Difference between revisions of "AI War:AI Tachyon Sentinel"
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− | |[[File:AIWarTachyonSentinel.png| | + | |[[File:AIWarTachyonSentinel.png|200px|left|]] || valign="top" | An immobile unit found camped out at wormholes, ready to [[AI War:Cloaking|uncloak]] [[AI War:Scout Drone|scouts]]. When these are killed the AI won't build replacements, so you can use starships or your fleet to carve scouting paths for yourself if your scouts aren't able to progress in a given direction. |
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Revision as of 10:20, 26 October 2018
An immobile unit found camped out at wormholes, ready to uncloak scouts. When these are killed the AI won't build replacements, so you can use starships or your fleet to carve scouting paths for yourself if your scouts aren't able to progress in a given direction. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Shell | Medium | Speed Boosts, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Being Insta-Killed, Translocation | 0.1 Command-Grade |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|
I | 400 (80x5) | 6,000 | 10 sec | 8,000 | 0 | 0 | Inf | 40 dmg/sec | Regen Time 90:00, Tachyon Beam Emission (6500 Range) |
II | 800 (160x5) | 6,000 | 10 sec | 16,000 | 0 | 0 | Inf | 80 dmg/sec | Regen Time 70:00, Tachyon Beam Emission (7000 Range) |
III | 1,200(240x5) | 6,000 | 10 sec | 24,000 | 0 | 0 | Inf | 120 dmg/sec | Regen Time 50:00, Tachyon Beam Emission (7500 Range) |
IV | 1,600 (320x5) | 6,000 | 10 sec | 32,000 | 0 | 0 | Inf | 160 dmg/sec | Regen Time 30:00, Tachyon Beam Emission (8000 Range) |
V | 2,000 (400x5) | 6,000 | 10 sec | 40,000 | 0 | 0 | Inf | 200 dmg/sec | Regen Time 10:00, Tachyon Beam Emission (8500 Range) |
How to counter when in the AI fleet
Tachyon Sentinels are located in the wormholes of all the AI-controlled systems that aren't connected to a Human homeworld.