Difference between revisions of "AI War:Bomber"
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Revision as of 23:51, 12 February 2012
This page is up to date for game version 5.024 and should still be correct |
Inflicts high damage on heavy defenses. Best ship class for hitting force fields and the final AI command stations. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Energy Bomb | Polycrystal | 6 Heavy, 6 Artillery, 6 Command-Grade, 6 Ultra-Heavy, 6 Structural |
Mark | Ship Cap | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|---|
I | 98 | 9,600 | 4,000 | 12 sec | 154,000 | 1,200 | 76 | 200 | 800 dmg/sec | 78,400 dmg/sec | |
II | 88 | 19,200 | 4,200 | 12 sec | 308,000 | 2,400 | 76 | 200 | 1,600 dmg/sec | 140,800 dmg/sec | |
III | 78 | 28,800 | 4,400 | 12 sec | 462,000 | 3,600 | 76 | 200 | 2,400 dmg/sec | 187,200 dmg/sec | |
IV | 68 | 38,400 | 4,600 | 12 sec | 616,000 | 4,800 | 76 | 200 | 3,200 dmg/sec | 217,600 dmg/sec | |
V | 49 | 48,000 | 4,800 | 12 sec | 770,000 | 6,000 | 76 | 200 | 4,000 dmg/sec | 196,000 dmg/sec |
Mark | Knowledge | Metal Cost | Crystal Cost | Energy Cost | Build Time | Ship Cap Metal Cost | Ship Cap Crystal Cost | Ship Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|
I | -- | 1,400 | 200 | 100 | 00:00:12 | 137,200 | 19,600 | 9,800 | 00:19:36 |
II | 2,500 | 2,800 | 400 | 200 | 00:00:24 | 246,400 | 35,200 | 17,600 | 00:35:12 |
III | 6,000 | 5,600 | 800 | 200 | 00:00:47 | 436,800 | 62,400 | 15,600 | 01:01:06 |
IV | Adv Fac | 8,400 | 1,200 | 200 | 00:01:10 | 571,200 | 81,600 | 13,600 | 01:19:20 |
V | -- | 11,200 | 1,600 | 200 | 00:01:34 | 548,800 | 78,400 | 9,800 | 01:16:46 |
How to use in your fleet
Add Notes Here
How to counter when in the AI fleet
Find the nearest wormhole, and RUN FOR THE HILLS.