Difference between revisions of "AI War:Guardians"

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Guardians are AI reserved starship-like units. Unlike starships, they can't join regular waves and don't roam the planet they defend, instead staying with the other dormant ships around their [[AI War:Guard Posts|Guard Posts]]. They only attack if part of the [[AI War:Threat Fleet|Threat Fleet]], which they join once awakened. Their role is mainly defensive, hence their name.
 
Guardians are AI reserved starship-like units. Unlike starships, they can't join regular waves and don't roam the planet they defend, instead staying with the other dormant ships around their [[AI War:Guard Posts|Guard Posts]]. They only attack if part of the [[AI War:Threat Fleet|Threat Fleet]], which they join once awakened. Their role is mainly defensive, hence their name.
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There is a class of guardians named [[AI War:Dire Guardians|Dire Guardians]] that are much stronger but they thankfully don't use the same spawn rules.
  
 
== Unlocks ==
 
== Unlocks ==

Revision as of 08:21, 9 July 2016


Guardians are AI reserved starship-like units. Unlike starships, they can't join regular waves and don't roam the planet they defend, instead staying with the other dormant ships around their Guard Posts. They only attack if part of the Threat Fleet, which they join once awakened. Their role is mainly defensive, hence their name.

There is a class of guardians named Dire Guardians that are much stronger but they thankfully don't use the same spawn rules.

Unlocks

At game start, each AI only unlocks 3 guardian types, and gets more as AIP goes up: at 50 total AIP and every 100 AIP thereafter (so 50/150/250/etc) it will unlock an additional guardian type.

  • EMP guardians only appear on difficulty 7 and up.
  • Warp gate guardians only appear on difficulty 7 and up.
  • Self-destruction guardians only appear on difficulty 8 and up.

Reinforcements

At game start, a certain number of guardians (varies by difficulty) are seeded at each Command Station and Guard Post belonging to the AI (except for Special Forces Guard Posts). During each Reinforcement phase of a planet, the AI is allowed to add a single guardian to either the command station or one of the guard posts. The command station or guard post in question can't already have its cap of guardians. If the AI is unable to add a guardian, it does not get any recompense.

  • On difficulty 5 and below, the AI can't get guardians.
  • On difficulty 6, the AI only gets a single guardian at each guard post, and it cannot ever rebuild these when they die.
  • On difficulty 7+, the AI can rebuild guardians, but only gets a single one per guard post (and only starts with one).
  • On difficulty 8+, the AI can rebuild guardians and gets two per guard post (and starts with two).
  • On difficulty 10+, the AI can rebuild guardians and gets three per guard post (and starts with two).

List

AIWarCombatCarrierGuardian.png
Combat Carrier Guardian
Adapted from Neinzul technology, when threatened this unit deploys Beam, Rail, Spider, and Grav drones.
AIWarDevastatorGuardian.png
Devastator Guardian
Based on Zenith technology used for fighting shield-heavy Spire units, this guardian's cannon completely ignores forcefields. However, it cannot target small units.
AIWarStarshipDisGuardian.png
Disassembler Guardian
Huge alien guardian that swallows enemy starships and gradually attritions them. If the guardian is destroyed, they are ejected with whatever health they have left. External guns also fire at targets at short range while it chews on the swallowed ships.
AIWarEmpGuardian.png
EMP Guardian
Quick mid-power guardian that lets off a planet-wide burst of EMP that only affects human ships -- stunning all of the non-EMP-immune human ships on the planet for a bit -- when it enters or emerges from any wormhole.
AIWarCarrierGuardian.png
Enclave Guardian
Mid-power, very high-health guardian that generates attack drones internally until the time comes to unleash them on human forces.
AIWarFlakGuardian.png
Flak Guardian
Fires bursts of hundreds of canisters each in turn containing hundreds of secondary explosives. Blankets an area with light damage that is extremely effective against melee ships but equally ineffective against heavily armored targets and starships.
AIWarGravityGuardian.png
Gravity Guardian
Enormous gravity distortion effect slows enemy ships over a wide area. Middling firepower specially geared towards starships and other large targets.
AIWarBeamGuardian.png
Heavy Beam Guardian
Fires a powerful beam weapon through multiple targets at a time.
AIWarInfiltratorGuardian.png
Infiltrator Guardian
Sneaky. Deadly. Beware its immunity to your forcefields.
AIWarLaserGuardian.png
Laser Guardian
Rapid-fire lasers at middling range.
AIWarLightingGuardian.png
Lightning Guardian
Fires electric bolts into ALL nearby enemy ships.
AIWarGuardianArtillery.png
Missile Guardian
Fires powerful missiles at very long range, specializing in hitting starships and other large targets.
AIWarMLRSGuardian.png
MLRS Guardian
Shoots rockets. LOTS of rockets.
AIWarMunitionsBoosterGuardian.png
Munitions Boosting Guardian
Dangerous in its own right, but the real problem is that this guardian boosts the attack power of nearby allied ships.
AIWarNeedlerGuardian.png
Needler Guardian
Bristles with banks of needlers. Best dealt with very carefully.
AIWarPlasmaGuardian.png
Plasma Guardian
If something is unfortunate enough to be shot by that gun, it will take a lot of damage. Other things nearby will take some damage too. If it hits a forcefield, stuff under that forcefield also gets hurt.
AIWarRaiderGuardian.png
Raider Guardian
Extremely lightweight and fast, this guardian packs a punch without being able to take much damage in return. It specializes in blitz counterattacks against unsuspecting players.
AIWarSelfDestructGuardian.png
Self-Destruction Guardian
Exceptionally fragile but also quite vicious. Upon dying, it emits a large burst of area damage.
AIWarShieldGuardian.png
Shield Guardian
Not as individually dangerous as some other guardians, but its ability to protect nearby allies from incoming fire is actually often far more dangerous than additional firepower would be.
AIWarSniperGuardian.png
Sniper Guardian
Long-range railgun oblitrates ships that aren't protected. Make sure you have a scout starship to protect your fleet until this is destroyed!
AIWarSpecialForcesGuardian.png
Special Forces Rally Guardian
Acts as a mobile rally post for special forces AI ships. Like the special forces guard post, new AI ships will spawn at this guardian during every reinforcement event, but this guardian doesn't count as a guard post in any important sense (for AI per-planet ship caps and so forth).
AIWarSpiderGuardian.png
Spider Guardian
Packs a "shotgun" weapon that oblitrates the engines of enemy ships.
AIWarSpireImpGuardian.png
Spire Implosion Guardian
Mid-range, middling-health artillery weapon that does damage based on a percentage of the enemy ship's remaining health (not to be less than 1 damage). This is most effective when enemy ships have very high remaining health.
AIWarTractorGuardian.png
Tractor Guardian
Bristling with tractor beams, this guardian grabs enemy ships and holds them in place, pounding them with mid-level guns.
AIWarTranslocatorGuardian.png
Translocator Guardian
Equipped with multiple medium-ranged railguns that displace targets further away.
AIWarVampireGuardian.png
Vampire Guardian
Tough long-range combatant that heals itself as it damages enemy ships.
AIWarWarpGateGuardian.png
Warp Gate Guardian
High-health short-range combatant that also acts as a mobile warp gate. Careful of these, as when they are attacking into your territory they can provoke raids in unexpected places that were otherwise inaccessible to the AI via warp. Particularly hunts for the player homeworlds.
AIWarWidowGuardian.png
Widow Guardian
A particularly uncomfortable variant of the Tractor Guardian which also paralyzes its victims.
AIWarZombieGuardian.png
Zombie Guardian
Reclaims enemy ships it kills (reclaimed ships have health = full damage inflicted by reclamator). Reclaimed ships come back as Zombie Bots, which cannot be controlled but which will attack enemy ships mercilessly until they die. Zombie bots will travel to enemy planets if no enemies present, and are immune to reclamation. This guardian cannot attack ships that are immobile, have no attack, or are immune to reclamation.




Ships and Structures Navigation
Fleet Ships

Built at
Space Dock

ScoutFighterBomberMissile Frigate

Bonus fleet ships: Acid SprayerAnti-ArmorArmor BoosterArmor ShipAttractor DroneAutocannon MinipodBulletproof FighterElectric ShuttleEtherjetEye BotGrenade LauncherImpulse Reaction EmitterInfiltratorLaser GatlingLightning Torpedo FrigateMLRSMunitions BoosterNeinzul RailpodNeinzul ScapegoatNeinzul Youngling CommandoNeinzul Youngling FireflyNeinzul Youngling NanoswarmNeinzul Youngling ShrikeNeinzul Youngling TigerNeinzul Youngling VultureNeinzul Youngling WeaselParasiteRaiderRaptorSaboteurSentinel FrigateShield BearerSniperSpace PlaneSpace TankSpider BotSpire Armor RotterSpire BladeSpire Blade SpawnerSpire Gravity DrainerSpire Gravity RipperSpire MawSpire Mini RamSpire RailclusterSpire Stealth BattleshipSpire Teleporting LeechSpire Tractor PlatformTachyon MicrofighterTackle Drone LauncherTeleport Battle StationTeleport RaiderVampire ClawVorticular CutlassZenith Auto BombZenith Beam FrigateZenith BombardZenith ChameleonZenith Electric BomberZenith HydraZenith Medic FrigateZenith MirrorZenith ParalyzerZenith PolarizerZenith ReprocessorZenith Siege EngineZenith Viral Shredder

Experimental: Decoy DroneMicroParasiteSpeed BoosterSpider BotTranslocator

Minor faction: Dyson GatlingNeinzul BomberNeinzul Viral SwarmerPreservation Warden BomberPreservation Warden CommandoResistance Fighter/BomberResistance Frigate

Miscellaneous: Neinzul Youngling CockroachWasp

Starships Cloaker StarshipFlagshipHeavy Bomber StarshipLeech StarshipNeinzul Enclave StarshipPlasma Siege StarshipRaid StarshipRiot Control StarshipScout StarshipSpire StarshipZenith Starship

Bonus starships: Lightning StarshipNeinzul Combat CarrierProtector StarshipSpire CorvetteTranslocator StarshipZenith Devastator

Experimental: Beam StarshipWarbird Starship

Miscellaneous: AI-Neinzul HybridAvengerBeachheadCarrierDecloakerCore StarshipGalactic Control ShipHunter/KillerMobile BuilderMothershipNeinzul Preservation WardenNeinzul Roaming EnclaveTransport Ship

Turrets Regular: Needler TurretLaser TurretMLRS TurretMissile TurretFlak TurretLightning TurretSniper TurretSpider Turret

Advanced: Heavy Beam TurretCounter Dark Matter TurretCounter Missile TurretCounter Sniper TurretTractor Beam TurretGravitational TurretTachyon Beam Emitter

Guardians Combat Carrier GuardianDevastator GuardianDisassembler GuardianEMP GuardianEnclave GuardianFlak GuardianGravity GuardianHeavy Beam GuardianInfiltrator GuardianLaser GuardianLightning GuardianMissile GuardianMLRS GuardianMunitions Boosting GuardianNeedler GuardianPlasma GuardianRaider GuardianSelf-Destruction GuardianShield GuardianSniper GuardianSpecial Forces Rally GuardianSpider GuardianSpire Implosion GuardianTractor GuardianTranslocator GuardianVampire GuardianWarp Gate GuardianWidow GuardianZombie Guardian
Dire Guardians Dire Guardian LairDire Artillery GuardianDire Disassembler GuardianDire Gravity GuardianDire Implosion GuardianDire Infiltration GuardianDire Laser GuardianDire MLRS GuardianDire Munitions Boosting GuardianDire Needler GuardianDire Raider GuardianDire Shield GuardianDire Sniper GuardianDire Spider GuardianDire Tractor GuardianDire Widow Guardian
Guard Posts Regular Guard Posts: Arachnid Guard PostCloaker Guard PostCommand Station Shield Guard PostLaser Guard PostMissile Guard PostMLRS Guard PostNeedler Guard PostSpire Shield Sphere Guard Post

Special Guard Posts: Special Forces Guard PostWarp Counterattack Guard PostWormhole Guard Post

Exotic Guard Posts: Disassembler Guard PostEnclave Guard PostGravity Guard PostImplosion Guard PostMunition Boosting Guard PostPlasma Guard PostSniper Guard PostSpider Guard PostTachyon SentinelTractor Guard PostWidow Guard Post

Core Guard Posts: Core Arachnid Guard PostBooster Guard PostElectric Guard PostHeavy Beam Guard PostCore Implosion Drone Guard PostLeech Guard PostCore Missile Guard PostNeinzul Melee Guard PostNeinzul Spawner Guard PostRiot Control Guard PostSentinel Guard PostCore Spire Shield Sphere Guard PostZenith Bombard Guard PostZenith Fortress Guard Post

Brutal Guard Posts: Cross Planet Attack Guard PostGrav Reactor Guard PostHunter/Killer Factory Guard PostRaid Engine Guard PostShredder Drone Guard PostTeuthida Guard PostWrath Lance Guard Post

Military Structures Advanced Warp SensorAlarm PostAttritionerBarracksBlack Hole MachineCo-ProcessorCore Shield GeneratorCounter-SpyDark Spire Vengeance GeneratorData CenterDrone SpawnerDyson AntagonizerDyson ConverterForce FieldGravity DrillHybrid SpawnInter-Planetary Munitions BoosterIon CannonMobile Space DockNeinzul Bomber ClusterNeinzul ClusterNeinzul NestNeinzul Privacy ClusterNeinzul Rocketry Corps SiloNeinzul Viral ClusterOrbital Mass DriverPlanetary Armor BoosterPlanetary Armor InhibitorPlanetary CloakRadar JammerRaid EngineRally PostSpecial Forces Alarm PostSuperTerminalTroop AcceleratorWarhead InterceptorWarp GateZenith ReserveZenith Spacetime Manipulator

Mines: MinefieldArea MinefieldWidow Minefield

Fortresses: FortressMini-FortressModular FortressModular Fortress Command StationNeinzul Modular FortressSpire Modular FortressSuperFortressZenith Modular Fortress

AI Eyes: Ion EyeNuclear EyeParasite EyePlasma Eye (Core)Raid Eye (Core)Sentry Eye (Core)Threatening Eye (Core)Translocator Eye (Core)

Economic Structures Asteroid (Adamantite) (Ebonite) (Pysite) (Reptite) (Titanite) (Xampite)Advanced Research StationAdvanced FactoryAdvanced Starship ConstructorCaptive Human SettlementCleanup DroneEconomic Command StationColony ShipCore FabricatorDistribution NodeCommand StationEnergy CollectorEngineerExo-Galactic WormholeExperimental FabricatorFoldoutHarvesterHarvester Exo-ShieldHome Human SettlementHuman Cryogenic PodIntra-Galactic Warp GateKnowledge HackerLogistical Command StationMatter ConverterMercenary Space DockMilitary Command StationMissile SiloNeinzul Regeneration ChamberOrbital Command StationRebel ColonyRemainsRemains RebuilderScience LabShip-Design HackerSpire ArchiveSpire Civilian LeaderSpace DockStarship ConstructorTachyon DroneWarp Jammer Command StationWormholeZenith Power Generator
Fallen Spire Campaign Fallen Spire OverviewSurvey ShipSubspace ReceiverSpire FrigateSpire DestroyerSpire CruiserSpire BattleshipSpire DreadnoughtSpire Super DreadnoughtSpire ShardSpire Colony ShipSpire OutpostSpire City HubSpire Habitation CenterSpire Shard ReactorSpire ShipyardSpire Galactic CapitolExogalactic Transceiver
Ancient Shadows Ancient Shadows CampaignShadow Ships (Champion Ships) All Types: Human/Neinzul/Spire/Zenith and All Sizes: Frigate/Destroyer/Cruiser/Battleship
General NebulaeEpsilon Eridani Remnant Found Shattered Pillar Zenith FoundNeinzul Mourner Wardens FoundGray Spire Cluster FoundShattered Pillar FoundHuman Resistance FoundIMT Needs Help AgainAllies Under AttackThe Battle RagesEmpty Nebula
Spirecraft Spirecraft AttritionerSpirecraft Implosion ArtillerySpirecraft Ion BlasterSpirecraft JumpshipSpirecraft MartyrSpirecraft PenetratorSpirecraft RamSpirecraft ScoutSpirecraft Shield BearerSpirecraft Siege TowerSpire Mining ShipSpirecraft Mining Enclosure
Golems Broken Golems: Armored GolemArtillery GolemBlack Widow GolemCursed GolemHive GolemRegenerator Golem

Special Broken Golems: Botnet GolemNomad BeaconExodian Blade

Minor Faction Golems: Devourer GolemDyson SphereMining GolemZenith Trade Ship

Warheads Armored WarheadEMPLightning WarheadNuclear WarheadTachyon Warhead
Astro Trains Astrotrains OverviewAstrotrain Station
Train Types: AstrotrainArmor BoosterArmor InhibitorAttack BoosterCargoEMPForcefield JammerGravityGravity JammerNuclearParalyzingRadar JammerRegeneratorRepairShieldSpeed BoosterSupply InhibitorTachyonTachyon JammerTractorTractor Jammer





AI War Navigation Reference
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Version History Version 2.000Version 3.000Version 4.000Version 5.000Version 6.000Versions 6.00Beta - 7.00Versions 7.00Beta - 8.00Versions 8.00+
Game Content AI War:Base GameExpansion 1: The Zenith RemnantExpansion 2: Children of Neinzul
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Enemy AI Types and AI Plots AI Opponent Types: (Easier - Moderate - Harder - Technologist) ♦ AI Plots: (Avenger - Hybrid Hives - Advanced Hybrids - Astro Trains - Beachheads - Hunter - Shark-A - Shark-B - Counter Posts - Warp Relays - Preemption)
Minor Factions Human MaraudersHuman Resistance FightersHuman Colony RebellionsZenith TradersZenith MinersZenith Dyson SphereZenith DevourerBroken Golems (Easy) (Moderate) (Hard)Botnet Golem (Easy) (Moderate) (Hard)Neinzul Rocketry CorpsNeinzul Preservation WardensNeinzul Roaming EnclavesFallen SpireSpire Civilian LeadersSpirecraft (Easy) (Moderate) (Hard)Dark SpireAlt Champion ProgressAlt Champion NemesisShowdown DevicesNomad PlanetsExodian Blade
Ships and Structures Fleet ShipsStarshipsSpirecraftTurretsGuardiansGuard PostsMilitary StructuresEconomic StructuresGolemsWarheadsAstroTrains
Combat Mechanics Ammunition TypesShip ImmunitiesShip AbilitiesHull TypesAttack MultipliersArmor (Overall Damage Calculations)Engines and Speed (including Tractor Beams and Gravity Effects)Force Field InteractionsCloaking and Tachyon Beams(Stealth)Capturing Ships and Structures (& Reclamation)Strategic reserve
Economic Mechanics Crystal and Metal HarvestingEnergy GenerationScience and Knowledge and Hacking the AIBuild Time and Constructors (including Repair)
Miscellaneous Map seeds of interestGlossary