Difference between revisions of "AI War:Vorticular Cutlass"
m (Sk 2013 moved page Vorticular Cutlass to AI War:Vorticular Cutlass: Moving all AI war ships to new category.) |
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(No difference)
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Latest revision as of 11:19, 16 February 2015
Spinning blade mass crashes into enemies, damaging itself and them, straight through their armor. Unless issued a specific command by its controller, it will automatically attack nearby enemies. |
Base Stats
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
352 | Blades | Close-Combat | Tractor Beams Force Fields Repair | 4 Light, 4 Neutron, 0.01 Command-Grade, 4 Composite |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Ship Cap HP | Abilities |
---|---|---|---|---|---|---|---|---|---|---|---|
I | 8 | 0 | 1 sec | 815 | 7 | 128 | Inf | 8 dmg/sec | 2,816 dmg/sec | 286,880 | Regen Time 01:30 Target Seek Range 5,000 Armor Piercing 100 Attacks Are Self-Damaging |
II | 16 | 0 | 1 sec | 1,630 | 15 | 128 | Inf | 16 dmg/sec | 5,632 dmg/sec | 573,760 | Regen Time 01:30 Target Seek Range 5,000 Armor Piercing 100 Attacks Are Self-Damaging |
III | 24 | 0 | 1 sec | 2,450 | 22 | 128 | Inf | 24 dmg/sec | 8,448 dmg/sec | 862,400 | Regen Time 01:30 Target Seek Range 5,000 Armor Piercing 100 Attacks Are Self-Damaging |
IV | 32 | 0 | 1 sec | 3,250 | 30 | 128 | Inf | 32 dmg/sec | 11,264 dmg/sec | 1,144,000 | Regen Time 01:30 Target Seek Range 5,000 Armor Piercing 100 Attacks Are Self-Damaging |
V | 40 | 0 | 1 sec | 4,090 | 37 | 128 | Inf | 40 dmg/sec | 14,080 dmg/sec | 1,439,680 | Regen Time 01:30 Target Seek Range 5,000 Armor Piercing 100 Attacks Are Self-Damaging |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 60 | 60 | 120 | 20 | 00:00:01 | 11,760 | 11,760 | 23,520 | 3,920 | 00:03:16 |
II | 2,500 | 120 | 120 | 240 | 40 | 00:00:01 | 23,520 | 23,520 | 47,040 | 7,840 | 00:03:16 |
III | 4,000 | 240 | 240 | 480 | 40 | 00:00:02 | 47,040 | 47,040 | 94,080 | 7,840 | 00:06:32 |
IV | Adv Fac | 360 | 360 | 720 | 40 | 00:00:03 | 70,560 | 70,560 | 141,120 | 7,840 | 00:09:48 |
V | Core Fab | 480 | 480 | 960 | 40 | 00:00:04 | 94,080 | 94,080 | 188,160 | 7,840 | 00:13:04 |
How to use in your fleet
After the 5.026 buff, Vorticular Cutlasses have become the units that they deserve to be. Numerous and vicious, if they can reach a non-command-grade target, they will shred it. The Blade attack has few immunities (where as fusion cutters have plenty). All of these points make the ships a good addition to the player fleet, as long as they are regularly replaced.
Their ultimate demise comes in the form of self-damage, and gravity (speed reduction). You will experience massive losses in a long battle just from the self-attritioning aspect of the ship, and you will also experience much waiting-angst nearby Gravity Guardians. If the AI unlocks Spire Gravity Drainers, your flying blades of doom will be reduced to glorified damage-soakers.
How to counter when in the AI fleet
Gravitational Turrets. End of story. As with all melee-ships, it is worth build an extra layer or two to increase the slowing area if you only unlock the mark-I version.
Adding the Flagship-line of starships to your fleet will also assist immensely with taking down Cutlasses.
As with most melee-range ships, translocation can keep you from getting overwhelmed, and Riot Control Starships with paralysis can knock Cutlasses out of range and prevent them from immediately re-engaging.