (Hard)Dark SpireAlt Champion ProgressAlt Champion NemesisShowdown DevicesNomad PlanetsExodian Blade
Ships and Structures Fleet ShipsStarshipsSpirecraftTurretsGuardiansGuard PostsMilitary StructuresEconomic StructuresGolemsWarheadsAstroTrains
Combat Mechanics Ammunition TypesShip ImmunitiesShip AbilitiesHull TypesAttack MultipliersArmor (Overall Damage Calculations)Engines and Speed (including Tractor Beams and Gravity Effects)Force Field InteractionsCloaking and Tachyon Beams(Stealth)Capturing Ships and Structures (& Reclamation)Strategic reserve
Economic Mechanics Crystal and Metal HarvestingEnergy GenerationScience and Knowledge and Hacking the AIBuild Time and Constructors (including Repair)
Miscellaneous Map seeds of interestGlossary