Difference between revisions of "AI War:Acid Sprayer"
m (Dominus Arbitrationis moved page Acid Sprayer to AI War:Acid Sprayer without leaving a redirect: Move to namespace) |
|
(No difference)
|
Revision as of 21:08, 1 February 2015
Fires an acid shot at close range. Excellent at dissolving unusual hull materials. |
Base Stats
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
192 | Acid | Close-Combat | Missile Ammo Sniper Shots Fusion Cutters | 8 Neutron, 8 Refractive, 8 Composite, 8 Polycrystal |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Ship Cap HP | Abilities |
---|---|---|---|---|---|---|---|---|---|---|---|
I | 12 | 2,500 | 2 sec | 780 | 4 | 120 | 100 | 6 dmg/sec | 1,152 dmg/sec | 149,760 | Armor Piercing 4 |
II | 24 | 2,500 | 2 sec | 1,570 | 9 | 120 | 100 | 12 dmg/sec | 2,304 dmg/sec | 301,440 | Armor Piercing 9 |
III | 36 | 2,500 | 2 sec | 2,350 | 13 | 120 | 100 | 18 dmg/sec | 3,456 dmg/sec | 451,200 | Armor Piercing 13 |
IV | 48 | 2,500 | 2 sec | 3,140 | 18 | 120 | 100 | 24 dmg/sec | 4,608 dmg/sec | 602,880 | Armor Piercing 18 |
V | 62 | 2,500 | 2 sec | 3,900 | 22 | 120 | 100 | 31 dmg/sec | 5,952 dmg/sec | 748,800 | Armor Piercing 22 |
Mark | Knowledge | Metal Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Energy Cost | Cap Build Time |
---|---|---|---|---|---|---|---|
I | -- | 440 | 100 | 00:00:04 | 42,240 | 9,600 | 00:06:24 |
II | 2,500 | 900 | 200 | 00:00:08 | 86,400 | 19,200 | 00:12:48 |
III | 4,000 | 1,800 | 200 | 00:00:15 | 172,800 | 19,200 | 00:24:00 |
IV | Adv Fac | 2,680 | 200 | 00:00:23 | 257,280 | 19,200 | 00:36:48 |
V | Core Fab | 3,540 | 200 | 00:00:30 | 339,840 | 19,200 | 00:48:00 |
How to use in your fleet
Acid sprayers are approximate to faster, more expensive Fighters dedicated to attacking rare hulls. They do similar DPS against Bombers and other polycrystal creatures, making them potential complements to Fortresses in player defenses. Although generally less effective within the fleet, there are often neutron-hulled enemies (EMP Guardians, Tractor Guardians, Zenith Starships and Spire Starships, etc..) or refractive-hulled enemies (in particular Eye Bots) that the player are interested in eliminating as soon as possible. In this sense, Acid-sprayers are like Missile Frigates and can be utilised to focus-fire on them.
A mark-V fabricator of these will be a good unlock and arguably better than anti-starship arachnids.
How to counter when in the AI fleet
The acid-sprayer's short range and weak normal damage does not contribute much to a firefight, and there are relatively few ships in the player arsenal that are particularly weak to acid-sprayers. It is, however, possible to lose your expensive zenith and spire starships to these very quickly if you're being careless. A micro-inclined player will also do well to keep their bomber and bomber-starships away.
Taking the above into regard, acid-sprayers become annoying but mostly harmless. They are immune to missiles and snipers, so remember to chase them down with your other defenders.