Difference between revisions of "AI War:Flak Guardian"
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[[Category:AIWar]] | [[Category:AIWar]] | ||
[[Category:AIWarBase]] | [[Category:AIWarBase]] | ||
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|[[File:AIWarFlakGuardian.png|100px|left|Flak Guardian]] || valign="top" | Fires bursts of hundreds of canisters each in turn containing hundreds of secondary explosives. Blankets an area with light damage that is extremely effective against melee ships but equally ineffective against heavily armored targets and starships.<br/>When each shot in the salvo explodes it can hit between 5 and 9 (4 + MkLevel) targets with a explosion radius 500 big.<br/>Note that this ship is AI only. | |[[File:AIWarFlakGuardian.png|100px|left|Flak Guardian]] || valign="top" | Fires bursts of hundreds of canisters each in turn containing hundreds of secondary explosives. Blankets an area with light damage that is extremely effective against melee ships but equally ineffective against heavily armored targets and starships.<br/>When each shot in the salvo explodes it can hit between 5 and 9 (4 + MkLevel) targets with a explosion radius 500 big.<br/>Note that this ship is AI only. | ||
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== Base Stats == | == Base Stats == | ||
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− | { | + | {{AIWarTableGuardianFlak}} DPS shown assumes a single target hit per shot (9 shots per salvo, which then explode to hit up to 5 (Mark I) through 9 units (Mark V).<br/> |
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== How to counter when in the AI fleet == | == How to counter when in the AI fleet == |
Latest revision as of 21:50, 13 August 2013
Fires bursts of hundreds of canisters each in turn containing hundreds of secondary explosives. Blankets an area with light damage that is extremely effective against melee ships but equally ineffective against heavily armored targets and starships. When each shot in the salvo explodes it can hit between 5 and 9 (4 + MkLevel) targets with a explosion radius 500 big. Note that this ship is AI only. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Energy Bomb | Medium | Fusion Cutters, Speed Boosts, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Being Insta-Killed | 5 Close-Combat, 0.1 Command-Grade, 5 Composite, 5 Polycrystal |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|
I | 9x 13,200 | 4,000 | 6 sec | 2,000,000 | 1,000 | 56 | 100,000 | 19,800 dmg/sec | Regen Time 90:00 |
II | 9x 26,400 | 5,000 | 6 sec | 4,000,000 | 2,000 | 56 | 100,000 | 39,600 dmg/sec | Regen Time 70:00 |
III | 9x 39,600 | 6,000 | 6 sec | 6,000,000 | 3,000 | 56 | 100,000 | 59,400 dmg/sec | Regen Time 50:00 |
IV | 9x 52,800 | 7,000 | 6 sec | 8,000,000 | 4,000 | 56 | 100,000 | 79,200 dmg/sec | Regen Time 30:00 |
V | 9x 66,000 | 8,000 | 6 sec | 10,000,000 | 5,000 | 56 | 100,000 | 99,000 dmg/sec | Regen Time 10:00 |
DPS shown assumes a single target hit per shot (9 shots per salvo, which then explode to hit up to 5 (Mark I) through 9 units (Mark V).
How to counter when in the AI fleet
Coming soon