Difference between revisions of "AI War:Sentinel Frigate"
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− | |[[File:AIWarSentinelFrigate.png|100px|left|Sentinel Frigate]] || valign="top" | Very powerful and expensive frigate with sniper-style shots. Also includes an onboard advanced warp sensor. | + | |[[File:AIWarSentinelFrigate.png|100px|left|Sentinel Frigate]] || valign="top" | Very powerful and expensive frigate with sniper-style shots. Also includes an onboard advanced warp sensor and a [[AI War:Tachyon|Tachyon]] coverage. |
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Latest revision as of 03:55, 21 August 2016
Very powerful and expensive frigate with sniper-style shots. Also includes an onboard advanced warp sensor and a Tachyon coverage. |
Base Stats
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
19 | Energy Wave | Medium | Tractor Beams Paralysis Attacks Being Insta-Killed |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Ship Cap HP | Abilities |
---|---|---|---|---|---|---|---|---|---|---|---|
I | 618 | 999,999,000 | 6 sec | 5,200 | 3 | 64 | 1,000 | 103 dmg/sec | 1,957 dmg/sec | 98,800 | Advanced Warp Detection Retreat Range 15,000 Tachyon Beam Emission (1000 Range)
Armor Piercing 9,999 |
II | 1,230 | 999,999,000 | 6 sec | 10,500 | 6 | 64 | 1,000 | 205 dmg/sec | 3,895 dmg/sec | 199,500 | Advanced Warp Detection Retreat Range 15,000 Tachyon Beam Emission (2000 Range)
Armor Piercing 9,999 |
III | 1,850 | 999,999,000 | 6 sec | 15,700 | 9 | 64 | 1,000 | 308 dmg/sec | 5,858 dmg/sec | 298,300 | Advanced Warp Detection Retreat Range 15,000 Tachyon Beam Emission (3000 Range)
Armor Piercing 9,999 |
IV | 2,460 | 999,999,000 | 6 sec | 21,000 | 12 | 64 | 1,000 | 410 dmg/sec | 7,790 dmg/sec | 399,000 | Advanced Warp Detection Retreat Range 15,000 Tachyon Beam Emission (4000 Range)
Armor Piercing 9,999 |
V | 3,080 | 999,999,000 | 6 sec | 26,000 | 15 | 64 | 1,000 | 513 dmg/sec | 9,753 dmg/sec | 494,000 | Advanced Warp Detection Retreat Range 15,000 Tachyon Beam Emission (5000 Range)
Armor Piercing 9,999 |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 1,600 | 2,300 | 3,900 | 500 | 00:00:20 | 30,400 | 43,700 | 74,100 | 9,500 | 00:06:20 |
II | 2,500 | 3,300 | 4,500 | 7,800 | 1,000 | 00:00:38 | 62,700 | 85,500 | 148,200 | 19,000 | 00:12:02 |
III | 4,000 | 6,500 | 9,000 | 15,500 | 1,000 | 00:01:15 | 123,500 | 171,000 | 294,500 | 19,000 | 00:23:45 |
IV | Adv Fac | 10,000 | 13,500 | 23,500 | 1,000 | 00:01:53 | 190,000 | 256,500 | 446,500 | 19,000 | 00:35:47 |
V | Core Fab | 13,000 | 18,000 | 31,000 | 1,000 | 00:02:31 | 247,000 | 342,000 | 589,000 | 19,000 | 00:47:49 |
How to use in your fleet
Sentinel Frigates provide a number of utility functions to the player fleet: sniping, armour penetration, limited tachyon detection, and Insta-kill immunity. While none of these are essential, life is made easier with the addition of these frigates. Their strong DPS and infinite range provides a much safer alternative to gate-raiding and strategic elimination, while taking a few caps in a cloaked Transport (to set up a distraction in an isolated corner) is a handy way to start an offensive operation. The leisurely bullet travel-time (whereas Snipers are instant-fire) may annoy the more impetuous players, however.
A little-used ability is the advanced warp detection, meaning that one can replace Advanced Warp sensors with lone sentinel frigates, especially when patrolling neutral systems or sussing out the exact wormhole used by a Raid Engine attack.
How to counter when in the AI fleet
Like Snipers and Spire Blade Spawners, an enemy Sentinel Frigate should always be marked for destruction by ships that can catch them. Apparently there is a bug about countering these with certain counter-sniper units: Mantis 0011987: Scout Starship does not block Sniper Shots.