Difference between revisions of "AI War:Guardians List"
m (Removed Dire Guardians; they have their own page.) |
(Added rules of reinforcement) |
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− | TODO: move in place of [[AI War:Guardians|this]] page. Include some mechanical details (like "Guardian reinforcements" and "AI Difficulty Level Effects On Guardians"), but stay focused on guardians | + | <i>TODO: move in place of [[AI War:Guardians|this]] page. Include some mechanical details (like "Guardian reinforcements" and "AI Difficulty Level Effects On Guardians"), but stay focused on guardians. |
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− | + | TODO: give this page the same look as [[AI War:Guard Posts List|this]] list when thumbnails are fixed.</i> | |
− | Guardians are AI reserved starship-like units. Unlike starships, they can't join regular waves and don't roam the planet they defend, instead staying with the dormant ships around | + | Guardians are AI reserved starship-like units. Unlike starships, they can't join regular waves and don't roam the planet they defend, instead staying with the other dormant ships around their [[AI War:Guard Posts|Guard Posts]]. They only attack if part of the [[AI War:Threat Fleet|Threat Fleet]], which they join once awakened, and their role is mainly defensive, hence their name. |
+ | |||
+ | == Guardian reinforcements == | ||
+ | |||
+ | On each game, the AI randomly selects a subset of guardians it can use. | ||
+ | |||
+ | <i>TODO: More precisions required: how many? Depends on difficulty? Some types are locked at lower difficulty; which ones? which difficulty? Does AIP unlocks guardians when raising? Is there "default" guardians? Different probabilities?</i> | ||
+ | |||
+ | At game start, a certain number of guardians (varies by difficulty) are seeded at each [[AI War:Command Station|Command Station]] and [[AI War:Guard Posts|Guard Post]] belonging to the AI (except for [[AI War:Special Forces Guard Post|Special Forces Guard Post]]s). During each [[AI War:AI Reinforcement|Reinforcement]] phase of a planet, the AI is allowed to add a single guardian to either the command station or one of the guard posts. The command station or guard post in question can't already have its cap of guardians. If the AI is unable to add a guardian, it does not get any recompense. | ||
+ | |||
+ | * On difficulty 5 and below, the AI can't get guardians. | ||
+ | * On difficulty 6, the AI only gets a single guardian at each guard post, and it cannot ever rebuild these when they die. | ||
+ | * On difficulty 7+, the AI can rebuild guardians, but only gets a single one per guard post (and only starts with one). | ||
+ | * On difficulty 8+, the AI can rebuild guardians and gets two per guard post (and starts with two). | ||
+ | * On difficulty 10+, the AI can rebuild guardians and gets three per guard post (and starts with two). | ||
+ | |||
+ | == Guardians List == | ||
* [[AI War:Combat Carrier Guardian|Combat Carrier Guardian]] | * [[AI War:Combat Carrier Guardian|Combat Carrier Guardian]] |
Revision as of 11:23, 16 June 2016
This page is a work in progress. Some information may not be up to date, difficult to read, unfinished, etc. |
TODO: move in place of this page. Include some mechanical details (like "Guardian reinforcements" and "AI Difficulty Level Effects On Guardians"), but stay focused on guardians.
TODO: give this page the same look as this list when thumbnails are fixed.
Guardians are AI reserved starship-like units. Unlike starships, they can't join regular waves and don't roam the planet they defend, instead staying with the other dormant ships around their Guard Posts. They only attack if part of the Threat Fleet, which they join once awakened, and their role is mainly defensive, hence their name.
Guardian reinforcements
On each game, the AI randomly selects a subset of guardians it can use.
TODO: More precisions required: how many? Depends on difficulty? Some types are locked at lower difficulty; which ones? which difficulty? Does AIP unlocks guardians when raising? Is there "default" guardians? Different probabilities?
At game start, a certain number of guardians (varies by difficulty) are seeded at each Command Station and Guard Post belonging to the AI (except for Special Forces Guard Posts). During each Reinforcement phase of a planet, the AI is allowed to add a single guardian to either the command station or one of the guard posts. The command station or guard post in question can't already have its cap of guardians. If the AI is unable to add a guardian, it does not get any recompense.
- On difficulty 5 and below, the AI can't get guardians.
- On difficulty 6, the AI only gets a single guardian at each guard post, and it cannot ever rebuild these when they die.
- On difficulty 7+, the AI can rebuild guardians, but only gets a single one per guard post (and only starts with one).
- On difficulty 8+, the AI can rebuild guardians and gets two per guard post (and starts with two).
- On difficulty 10+, the AI can rebuild guardians and gets three per guard post (and starts with two).
Guardians List
- Combat Carrier Guardian
- Devastator Guardian
- Disassembler Guardian
- EMP Guardian
- Enclave Guardian
- Flak Guardian
- Gravity Guardian
- Heavy Beam Guardian
- Infiltrator Guardian
- Laser Guardian
- Lightning Guardian
- Missile Guardian
- MLRS Guardian
- Munitions Boosting Guardian
- Needler Guardian
- Plasma Guardian
- Raider Guardian
- Self-Destruction Guardian
- Shield Guardian
- Sniper Guardian
- Special Forces Rally Guardian
- Spider Guardian
- Spire Implosion Guardian
- Tractor Guardian
- Translocator Guardian
- Vampire Guardian
- Warp Gate Guardian
- Widow Guardian
- Zombie Guardian