Difference between revisions of "AI War:Spirecraft Attritioner"
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− | ! align="center" | [[Knowledge|Mark]] || align="center" | Asteroid || align="center" | [[Metal and Crystal|Metal Cost]] || align="center" | [[Metal and Crystal|Crystal Cost]] || align="center" | Total Cost || align="center" | [[Energy|Energy Cost]] || align="center" | [[Build Time and Constructors|Repair Time]] || align="center" | Cap Metal Cost || align="center" | Cap Crystal Cost || align="center" | Cap Total Cost || align="center" | Cap Energy Cost || align="center" | Ship Cap | + | ! align="center" | [[Knowledge|Mark]] || align="center" | Asteroid || align="center" | [[Metal and Crystal|Metal Cost]] || align="center" | [[Metal and Crystal|Crystal Cost]] || align="center" | Total Cost || align="center" | [[Energy|Energy Cost]] || align="center" | [[Build Time and Constructors|Repair Time]] || align="center" | Cap Metal Cost || align="center" | Cap Crystal Cost || align="center" | Cap Total Cost || align="center" | Cap Energy Cost || align="center" | Ship Cap Repair Time |
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| align="center" | I || align="center" | Pysite || align="center" | 0 || align="center" | 50,000 || align="center" | 50,000 || align="center" | 4,000 || align="center" | 00:06:01 || align="center" | 0 || align="center" | 250,000 || align="center" | 250,000 || align="center" | 20,000 || align="center" | 00:30:05 | | align="center" | I || align="center" | Pysite || align="center" | 0 || align="center" | 50,000 || align="center" | 50,000 || align="center" | 4,000 || align="center" | 00:06:01 || align="center" | 0 || align="center" | 250,000 || align="center" | 250,000 || align="center" | 20,000 || align="center" | 00:30:05 |
Revision as of 11:43, 4 March 2012
This page is up to date for game version 5.027 and is probably outdated |
This massive ship has no direct guns, but does significant attrition damage to all enemy ships once per second. Enemy ships on the current planet will notice that they are damaged by attrition and will turn aggressive, however, so be careful of stirring up enemy planets with the attritioners. One unique side effect of Spire attrition technology is that when an enemy ship is destroyed all its allies (that aren't immune to attrition) take a certain percent of that ship's maximum health as feedback damage. This feedback damage is cumulative with multiple Spirecraft Attritioners and higher mark attritioners cause a higher percentage, but this feedback damage is divided evenly across all affected targets and thus does not greatly damage any one target. Spirecraft are built from a Spirecraft Mining Enclosure built by a Spire Mining Ship. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Attrition | Heavy | Attack Boosts Armor Boosts Speed Boosts Gravity Effects Tractor Beams Reclamation Paralysis Attacks Transport Swallow Nuclear Explosions Being Insta-Killed EMPs Being Cloaked |
Mark | Ship Cap | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|---|
I | 5 | -- | -- | -- sec | 800,000 | 100 | 68 | Inf | -- dmg/sec | -- dmg/sec | Attritions Enemies 300/s |
II | 4 | -- | -- | -- sec | 1,600,000 | 200 | 68 | Inf | -- dmg/sec | -- dmg/sec | Attritions Enemies 600/s |
III | 3 | -- | -- | -- sec | 2,400,000 | 300 | 68 | Inf | -- dmg/sec | -- dmg/sec | Attritions Enemies 900/s |
IV | 2 | -- | -- | -- sec | 3,200,000 | 400 | 68 | Inf | -- dmg/sec | -- dmg/sec | Attritions Enemies 1200/s |
V | 1 | -- | -- | -- sec | 4,000,000 | 500 | 68 | Inf | -- dmg/sec | -- dmg/sec | Attritions Enemies 1500/s |
Mark | Asteroid | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Repair Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Repair Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | Pysite | 0 | 50,000 | 50,000 | 4,000 | 00:06:01 | 0 | 250,000 | 250,000 | 20,000 | 00:30:05 |
II | Xampite | 0 | 100,000 | 100,000 | 8,000 | 00:12:01 | 0 | 400,000 | 400,000 | 32,000 | 00:48:04 |
III | Ebonite | 0 | 200,000 | 200,000 | 12,000 | 00:18:01 | 0 | 600,000 | 600,000 | 36,000 | 00:54:03 |
IV | Adamantite | 0 | 300,000 | 300,000 | 16,000 | 00:24:01 | 0 | 600,000 | 600,000 | 32,000 | 00:48:02 |
V | Titanite | 0 | 400,000 | 400,000 | 20,000 | 00:30:01 | 0 | 400,000 | 400,000 | 20,000 | 00:30:01 |
Note that the build time of Spirecraft is half of the repair time listed.
How to use in your fleet
Coming soon
How to counter when in the AI fleet
Coming soon