Difference between revisions of "AI War:Attractor Drone"
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(Created page with 'Category:AIWar Category:AIWarBase {{5.026}}<br/> {| |left|Deflector || valign="top" | Very long range electrical attack. Protects nearby alli…') |
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| align="center" | I || align="center" | 196 || align="center" | 5,600 || align="center" | 13,000 || align="center" | 10 sec || align="center" | 26,600 || align="center" | 600 || align="center" | 72 || align="center" | 100 || align="right" | 560 dmg/sec || align="right" | 109,760 dmg/sec || align="left" | Absorbs EMPs Reduces Power Of Nearby Incoming Lasers | | align="center" | I || align="center" | 196 || align="center" | 5,600 || align="center" | 13,000 || align="center" | 10 sec || align="center" | 26,600 || align="center" | 600 || align="center" | 72 || align="center" | 100 || align="right" | 560 dmg/sec || align="right" | 109,760 dmg/sec || align="left" | Absorbs EMPs Reduces Power Of Nearby Incoming Lasers | ||
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− | | align="center" | II || align="center" | 176 || align="center" | 11,200 || align="center" | 13,000 || align="center" | 10 sec || align="center" | 53,200 || align="center" | 1,200 || align="center" | 72 || align="center" | 100 || align="right" | | + | | align="center" | II || align="center" | 176 || align="center" | 11,200 || align="center" | 13,000 || align="center" | 10 sec || align="center" | 53,200 || align="center" | 1,200 || align="center" | 72 || align="center" | 100 || align="right" | 1,120 dmg/sec || align="right" | 197,120 dmg/sec || align="left" | Absorbs EMPs Reduces Power Of Nearby Incoming Lasers |
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− | | align="center" | III || align="center" | 156 || align="center" | 16,800 || align="center" | 13,000 || align="center" | 10 sec || align="center" | 79,800 || align="center" | 1,800 || align="center" | 72 || align="center" | 100 || align="right" | | + | | align="center" | III || align="center" | 156 || align="center" | 16,800 || align="center" | 13,000 || align="center" | 10 sec || align="center" | 79,800 || align="center" | 1,800 || align="center" | 72 || align="center" | 100 || align="right" | 1,680 dmg/sec || align="right" | 262,080 dmg/sec || align="left" | Absorbs EMPs Reduces Power Of Nearby Incoming Lasers |
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− | | align="center" | IV || align="center" | 137 || align="center" | 22,400 || align="center" | 13,000 || align="center" | 10 sec || align="center" | 106,400 || align="center" | 2,400 || align="center" | 72 || align="center" | 100 || align="right" | | + | | align="center" | IV || align="center" | 137 || align="center" | 22,400 || align="center" | 13,000 || align="center" | 10 sec || align="center" | 106,400 || align="center" | 2,400 || align="center" | 72 || align="center" | 100 || align="right" | 2,240 dmg/sec || align="right" | 306,880 dmg/sec || align="left" | Absorbs EMPs Reduces Power Of Nearby Incoming Lasers |
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|} <br/> | |} <br/> |
Revision as of 15:04, 17 February 2012
This page was designed for release 5.026 and is likely extremely inaccurate. |
Very long range electrical attack. Protects nearby allied ships by reducing the power of incoming lasers to 1/4 their normal power. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Energy Burst | Swarmer | 2.4 Artillery, 2.4 Neutron, 2.4 Ultra-Light, 2.4 Refractive |
Mark | Ship Cap | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|---|
I | 196 | 5,600 | 13,000 | 10 sec | 26,600 | 600 | 72 | 100 | 560 dmg/sec | 109,760 dmg/sec | Absorbs EMPs Reduces Power Of Nearby Incoming Lasers |
II | 176 | 11,200 | 13,000 | 10 sec | 53,200 | 1,200 | 72 | 100 | 1,120 dmg/sec | 197,120 dmg/sec | Absorbs EMPs Reduces Power Of Nearby Incoming Lasers |
III | 156 | 16,800 | 13,000 | 10 sec | 79,800 | 1,800 | 72 | 100 | 1,680 dmg/sec | 262,080 dmg/sec | Absorbs EMPs Reduces Power Of Nearby Incoming Lasers |
IV | 137 | 22,400 | 13,000 | 10 sec | 106,400 | 2,400 | 72 | 100 | 2,240 dmg/sec | 306,880 dmg/sec | Absorbs EMPs Reduces Power Of Nearby Incoming Lasers |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 100 | 200 | 300 | 24 | 00:00:02 | 19,600 | 39,200 | 58,800 | 4,704 | 00:06:32 |
II | 2,500 | 200 | 400 | 600 | 50 | 00:00:04 | 35,200 | 70,400 | 105,600 | 8,800 | 00:11:44 |
III | 6,000 | 400 | 800 | 1,200 | 50 | 00:00:07 | 62,400 | 124,800 | 187,200 | 7,800 | 00:18:12 |
IV | Adv Fac | 600 | 1,200 | 1,800 | 50 | 00:00:10 | 82,200 | 164,400 | 246,600 | 6,850 | 00:22:50 |
Note: Deflector does not have a Mark V version.
How to use in your fleet
Coming soon
How to counter when in the AI fleet
Coming soon