Difference between revisions of "AI War:Impulse Reaction Emitter"
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| align="center" | I || align="center" | 98 || align="center" | 600 || align="center" | 4,200 || align="center" | 2 sec || align="center" | 154,000 || align="center" | 0 || align="center" | 60 || align="center" | 100 || align="right" | 300 dmg/sec || align="right" | 29,400 dmg/sec || align="left" | Absorbs EMPs | | align="center" | I || align="center" | 98 || align="center" | 600 || align="center" | 4,200 || align="center" | 2 sec || align="center" | 154,000 || align="center" | 0 || align="center" | 60 || align="center" | 100 || align="right" | 300 dmg/sec || align="right" | 29,400 dmg/sec || align="left" | Absorbs EMPs | ||
|- | |- | ||
− | | align="center" | II || align="center" | 88 || align="center" | 1,200 || align="center" | 4,200 || align="center" | 2 sec || align="center" | 308,000 || align="center" | 0 || align="center" | 60 || align="center" | 100 || align="right" | | + | | align="center" | II || align="center" | 88 || align="center" | 1,200 || align="center" | 4,200 || align="center" | 2 sec || align="center" | 308,000 || align="center" | 0 || align="center" | 60 || align="center" | 100 || align="right" | 600 dmg/sec || align="right" | 52,800 dmg/sec || align="left" | Absorbs EMPs |
|- | |- | ||
− | | align="center" | III || align="center" | 78 || align="center" | 1,800 || align="center" | 4,200 || align="center" | 2 sec || align="center" | 462,000 || align="center" | 0 || align="center" | 60 || align="center" | 100 || align="right" | | + | | align="center" | III || align="center" | 78 || align="center" | 1,800 || align="center" | 4,200 || align="center" | 2 sec || align="center" | 462,000 || align="center" | 0 || align="center" | 60 || align="center" | 100 || align="right" | 900 dmg/sec || align="right" | 70,200 dmg/sec || align="left" | Absorbs EMPs |
|- | |- | ||
− | | align="center" | IV || align="center" | 68 || align="center" | 2,400 || align="center" | 4,200 || align="center" | 2 sec || align="center" | 616,000 || align="center" | 0 || align="center" | 60 || align="center" | 100 || align="right" | | + | | align="center" | IV || align="center" | 68 || align="center" | 2,400 || align="center" | 4,200 || align="center" | 2 sec || align="center" | 616,000 || align="center" | 0 || align="center" | 60 || align="center" | 100 || align="right" | 1,200 dmg/sec || align="right" | 81,600 dmg/sec || align="left" | Absorbs EMPs |
|- | |- | ||
− | | align="center" | V || align="center" | 49 || align="center" | 3,000 || align="center" | 4,200 || align="center" | 2 sec || align="center" | 770,000 || align="center" | 0 || align="center" | 60 || align="center" | 100 || align="right" | | + | | align="center" | V || align="center" | 49 || align="center" | 3,000 || align="center" | 4,200 || align="center" | 2 sec || align="center" | 770,000 || align="center" | 0 || align="center" | 60 || align="center" | 100 || align="right" | 1,500 dmg/sec || align="right" | 73,500 dmg/sec || align="left" | Absorbs EMPs |
− | |} <br/> | + | |}See below for actual damage calculation.<br/><br/> |
{| border="1" cellpadding="2" | {| border="1" cellpadding="2" | ||
! align="center" | [[Knowledge|Mark]] || align="center" | [[Knowledge]] || align="center" | [[Metal and Crystal|Metal Cost]] || align="center" | [[Metal and Crystal|Crystal Cost]] || align="center" | Total Cost || align="center" | [[Energy|Energy Cost]] || align="center" | [[Build Time and Constructors|Build Time]] || align="center" | Cap Metal Cost || align="center" | Cap Crystal Cost || align="center" | Cap Total Cost || align="center" | Cap Energy Cost || align="center" | Ship Cap Build Time | ! align="center" | [[Knowledge|Mark]] || align="center" | [[Knowledge]] || align="center" | [[Metal and Crystal|Metal Cost]] || align="center" | [[Metal and Crystal|Crystal Cost]] || align="center" | Total Cost || align="center" | [[Energy|Energy Cost]] || align="center" | [[Build Time and Constructors|Build Time]] || align="center" | Cap Metal Cost || align="center" | Cap Crystal Cost || align="center" | Cap Total Cost || align="center" | Cap Energy Cost || align="center" | Ship Cap Build Time | ||
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== How to use in your fleet == | == How to use in your fleet == | ||
− | + | The actual damage done is based of the energy usage of the target ship and is calculated as follows:<br/> | |
+ | [Base Damage] * [Target Modified Energy Use]<br/> | ||
+ | [Target Modified Energy Use] is 1 + ([Target Actual Energy Use] / 1024), but always at least 5, and never higher then 30 | ||
== How to counter when in the AI fleet == | == How to counter when in the AI fleet == | ||
Coming soon | Coming soon |
Revision as of 15:37, 17 February 2012
This page was designed for release 5.026 and is likely extremely inaccurate. |
Attacks with ammo that reacts with enemy energy sources, doing much higher damage to ships with higher energy use. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Impulse Reactive | Neutron | Sniper Shots Fusion Cutters Tractor Beams Nuclear Explosions |
Mark | Ship Cap | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|---|
I | 98 | 600 | 4,200 | 2 sec | 154,000 | 0 | 60 | 100 | 300 dmg/sec | 29,400 dmg/sec | Absorbs EMPs |
II | 88 | 1,200 | 4,200 | 2 sec | 308,000 | 0 | 60 | 100 | 600 dmg/sec | 52,800 dmg/sec | Absorbs EMPs |
III | 78 | 1,800 | 4,200 | 2 sec | 462,000 | 0 | 60 | 100 | 900 dmg/sec | 70,200 dmg/sec | Absorbs EMPs |
IV | 68 | 2,400 | 4,200 | 2 sec | 616,000 | 0 | 60 | 100 | 1,200 dmg/sec | 81,600 dmg/sec | Absorbs EMPs |
V | 49 | 3,000 | 4,200 | 2 sec | 770,000 | 0 | 60 | 100 | 1,500 dmg/sec | 73,500 dmg/sec | Absorbs EMPs |
See below for actual damage calculation.
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 600 | 600 | 1,200 | 100 | 00:00:05 | 58,800 | 58,800 | 117,600 | 9,800 | 00:08:10 |
II | 2,500 | 1,200 | 1,200 | 2,400 | 200 | 00:00:10 | 105,600 | 105,600 | 211,200 | 17,600 | 00:14:40 |
III | 6,000 | 2,400 | 2,400 | 4,800 | 200 | 00:00:20 | 187,200 | 187,200 | 374,400 | 15,600 | 00:26:00 |
IV | Adv Fac | 3,600 | 3,600 | 7,200 | 200 | 00:00:30 | 244,800 | 244,800 | 489,600 | 13,600 | 00:34:00 |
V | Core Fab | 4,800 | 4,800 | 9,600 | 200 | 00:00:40 | 235,200 | 235,200 | 470,400 | 9,800 | 00:32:40 |
How to use in your fleet
The actual damage done is based of the energy usage of the target ship and is calculated as follows:
[Base Damage] * [Target Modified Energy Use]
[Target Modified Energy Use] is 1 + ([Target Actual Energy Use] / 1024), but always at least 5, and never higher then 30
How to counter when in the AI fleet
Coming soon