Difference between revisions of "AI War:AI Beachhead"
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m (Kraosdada moved page Beachhead to AI War:AI Beachhead without leaving a redirect: To keep consistency with other pages. Besides, if AI War 2 adds beachheads, people may become confused.) |
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+ | [[Category:AIWar]] | ||
[[Category:AIWarLotS]] | [[Category:AIWarLotS]] | ||
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− | |[[File:AIWarBeachhead.png|100px|left|Beachhead]] || valign="top" | Tough, armored, immobile long-range AI ship that gets sent along with some waves. Interferes with supply on the planet being attacked (thus knocking out everything from turrets to forcefields until the beachhead is destroyed), as well as preventing its enemies' ships from retreating.<br/>Can be enabled/disabled on a per AI basis in the game options when starting. | + | |[[File:AIWarBeachhead.png|100px|left|AI Beachhead]] || valign="top" | Tough, armored, immobile long-range AI ship that gets sent along with some waves. Interferes with supply on the planet being attacked (thus knocking out everything from turrets to forcefields until the beachhead is destroyed), as well as preventing its enemies' ships from retreating.<br/>Can be enabled/disabled on a per AI basis in the game options when starting. |
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{{AIWarTableSSBeachhead}} | {{AIWarTableSSBeachhead}} | ||
== How to use in your fleet == | == How to use in your fleet == | ||
− | This ship is AI only. | + | This ship is AI only. If you somehow spawn one of these, don't do this in your home system, its supply interference will still affect you. |
== How to counter when in the AI fleet == | == How to counter when in the AI fleet == | ||
This ship has a 10% chance of being sent along with an AI wave when it is enabled. If it is, that wave is only half size but because this ship interferes with supply you must intercept that wave with your mobile fleet as most defensive structures, including force fields, turrets, and fortresses, will be forced offline until this ship is destroyed.<br/>Note the speed of 0, this ship will be left behind on the warp point by the rest of the wave it accompanies.<br/>This ship is always a priority target to re-enable your defenses in the system. | This ship has a 10% chance of being sent along with an AI wave when it is enabled. If it is, that wave is only half size but because this ship interferes with supply you must intercept that wave with your mobile fleet as most defensive structures, including force fields, turrets, and fortresses, will be forced offline until this ship is destroyed.<br/>Note the speed of 0, this ship will be left behind on the warp point by the rest of the wave it accompanies.<br/>This ship is always a priority target to re-enable your defenses in the system. |
Revision as of 12:07, 30 October 2018
Tough, armored, immobile long-range AI ship that gets sent along with some waves. Interferes with supply on the planet being attacked (thus knocking out everything from turrets to forcefields until the beachhead is destroyed), as well as preventing its enemies' ships from retreating. Can be enabled/disabled on a per AI basis in the game options when starting. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Flame Wave | Heavy | Fusion Cutters, Reclamation, Transport, Swallow, Nuclear Explosions, Being Insta-Killed, Repair, Translocation |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|
I | 1,200 | 28,000 | 2 sec | 20,000 | 10 | 0 | Inf | 600 dmg/sec | Interferes With Enemy Supply |
II | 2,400 | 33,000 | 2 sec | 40,000 | 20 | 0 | Inf | 1,200 dmg/sec | Interferes With Enemy Supply |
III | 3,600 | 38,000 | 2 sec | 60,000 | 30 | 0 | Inf | 1,800 dmg/sec | Interferes With Enemy Supply |
IV | 4,800 | 43,000 | 2 sec | 80,000 | 40 | 0 | Inf | 2,400 dmg/sec | Interferes With Enemy Supply |
V | 6,000 | 48,000 | 2 sec | 100,000 | 50 | 0 | Inf | 3,000 dmg/sec | Interferes With Enemy Supply, Immune to EMPs |
How to use in your fleet
This ship is AI only. If you somehow spawn one of these, don't do this in your home system, its supply interference will still affect you.
How to counter when in the AI fleet
This ship has a 10% chance of being sent along with an AI wave when it is enabled. If it is, that wave is only half size but because this ship interferes with supply you must intercept that wave with your mobile fleet as most defensive structures, including force fields, turrets, and fortresses, will be forced offline until this ship is destroyed.
Note the speed of 0, this ship will be left behind on the warp point by the rest of the wave it accompanies.
This ship is always a priority target to re-enable your defenses in the system.