Difference between revisions of "AI War:Marauder Buzz Bomb Launcher"
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(Created page with "Category:AIWar Category:AIWarBase {| |left|Marauder Dagger Frigate || valign="top" | Hostile human vagabonds who live in deep space ...") |
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at human and AI settlements to destroy what they can so that they can escape with the resulting scrap. | at human and AI settlements to destroy what they can so that they can escape with the resulting scrap. | ||
The buzz bomb launcher fires high-impact grenades that explode on contact with its target, dealing area damage. | The buzz bomb launcher fires high-impact grenades that explode on contact with its target, dealing area damage. | ||
− | <br/> They won't attack any AI ships that human players must normally manually target | + | <br/> They won't attack any AI ships that human players must normally manually target. |
|} | |} | ||
+ | This unit is part of the [[AI War:Human Marauders|Human Marauders]] [[AI War:Minor Factions|Minor Faction]] and cannot be obtained. | ||
== Base Stats == | == Base Stats == | ||
---- | ---- | ||
{{AIWarTableMarauderBuzzBomb}} | {{AIWarTableMarauderBuzzBomb}} | ||
− | |||
− | |||
== How to counter when in the AI fleet == | == How to counter when in the AI fleet == | ||
+ | |||
Note the polycrystal hull. Without proper bonuses, killing these can be a pain, especially with the area of effect of the attack. | Note the polycrystal hull. Without proper bonuses, killing these can be a pain, especially with the area of effect of the attack. | ||
{{AIWarShips}} | {{AIWarShips}} | ||
{{AIWarRefNav}} | {{AIWarRefNav}} |
Latest revision as of 17:04, 20 July 2016
Hostile human vagabonds who live in deep space will occasionally send these automated bomb launchers
at human and AI settlements to destroy what they can so that they can escape with the resulting scrap.
The buzz bomb launcher fires high-impact grenades that explode on contact with its target, dealing area damage.
|
This unit is part of the Human Marauders Minor Faction and cannot be obtained.
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Energy Bomb | Polycrystal | Sniper Shots, Fusion Cutters, Black Hole Machines, Attack Boosts, Armor Boosts, Attrition, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Nuclear Explosions, Being Insta-Killed, EMPs, Translocation |
Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|
120 (AOE) | 6,000 | 10 sec | 20,000 | 0 | 70 | Inf | 12*Hit dmg/sec | Radar Dampening Range 7,000, Target Seek Range 2,000 |
How to counter when in the AI fleet
Note the polycrystal hull. Without proper bonuses, killing these can be a pain, especially with the area of effect of the attack.