Difference between revisions of "AI War:Munitions Booster"
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− | |[[File:AIWarMunitionsBooster.png|left|Munitions Booster]] || valign="top" | Strong fighter in its own right, it also gives an attack bonus to nearby ships on your team. | + | |[[File:AIWarMunitionsBooster.png|left|Munitions Booster]] || valign="top" | Strong fighter in its own right, it also gives an attack bonus to nearby ships on your team.<br/>The [[Armor and Munitions Boost Calculation|Munitions Boost Calculation]] gives exact numbers but in-game the ships being boosted will have thin yellow lines connecting the Armor Booster and the ship being boosted. |
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Revision as of 11:41, 3 March 2012
This page is up to date for game version 5.027 and is probably outdated |
Strong fighter in its own right, it also gives an attack bonus to nearby ships on your team. The Munitions Boost Calculation gives exact numbers but in-game the ships being boosted will have thin yellow lines connecting the Armor Booster and the ship being boosted. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Dark Matter | Refractive | 6 Artillery, 6 Refractive, 6 Composite |
Mark | Ship Cap | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|---|
I | 19 | 2,000 x3 | 6,000 | 2 sec | 259,000 | 300 | 56 | 100 | 3,000 dmg/sec | 57,000 dmg/sec | Attack Boost For Allied Ships (5000 Range, +80% Bonus) |
II | 17 | 4,000 x3 | 6,000 | 2 sec | 518,000 | 600 | 56 | 100 | 6,000 dmg/sec | 102,000 dmg/sec | Attack Boost For Allied Ships (6000 Range, +110% Bonus) |
III | 15 | 6,000 x3 | 6,000 | 2 sec | 777,000 | 900 | 56 | 100 | 9,000 dmg/sec | 135,000 dmg/sec | Attack Boost For Allied Ships (7000 Range, +140% Bonus) |
IV | 13 | 8,000 x3 | 6,000 | 2 sec | 1,036,000 | 1,200 | 56 | 100 | 12,000 dmg/sec | 156,000 dmg/sec | Attack Boost For Allied Ships (8000 Range, +170% Bonus) |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 10 | 900 | 910 | 100 | 00:00:08 | 190 | 17,100 | 17,290 | 1,900 | 00:02:32 |
II | 2,500 | 20 | 1,800 | 1,820 | 200 | 00:00:16 | 340 | 30,600 | 30,940 | 3,400 | 00:04:32 |
III | 6,000 | 40 | 3,600 | 3,640 | 200 | 00:00:31 | 600 | 54,000 | 54,600 | 3,000 | 00:07:45 |
IV | Adv Fac | 60 | 5,400 | 5,460 | 200 | 00:00:46 | 780 | 70,200 | 70,980 | 2,600 | 00:09:58 |
Note: Munitions does not have a Mark V version.
How to use in your fleet
Munitions Boosters provide damage multipliers to the rest of your fleet, and somewhat more effective than fleet starships in this manner. They are particular suitable for boosting heavy-hitting ships, especially as each ship is limited in the number of allies that it can boost. Therefore, more boosters will support a larger fleet.
Being slow, the best use for a lazy player is to utilise group-move until actual engagement happens, or pair them with vessels of similar speed. Offensive equivalent to Armor Boosters.
How to counter when in the AI fleet
Under most circumstances, you will want to take these out without mercy. The contribution of one munitions booster is larger than any individual fleet ship in a large battle. A set of munition boosters in an attack wave on their own is a laughing stock (and a good reason to switch to schizophrenic waves), so don't let any survive to make matters worse another day.