Difference between revisions of "AI War:Resistance Frigate"
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Revision as of 11:19, 24 February 2015
Pockets of human allies who still live in deep space around AI planets will occasionally send these very long-range frigates to aid you in the fight against the AI at their local planet. They won't attack any AI ships that human players must normally manually target. These ships can be built at a Rebelling Human Colony once it has been rescued. |
Base Stats
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
58 | Missile | Artillery | Sniper Shots, Fusion Cutters, Black Hole Machines, Attack Boosts, Armor Boosts, Attrition, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Nuclear Explosions, Being Insta-Killed, EMPs, Mines | 2.4 Light, 2.4 Ultra-Heavy, 2.4 Structural |
Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|
96,000 | 18,000 | 7 sec | 2,200,000 | 3,000 | 140 | Inf | 13,714 dmg/sec | 795,429 dmg/sec | Warp Detection, Radar Dampening Range 19,000, Blind |
Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|
-- | 12,000 | 12,000 | 24,000 | 1,000 | 00:01:40 | 696,000 | 696,000 | 1,392,000 | 58,000 | 01:36:40 |
How to use in your fleet
Stat-wise, Resistance Frigates contain most things players wish for: speed, damage, range and radar dampening. Their niches is more utilitarian than Resistance Fighter/Bombers, acting as long-range support (i.e. Missile Frigates). Higher bonuses and long-range are trade-offs for the attack and hull type, which exposes some minor weakness of this ship - they will however do well in most combat situations.
Access to Resistance Fighter/Bombers and Resistance Frigates is restricted to freeing Rebel Colonies that pop up sporadically (every x hours of game time depending on difficulty) if you have switched on Human Colony Rebellions. The nice thing about them is that they offer immunity to all possible movement impedients, and so can go anywhere in the galaxy on your behalf. Just watch out for Fortresses, ion-IVs and ion-Vs.
How to counter when in the AI fleet
If you're fighting *against* these guys, something has gone horribly wrong.